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  Mike Spiller L.T.D.F (License to Deliver Fun)

 

 
 

Energizers and Ice Breakers

Initial Contact / Spiller Original
Twenty years ago, I was tired of all the same old Ice breakers so I came up with this one.  It works well and is an opens the door to quick conversations.  In this pair and share introductory activity, participants will be disclosing 2 things about themselves that they would be comfortable sharing with others. The stipulation is that the 2 things they are going to share must start with the first letter of both their first and last name (example used in training: “Hi, I’m Mike Spiller and I like Mountain Hiking and Swimming!").  After
explaining the above, pair up all participants (one group of 3 is fine to start with if your group has an odd number) and ask them to share their information with each other. Upon completion, instruct pairs to separate, raise their hand in a high 5 position and find another participant with their hand raised. Slap hands with the new partner and say “Hi” and once again share information with them. Participants will continue this mingling and sharing for a set amount of time or until all have had a chance to pair and share.

Chinese Alphabet / Group / Follow the Leader / Energizer / Spiller Original

When I was a young boy, my best friend’s mother taught me this and told me it was the Chinese alphabet.  Of course, I believed her and for years I thought I was so smart.  As I grew older and had the opportunity to study the Chinese language, I soon realized that my early lesson in Chinese was just a “just for fun” kind of thing.  Anyway, I found a way to use it during my many workshops around the world.  I ask the group to say it with me several times.  I then ask them to say it and do as I do.  This is where the facilitator can get very creative with his/her actions.  I usually use motions like bowing, playing ping pong, taking tiny steps, Karate type movements, etc.  This will make the group laugh, giggle and using the actions will help them retain this neat little activity. 

“H - I, Chicker - I, Chicker - Ricka - Roni, Ping - Pong - Pie - No, Ala - Vala - Vaxy - Voo”

 

Goddag (Good Day!) / Energizer / Ice Breaker / Sweden
I was taught this unique game from Sweden way back in the late 70s from a group of touring PE teachers.  It is an outstanding way for group members to introduce themselves in a non-threatening and creative way.  Begin by having participants spread out in an open area.  Next, select a way to break this larger group into 2 smaller equal groups.  Instruct one of these groups to extend their right hand out in front of their bodies in a normal handshake position and put their left hand behind their backs. Ask the other group's members to do the reverse: to extend their left hands extend their left hands out in front of their bodies in a handshake position and place their right hands behind their backs.  Explain to the two groups that on the signal "Go," everyone is to mill around the room looking for another person that has the correct hand extended to complete a complimentary handshake (right hand to right hand/left hand to left hand).  Upon meeting, they shake hands with the other person and say, "Goddag!" (Swedish for "Good day") and give their names.  After shaking hands and exchanging their "Goddag" greetings, they switch hands so that the hand that was extended now goes behind their backs and the hand that was behind their back is now extended out in a handshake position.  Each participant searches for another person who has the same hand extended and repeats the greeting.  This continues for a short time or until everyone has had ample time to greet all the others in the room.

 

4 Jacks / Small Group - Card Game / Energizer
This card game is a huge success with all age groups. Deal out the deck of cards to each of the players in your group.  Keep the cards face down.  Each player will turn over one card at a time and place them in a pile in front of them.  The player turning over the First Jack gives a number from 3 to 5.  The Second Jack will give a location in the area (under the table, in the corner, in the shower, etc.)  The Third Jack gives the direction of what is to be done (jumping jacks, stand on a chair and cluck like a chicken, shout-out “The British are coming, the British are coming!”  The player turning over the Forth Jack has to go do all the above.  It might be 10 push-ups while singing the Barney song under the conference table.  This can be very silly, but so much
fun.

High Roller - High Writer or "6" / Dice Game / Spiller Original
This is an exciting little game that will turn a quite classroom into a hall of noise and laughter.  Divide your group in smaller groups of 4 to 6 players each.  Give each group one die, one pencil, and an index card for each player.  Place the pencil in the center of the group and give the die to a selected player to start the game.  Rolling of the die should be in order around the circle.  Nothing happens in this game until a six is rolled.  The player that rolls a six must yell "SIX," pick up the pencil and start to write numbers from 1 to as high as he can get before another player rolls a six, yells "SIX," and takes the pencil away from the player writing and starts to write his own numbers.  The first player to write to 50 is the winner.  All rolls should be quick to stop the person from getting to 50.  A question asked frequently at workshops is: Do we have to start over, from 0, the next time we roll a six?  The answer is NO.  Continue to write your numbers from where you were when the pencil was taken from you.  This games gets loud and the players get very excited, but remind them that the pencil has a point and to be careful when taking it from another player.

