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Welcome to Games of the World
and the
Physician of Phun
Created by Mike Spiller L.T.D.F (License to Deliver Fun)

 

Energizers and Ice Breakers

 

4  Jacks / Small Group - Card Game / Energizer

This card game is a huge success with all age groups. Deal out the deck of cards to each of the players in your group.  Keep the cards face down.  Each player will turn over one card at a time and place them in a pile in front of them.  The player turning over the First Jack gives a number from 3 to 5.  The Second Jack will give a location in the area (under the table, in the corner, in the shower, etc.)  The Third Jack gives the direction of what is to be done (jumping jacks, stand on a chair and cluck like a chicken, shout-out “The British are coming, the British are coming!”  The player turning over the Forth Jack has to go do all the above.  It might be 10 push-ups while singing the Barney song under the conference table.  This can be very silly, but so much
fun.

 

10 Boom / Getting to Know You Activity / Posted 1-7-2010

Make a circle of players and select a player to start the activity.  During this activity a player may say 1 or 2 numbers when it is their turn.  The selected leader might say “1, 2.”  The next player can say 3 or 3, 4.  This process continues around the circle until it gets to the 10 player.  After a player says, “9,” everyone says “Boom!”  This let the next player know they where # 10.  When a player is number 10, they need to share something about themselves with the group.  After sharing, this player begins the count at 1 again.  Change the “go to” number from time to time.  The leader might say, “We are counting to 21 this time.”  Another way to do this activity is to have the 10 Boom player pay a forfeit of some kind.  They might have to sing a song, or say a poem or a joke or maybe even have to do 10 jumping jacks.  Let the group decide how they want to play this easy game.

An Item I’m Like Posted 2-3-2010

 Have the group scatter around the area and ask them to find an item they are like.  After a moment or so, bring them back and ask them to mingle around and tell others why they are like the item they selected.  Encourage the participants to think positive during this disclosing activity.  I might look around and find a pencil.  I pick it up and mingle around telling others why I’m like this pencil.  After telling the other player about the item you have, listen to them and let them explain why they are like the item they found.  After a few minutes of exchanging info, ask the group to stop and replace the items where they found them and return to the leader for more fun and games or more instructions.

A to Z Intro / Posted 5-2-10

This is a tremendous mixer that is non-threatening and fun!  The object of this introductory game is to see how many letters of the alphabet you can find using the letters of other player’s names. Each player will start looking for an “A.”  Players mill around asking other players if they have an “A” in their first, middle, or last names.  If a player says, “Yes I do – my name is Michael so you can use the “A” in Michael.”  The player is now looking for a “B.”  All participants mill around the room looking for these letters by asking others if they have the letter they are looking for.  If they do have that letter, then they move to a new person trying to find the next letter in the alphabet.  This continues until someone reaches the letter “z,” or time is called.  Allow all the players to skip 2 letters of the alphabet if needed.  If a player gets stuck and can’t find a certain letter, they can pass it up and move on to the next letter.  More letters can be found if you allow the players to use their parent’s names, sibling’s names, grandparent’s names or even pet names. 

Chinese Alphabet / Group / Follow the Leader / Energizer / Spiller Original

When I was a young boy, my best friend’s mother taught me this and told me it was the Chinese alphabet.  Of course, I believed her and for years I thought I was so smart.  As I grew older and had the opportunity to study the Chinese language, I soon realized that my early lesson in Chinese was just a “just for fun” kind of thing.  Anyway, I found a way to use it during my many workshops around the world.  I ask the group to say it with me several times.  I then ask them to say it and do as I do.  This is where the facilitator can get very creative with his/her actions.  I usually use motions like bowing, playing ping pong, taking tiny steps, Karate type movements, etc.  This will make the group laugh, giggle and using the actions will help them retain this neat little activity. 

“H - I, Chicker - I, Chicker - Ricka - Roni, Ping - Pong - Pie - No, Ala - Vala - Vaxy - Voo”

 

Celebration Circle / Ice Breaker / Introductory Posted 3-2-2010
Equipment:  None
Make a big circle and make sure all the players meet their neighbors.  The leader of the session will call the months of the year either individually or in groups.  If your birth month is called, start walking, skipping, jammin’ around the inside of the circle showing and telling everyone how special your birth month is.  The leader could call, “July, April and March, Go!”  Everyone with birthdays in that month should come into the circle and proclaim their special month.  Make sure all the months are called.

Do and Don’t Dots / Posted 5-2-10

Have your students get in a small group of 5 to 8 and give each group 1 die.  Each player will roll the die in turn.  If a player rolls an even number they will tell the group about themselves starting each sentence with, “I do ____________.”  If a 4 was rolled, they need to tell the group 4 things.  Example: I do like to travel, I do want to go to the movies this week end, I do homework every night, and I do have a dog named Jake.   If a player rolls an odd number they must start each statement with, “I don’t ____________.”  Let’s say they roll a 1.  This player might say, “I don’t like cold weather” and pass the die to the next player.  Play as long as there is interest and then move on.