Labado / Spiller Original
About 20 years ago I discovered this Action - Song and Movement activity and have used it many times with great success.
This is a wonderful way to have your group come together with a simple song and a variety of tactile actions. Begin by selecting a leader that will stand in the center of the circle and give the group commands. The remaining participants form a large circle by standing hip to
hip with their arms around each others' shoulders. Once this has been completed, teach the group the "Labado Song." The tune is sung to "Mary had a little lamb."
We can do the Labado, Labado, Labado,
We can do the Labado, Labado is Great,
HEY!!!
As the song is being sung, have all the participants shuffle to either the right or left (whichever way the leader in the center of the circle directs). When they reach the part of the song where they are to shout, have participants drop their arms from the other persons' shoulders, take a step forward with a raised hand and shout out, "Hey, We Don't Do Drugs!" This dance should be done again and again, each time changing direction, singing the song in a different cadence, and placing participants' hands on different parts of their
neighbors' bodies (keep it "G" rated, please). For example: sing in slow motion, moving to the right, with the right hand on the neighbors foot and left hand on the top of the other neighbors' head. Have the group watch each other during the dance for a good laugh!
Variation:
The three-syllable word "Labado" can be changed to any word or phrase that fits or is
associated with your organization or activity.

My Biggest Fan

Building a fan base is easy in this high energy competitive game! This game puts a creative twist on the classic “rock, paper, scissors” game we all know and love. To begin have all participants partner up and explain the rules of “rock, paper, and scissors.” To ensure

understanding, have partners compete against each other a few times prior to beginning the contest. Once everyone demonstrates an understanding of the rules and who wins, it’s now time to crown the “rock, paper, scissor” champion. Explain that the winner of each challenge moves on and partners with another winner; however, (and now for the twist . . .) instead of the loser sitting down, s/he becomes the winners biggest fan and cheers them on in their next “rock, paper, scissor” challenge. This continues with the winner of the challenge gaining all people (including the loser) who now become the winner’s biggest fans and cheer them on in the next challenge. This culminates with 2 people challenging each other for the crown and all other participants cheering for their representative in the final round. This is a quick, loud energizer that is one of my favorites and is sure to rock with all your participants!!!

Cooperative Games

 

Swap Knots / Cooperative / England / Spiller Original
Twenty or so years ago, while teaching in a British school, I was shown this great activity.  I have used it for years with great success.  In Great Britain they have a game called Dr. Tangle that the kids love to play on the playground.  The game of Knots has been around along time and is a favorite among ROPES facilitators.  This game is a combination of both of these fun games and I think you will see the value to it.  Make groups of 8, 10, or 12 members each.  Give a bandana or three foot piece of rope to ½ the group.  The players with the rope put them on the floor so they cross each other in an asterisk like shape.  Once this is done, invite the other players in the group to take hold of the other ends of the ropes.  This is where the Dr. Tangle comes in.  Allow each group two to three minutes to tangle the ropes as much as possible without letting go of the ends.  At the end of the time, ask the teams to carefully place the tangled ropes on the floor so the ends of the ropes can be seen.  Once this is done, ask the groups to move to another team’s tangle.  Each player will grab the end of one of the ropes and the group will try to untangle the ropes until they are standing in pairs.  The first group to untangle is awarded 10 points, second will get 7 points and third will get 4 points.  After each group has become free, ask them to repeat the process and play again.  Play to 25 points or play for a set amount of time.  You’ll like this one.

Half Fast Track / Tic-Tac-Toe / Circle Cooperative Game / Spiller Original
About 20 years ago there was a simple game called "Fast Track."  Simply, how fast could you send a word or action around a large circle of players.  I took this idea and added my variation to it and it has been very popular with all  the groups I have taught. 
Make a circle of the players and split them in half.  Each group leader is given a ball.  On the signal to begin, the leader passes the ball to the next player and so on down the line.  When the last player gets the ball, they spin around one time and send the ball back down the line again to the leader.  The first team to get the ball back to the leader wins the round.  Play the best 3 out of 5.
Variations:  Make a Tic-tac-toe poster or Connect Four poster and put it in the center of the circle.  When a side wins a round, the captain, at that time, (change captains and end players each round) comes to the center of the group and makes a play on the poster.  Make sure you change the game a bit each 2 rounds.  For example, 1st - regular pass with a spin by the end player, 2nd - place ball on a cone, play as normal with the round going to the captain that balances the ball on the cone first, 3rd - each player must pass the ball around their waist before passing to next player, etc...  This keeps the game fresh!  If you don't have a poster and marker handy, play the game with the less fortunate side having to do 10 Jumping Jacks or run to a point and back after each round.  There are no limits to the variations for this neat, high-energy game. 

Heads and Hands / Cooperative / Spiller Original
This is a great activity that I saw while working in a high school in  France.  The object of the game is to get as many points as your team can get in a 1 to 2 minute time period.  Points are only awarded for “Headers” (balls hit with head).  In this activity, one of the players needs to be the “Counter.”  On the signal to begin, the beach ball is hit into the air by hand.  From that point on, the group tries to keep the ball in the air by using hands or heads.  A point is scored and counted for each head-hit.  If the ball hits the floor A) pick it up and hit it with hand to start the action again or B) take a point away for each floor hit.  Have each group announce their totals and ask them to try again to better their previous score.  Team Play - Have several group start play at the same time.  If a group allows the ball to hit the floor, they are out and will sit down.  Play continues until there is only one team left bopping the beach ball around.  Remind each group to count the "Headers."  A team, even though seated, could win the challenge with a greater number of Headers.  Give it a try - they will love it!

Birdie on the Perch / Circle Game / Just For Fun / Cooperative

Have your start this activity in a double circle with each player facing another.  This is their partner.  During this game, there is much action with people moving quickly and in close quarters.  Make sure all the players understand that there is no running, but quick walking is okay.  Remind them to keep their hands raised in front of their chest to avoid collision.  The players on the inner circle are the “Birds” and the players on the outside are the “Perch.”  Have the circles moving in opposite directions and each couple should keep their eyes on each other.  On the sound of the whistle, all the birds move quickly to their awaiting perch.  On that same whistle, the perch will stop and stay where he or she is and kneel down to make a place for the bird to land (sit). All birds are flyin’ and the skies are full of flight.  The object of this activity is to not be the last couple to get together.  If you are the last to sit on the perch, you and your partner have to come to the center, sing and act-out the Barney Song or do a 5 sec. Chicken Dance or whatever the group has decided on.  Play additional rounds with the players shifting over 1 place and taking on a new partner.      

 

 Ankle Passing Chair Game / Cooperative
 Have 12 to 14 chairs back to back to start this unique game.  Chairs should be side-by-side and back to back – 6 or 7 per team.  Fill the chairs with players.  One side is one team challenging the other side for points.  No hands can be used in this game – only feet!  The hands should be holding on to the sides of their chairs for support.  A ball is placed to the side of the 1st player on each team.  On the signal to begin, the 1st player turns in the chair and takes the ball between their ankles.  The ball is then passed to the next players extended legs or ankles.  The ball is passed until the last player receives the ball.  The end player stands with the ball between their ankles and hops in front of the other team and back to the start of their team line.  Each player will slide down a chair as the player is hopping around.  Play continues until a team is back in their original positions.  A Captain should be appointed for each team.  This player moves with the ball and if the ball is dropped, he will put it back in play with the player that dropped it.

 

Switch, Change, Rotate

I have been playing this game / Initiative for over 20 years now and it never fails to entertain and educated participants.  This activity really makes a group of three players think, communicate, and work together.  Have participants get into groups of 3’s and ask the groups to space themselves out about the area. Once spaced, instruct each team to stand in line (one person behind the other) with all participants facing in the same direction. Using a volunteer group, explain and demonstrate the following three commands that will be used in this activity: Switch - means that the lead player and the back player exchange places.

Change - means that the entire group simply turns and faces the opposite direction.

Rotate - means the lead player goes to the back and the center player becomes the

new leader.  To begin the activity, have all groups face you and explain that you will call out commands and it is the job of the group to try to execute each of the commands. Start calling out commands slowly, but pick up the pace as you see groups being successful. To challenge the groups further, have them walk (anywhere in the area) while trying to complete your commands. Next, try having groups power walk while following the commands. Advanced groups might even be able to jog while following your called out commands. This activity is a favorite of ours and lends itself beautifully to some wonderful processing.

 

Body Letters and Numbers / Cooperative

Make sure that this activity is played on a carpeted or grassy area. Divide your group in half and see which team can form a number or letter first. Every team member needs to be involved to form the number or letter. Kids can lie down and connect hands and ankles – anything to form what’s asked.  Try a few letters and numbers. For example, have the kids form A, O, and K. Then say to them, “You kids are really aokay!” As a final formation, have the whole group for a one (1). When they are finished forming the one (1) they need to shout in unison, “We’re number one!”

 

Estes’ Swiss Challenge / Cooperative / Spiller Original

This is a group challenge that I learned in Zurich, Switzerland from a friend of mine that teaches High School PE classes. Make a

circle of players with 5 to 10 in each circle. Give each player the same type of throw able (safe) item (perhaps a tennis ball)

and give one of the players (the leader) a second item that is different from the others (perhaps a small stuffed animal).  The object of this unique challenge is to get the stuffed animal around the circle with no drops of the tennis balls or  stuffed animal. This is how it works. Have the group number-off from 1 to 5 or 10. Each number should be on the opposite side of the circle. Number 1 should be able to toss

straight across to 2 and 2 then passes across to 3, etc. Player number 1 (the leader) has a tennis ball and the stuffed animal.

The leader will toss his/her tennis ball high in the air, call “#2!” toss the stuffed animal to #2 and then catch the tennis ball. This is where it gets tough. Number 2 has to toss his/her tennis ball in the air as the stuffed animal is coming to them, catch the stuffed animal, Call “#3!” toss the stuffed animal to #3, and then catch his/her tennis ball before it bounces on the ground. This cycle continues until the group

has been able to complete the circle and the stuffed animal is back to the leader. This is a very difficult challenge so let the groups have plenty of time to put together their plan and perhaps set their own group goal. 
Variation: As we sat at the dinner table in Zurich, another friend named Jan (Yan) said that he worked with younger students and this is how he did the activity. Give each player a balloon to toss as opposed to the tennis ball. This will allow them a little more time to catch, call the next number, toss and then catch. You might want to start in groups of three and then add players as they become more efficient.

 Cultural Games

African – Achi
This game is similar to “Tic-tac-toe.”
This great game is played by two players.  One player has three white stones or markers and the other has three black ones.  The game is played on a diagram marked on the ground or on paper.  Make a playing board by making a 12 in. by 12 in. square and draw a big plus (+) sign in the center of it so to give you 4 equal squares.  Next, draw an "X" in the box do it dissects the 4 smaller squares.  You now have the game board for Achi.   All plays are made on the nine points of intersection (where the lines come together) during this game.  Players take turns in placing their markers, one at a time, on any of the nine points of the square.  The purpose is to get three in a row before your opponent can.  After the six stones are placed (and no one has won the game), players take turns in moving their stones along a line to the next available intersection.  There is no jumping of an opponent’s stone during this very old game.  Play continues until a player gets 3 of his/her pieces in a row.  A player can’t move his/her stone back and forth to the same intersection more than 2 times.  Variation:  Set up 9 chairs in the shape of the diagram and have two teams of three challenge each other with a human game of ACHI.

3 Down / France / Spiller Original

Back in the early 80s, I was in Paris and I saw this activity being played in a park.  Start by having all participants create a large circle. Place in the center of the circle four standing plastic bottles. Select two volunteers who will be challenged and timed to see how long they can keep 3 of the 4 bottles standing as the circled participants try to knock down the bottles as quickly as possible with supplied nerf balls. Explain to the bottle protectors that if a bottle is knocked down, they can stand it back up anywhere in the circle; but, if at

any time 3 bottles are knocked down at the same time there turn is over and the stopwatch stopped. Select two new volunteers and play again with the new bottle protectors trying to beat the best time that has been established. Teamwork by both the 2 bottle protectors

and the large circle occur making this the perfect high energy cooperative game that your group will ask to play over and over again!

 

Peteca / Brazil / Spiller Original

I learned of this sport back in the 80s and have enjoyed teaching it to others around the world.  In early 2003, I took a trip to Rio where I knew that Peteca was much loved activity.  While there, I played the game on the beaches and in the school yards with the natives. Peteca is the South American version of Hacky Sac. The unique twist to this activity is that instead of using feet, participants use hands. Have participants form teams of 6-10 participants. The object of the game is to see how many consecutive hits the group can amass before the Peteca hits the ground. Begin by having one player strike and put into the air the Peteca with an open hand. Other players try to keep the Peteca up in the air counting 1 point for each hit. Once the Peteca hits the ground, the hit count stops and the

group starts the activity over again.  This product can be purchased from Mike on this website / Native American Games.

 

Party Game

Zombie / Party Game
Pick one person to be the Zombie, that player will not be given a balloon. All other players will be given one balloon with a piece of string to tie around their waste. Once the balloon is tied on, players must position the balloon to be in the middle of their back clearly exposed. Players are given a 45 second head start to hide from the Zombie. The Zombie is released to go and make other Zombies by popping other student's balloons. Once a player's balloon is popped (either by accidentally or by a Zombie) they become a Zombie and begin to pop other player's balloons as well. The game is timed and at the end when the allotted time is complete, any non-Zombies will be given a treat. You can play this great game at a youth group lock-in, birthday parties or sleepover. An option is to play this in the dark with minimal lighting.

Early Childhood Games

Come Home All My Children / Pre School - Acting Out Game
Have all the students’ line-up on one end of the gym or playing area.  They should be side by side facing the teacher.  The teacher will say, "Come home all my children!" and they will respond, "How shall we come home teacher (or Mrs. ____).  The teacher then will ask them to travel from where they are to the other end of the area in a variety of ways.  "Come home like the wind is blowing very hard" or "come home like you have stickers in your toes (walk on heels)" or "As quickly as possible" or "As happy as possible."  Each child should act-out the best they can as the come home.  Remember to always point-out exceptional efforts.

Forgetful Story Teller / Pre School Activity / Spiller Original
As the story teller begins his/her story, they have a hard time remembering the story.  When the story teller forgets something, the kids fill-in the gaps.  The story teller might say, “One day there was a _____.”  When the story teller can’t remember he/she will say, “That day there was a what children?”  The kids might say, “a bird.”  Then, the story teller starts again with this information.  “One day there was a bird and this bird was _______.”  “Help me kids!”  “BLUE!”  This continues until the entire story is told.  It becomes the kid’s story.  They love to help the “Forgetful Story Teller.

10,000 Men / Spiller Original
All sing this song. “There was a
mighty king – who had 10,000 men – he marched them to the top of the hill & marched them down again – and when they were up they were up – and when they were down they were down – and when they were only ½ way up – only three were found.” Call different #s at the end of the song to make different size groups.

Queen Bee / Pre School Activity / Spiller Original
Equipment Beanbags (or colored paper squares) for each child

While I was in England many years ago, I saw a game called the Kings Keys.  This game was played just like Queen Bee with one difference.  The King would carry a ring of keys with him as he gathered his subjects behind he.  When he dropped the keys, all ran for the bean bags.  This is how I altered the original game.  Choose three children to be "queen bees." All other children place a beanbag (a flower") on the floor and stand beside it. Have them scatter the beanbags evenly throughout the playing area. On signal from the teacher, the queen bees "fly" around the "garden," tapping "bees" on the shoulder. The tapped bees follow the queen bees. When the teacher says, "Fly home," all the bees and the three "queen bees" run to any available flower. The three remaining players become the new queen bees.

Suggestions and Variations:
1. Change to a new loco-motor skill after each call "Fly home, Skip home, Hop home, etc."
2. "Bee sting." Keep three queen bees and, when you call Fly home, queen bees try to "sting" (touch) as many bees before they reach a beanbag.

Kidz Rock / Spiller Original
Put the group in front of you. Take a small stone and put it in your hand. Put your hands behind your back and place the stone in either the right or left hand. Bring the hands out front and the kids guess which hand has the stone. The will move the side that they think has the stone. Open your hands. If they were correct, they stay in the game to guess again. If out, they sit down. Play until one player wins.  The player that wins hides the stone the next round.

Rattle Animals / Pre School / Acting Out Game / Energizer / Spiller Original
This is a cute little game I learned while working in a school in Woking, England.  The teacher has a noisemaker in her hand and will give the students various commands.  Rattles work best, in my opinion.  When the teacher shakes the rattle all the students should go to sleep on the floor.  While they are at rest, the teacher will tell the students what they will be when they awake.  For example, she might say, “Students, when you wake-up you will be busy little bees buzzing all over the room.”  When the teacher is ready she will shake the rattle and all will fall fast asleep on the floor.  She will give another example of what she wants them to be and says, “Wake -up!” and off they go again.  While I was in a school in Eek, Alaska, the students became herds of caribou, moose walking in deep snow, seals, bears and hunters stalking polar bears.  This is a great way to get your kids to act-out a variety of actions.  Remember to shake the rattle when you want them to sleep.  It always helps to show the kids what kind of action you’d like to see before they are asked to do it.  Another way to play is to let them act-out as they will.
  This is fun because you never know how they will interpret what you say.

Guess Correctly / Spiller Original
Begin by having 3 persons huddle and pass a coin/object between themselves. While huddled, one person retains the coin and then the 3 move to separate areas of the room. On the leaders “Go” command all other players then line up behind the person who they think has the coin/object. Award points of those who guessed correctly and play again using 3 new people.

I See / Spiller Original
This is an interesting imitation activity for the entire group. The game begins with the leader saying “I See!” The entire group stops what they are doing and responds: “What do you see (and then the leaders name).” The leader tells the group what to do. The group then acts out that command until the leader once again says: “I See.” All participants stop and respond once again: “What do you see (and then the leaders name).” The game continues with the leader suggesting another idea.

B-3 (Big Balloon Bag) / Spiller Original

Stuff a plastic garbage bag with balloons and tie it or tape it off. Make sure the bag is tight by twisting the top of the bag several times. This bag can be used for many activities in your PE class: 1. Have all the students sit in a close group on the floor. Ask the group say the alphabet as they hit the bag in the air. First strike is “A,” Second strike is “B,” etc. 2. Use as a giant Hacky Sac. Have students keep it aloft using only feet. 3. Let your little ones use it as a giant volleyball. 4. Use the bag for every kind of relay possible. 5. Use clear plastic bags and fill each with a different color balloon. Give each team of 5 to 10 students one bag. On the signal to begin, have each team move the bag through an obstacle course or from point A to point B (timed event) by bopping the bag in the air as they move along.

There is really no end of ways to use the Big Balloon Bag. Let the kids be creative!

 Fitness Game

Bag the Hoop / Fitness Game / Spiller Original
You will need a stopwatch for this breath-taking game.  Give student 10 beanbags to hold and place 20 hula-hoops around the area (scattered).  On the signal to begin, the player runs to drop a single bag in a hoop until all his bags are dropped.  How long did it take him to do this?  Remind the players that they can’t toss the bags into the hoops.
Variation:  Have 3 players per team and give each player 5 bags.  Scatter 15 hoops around the area.  On the signal to go, how long will it take the three of them to deposit their bags into the hoops and get back to their original start point?

Walk Tag

For this activity, you need to have participants grouped in pairs. Once in pairs, one person becomes the "counter" and the other person the "walker." On the leaders signal, the "counter" stays in his/her place and counts to 10 while the "walker" moves as far away from

the "counter" as possible. When the "counter" reaches 10, s/he chases the "walker" trying to touch him/her. Once the "walker" has been touched, the two people switch roles; the "walker" becomes the "counter" (who immediately starts counting to 10) and the "counter"

becomes the "walker" (getting quickly as far away from the "counter" as possible). The game continues for about a minute with roles being reversed each time a "walker" is touched. Let the participants rest as the next section of the game is explained. Have the

pair that has been playing their own game of walk tag now form a team and link arms. Have these linked pairs find another linked pair and play another round of walk tag with one of the pairs starting the game as the "counters" and the other pair being the "walkers." A

third round of the game can be played with these 2 pairs combining to form a linked group of four chasing another linked pair of four.

Water Fun

My Cup Runneth Over / Summer is here!  Water Game
Every drop counts in this soaking-wet sprinkler challenge.  For this wet and wild activity you will need several Plastic tumblers and a Sprinkler.  Two players or teams stand on opposite sides of an oscillating sprinkler.  When the sheet of water passes into his or her side, each player tries to be the first to completely fill a cup or yogurt container. Players must keep both feet planted. Anyone who takes a step has to dump the contents of their cup over their own head.
Variations:  Players gather around the perimeter of an impact sprinkler (the tick-tick-tick, fttttttttwp kind) and, without moving their feet, try to fill a cup as the stream of water passes by.

Small Group Activities

Add an Action / Memory Challenge
The players sit in a circle, and one begins by performing some simple action (clapping hands, waving arms, crossing arms, etc.).  The next person must then repeat this action and add a new one.  Play continues with each person repeating all of the previous actions in the right order and adding one. Anyone who cannot remember the previous actions or who is laughing too hard to continue drops out of the game.  The actions can go around the circle several times until only one player is left.

Large Group Circle Game

Three Down / Just for Fun Game / France / Spiller Original
Back in the 8os, I was in Paris and saw this game being played in a park by school age children.  I brought it back to the states and it has been a favorite with schools, camps and youth groups for some time now.  Four clubs are placed in the center of a 30 to 40 foot circle.  They are arranged in a square about three feet apart in the middle of the circle. Two players are selected as the pinsetters. Players in the outer circle roll or throw the two soft / safe balls at the clubs, attempting to knock them down, while the pinsetters keep setting the clubs back up. When three clubs are down, the circle players call, three down".   The pinsetters then choose two new pinsetters and the game continues. This can be a timed event to see which pair can keep the pins up the longest. 
Variation 1:  If pinsetters are too good, reduce to only one pinsetter.
Variation 2:  Use beanbags and allow five to be in action at one time.  Circle players must slide the bags at all times.

Large Group Play

GaGa Ball / Large Group / Beach Ball - Dodge Ball / Spiller Original
Many years ago I found this great game and was told it was created by a USA/Israel Youth Movement.  I took the game idea and made it into a n activity for a large numbers of players.  I was at a conference at the Green Family Camp in central Texas and the program directors told me  this game keeps his campers / students busy for hours.  For rules of the original game, Google "GaGa Game."  At this camp, the game is played in a Gaga Dome.  My version can be played in a regular gym or large outdoor area.  In this version of the game, the object is to be the last standing at the end of the play session.  Players scatter all over the hall / gym and selected players toss the beach balls into the air as everyone yells "GaGa Ball." If I have 20 players on the floor, I will use 5 beach balls.  The game begins as soon as the beach balls hit the floor.   At this time, any player may stop the ball from bouncing or rolling and strike the ball with either a fist or open hand.  The group will decide, before hand, which way they want to play – fist or open hand.  It is a foul and the player is out if he/she strikes the ball the wrong way.  A player is out if hit below the waist with the ball.  Anyone can go for the ball at anytime during this busy game.  There is a rule that a player cannot hit the ball two times consecutively.  This keeps one player from dominating the game.  If a player is hit below the waist, they move to the side and are out of this round of the game.  Play until there are a few players standing or play until there is only 1 player left.  Each round will only last a minute or two.  Gather all the players once again and start the next round.

Asteroids and Ankle Biters / Swim Noodle -Tag Game

Divide your group into 2 groups. One group is the “Asteroid” group and will stand in a scattered formation with a sword (1/2 of a swim noodle). The “Ankle Biters” are stationary, sitting on the floor (or with one knee down on the floor). On the signal to begin, everyone with a sword tries to run and hit -- BELOW THE WAIST / ON THE BACKSIDE -- another Asteroid (who is also running) with his/her sword.

If a player is hit, they must throw the sword into the air (or to a nearby sitting player) and become an Ankle biter. Play continues until all participants are out of breath!! If you don’t have noodles, use foam balls or soft