Goddag (Good Day!) / Energizer / Ice Breaker / Sweden

I was taught this unique game from Sweden way back in the late 70s from a group of touring PE teachers.  It is an outstanding way for group members to introduce themselves in a non-threatening and creative way.  Begin by having participants spread out in an open area.  Next, select a way to break this larger group into 2 smaller equal groups.  Instruct one of these groups to extend their right hand out in front of their bodies in a normal handshake position and put their left hand behind their backs. Ask the other group's members to do the reverse: to extend their left hands extend their left hands out in front of their bodies in a handshake position and place their right hands behind their backs.  Explain to the two groups that on the signal "Go," everyone is to mill around the room looking for another person that has the correct hand extended to complete a complimentary handshake (right hand to right hand/left hand to left hand).  Upon meeting, they shake hands with the other person and say, "Goddag!" (Swedish for "Good day") and give their names.  After shaking hands and exchanging their "Goddag" greetings, they switch hands so that the hand that was extended now goes behind their backs and the hand that was behind their back is now extended out in a handshake position.  Each participant searches for another person who has the same hand extended and repeats the greeting.  This continues for a short time or until everyone has had ample time to greet all the others in the room.

Good News Greeting / Energizer / Posted 4-24-2010

 Have your group mingle with each other as they share some good news.  Have them shake hands and then each person share a bit of good news with the other player.  I’d like to share that I am a Great Grandpa as of 12-19-08.  His name is Shaun Thomas.  What’s your good news?

High Roller - High Writer or "6" / Dice Game / Spiller Original

This is an exciting little game that will turn a quite classroom into a hall of noise and laughter.  Divide your group in smaller groups of 4 to 6 players each.  Give each group one die, one pencil, and an index card for each player.  Place the pencil in the center of the group and give the die to a selected player to start the game.  Rolling of the die should be in order around the circle.  Nothing happens in this game until a six is rolled.  The player that rolls a six must yell "SIX," pick up the pencil and start to write numbers from 1 to as high as he can get before another player rolls a six, yells "SIX," and takes the pencil away from the player writing and starts to write his own numbers.  The first player to write to 50 is the winner.  All rolls should be quick to stop the person from getting to 50.  A question asked frequently at workshops is: Do we have to start over, from 0, the next time we roll a six?  The answer is NO.  Continue to write your numbers from where you were when the pencil was taken from you.  This games gets loud and the players get very excited, but remind them that the pencil has a point and to be careful when taking it from another player.

High-Shake-Down / Posted 4-1-10

This is an interesting low risk group-mingler that helps participants connect with one another while having fun!  Begin by sharing that all participants will be welcoming each other using a repeating series of three different physical and verbal greetings.  The first physical greeting of the cycle used is the classic “High 5,” the second, a regular handshake, and the third a “Low 5” (hand below waist with palm forward).  Explain that all physical greeting will be accompanied by a verbal greeting.  When “High 5-ing,” participants will greet the person with a “Hi!”  When shaking hands, participants say: “What’s Shakin,” and when “Low 5ing,” participants say: “wazzz goin’ dooooown!”    Start by having all participants in the “High 5” position and then remind them that the greetings are done in a cycle (High 5, hand shake, Low 5, High 5, Hand shake, Low 5, etc.) and that the greeting position must be held until finding another participant with the same physical greeting before cycling to the next greeting.  Look for smiles and laughter to accompany this creative way to have participants introduce themselves to others!

 

Initial Contact / Spiller Original

Twenty years ago, I was tired of all the same old Ice breakers so I came up with this one.  It works well and is an opens the door to quick conversations.  In this pair and share introductory activity, participants will be disclosing 2 things about themselves that they would be comfortable sharing with others. The stipulation is that the 2 things they are going to share must start with the first letter of both their first and last name - example used in training: “Hi, I’m Mike Spiller and I like Mountain Hiking and Swimming!"  After explaining the above, pair up all participants (one group of 3 is fine to start with if your group has an odd number) and ask them to share their information with each other. Upon completion, instruct pairs to separate, raise their hand in a high 5 position and find another participant with their hand raised. Slap hands with the new partner and say “Hi” and once again share information with them. Participants will continue this mingling and sharing for a set amount of time or until all have had a chance to pair and share.

Labado / Spiller Original

About 20 years ago I discovered this Action - Song and Movement activity and have used it many times with great success.
This is a wonderful way to have your group come together with a simple song and a variety of tactile actions. Begin by selecting a leader that will stand in the center of the circle and give the group commands. The remaining participants form a large circle by standing hip to hip with their arms around each others' shoulders. Once this has been completed, teach the group the "Labado Song." The tune is sung to "Mary had a little lamb."
We can do the Labado, Labado, Labado,
We can do the Labado, Labado is Great,
HEY!!!
As the song is being sung, have all the participants shuffle to either the right or left (whichever way the leader in the center of the circle directs). When they reach the part of the song where they are to shout, have participants drop their arms from the other persons' shoulders, take a step forward with a raised hand and shout out, "Hey, We Don't Do Drugs!" This dance should be done again and again, each time changing direction, singing the song in a different cadence, and placing participants' hands on different parts of their
neighbors' bodies (keep it "G" rated, please). For example: sing in slow motion, moving to the right, with the right hand on the neighbors foot and left hand on the top of the other neighbors' head. Have the group watch each other during the dance for a good laugh!
Variation:
The three-syllable word "Labado" can be changed to any word or phrase that fits or is
associated with your organization or activity.

My Biggest Fan
 

Building a fan base is easy in this high energy competitive game! This game puts a creative twist on the classic “rock, paper, scissors” game we all know and love. To begin have all participants partner up and explain the rules of “rock, paper, and scissors.” To ensure

understanding, have partners compete against each other a few times prior to beginning the contest. Once everyone demonstrates an understanding of the rules and who wins, it’s now time to crown the “rock, paper, scissor” champion. Explain that the winner of each challenge moves on and partners with another winner; however, (and now for the twist . . .) instead of the loser sitting down, s/he becomes the winners biggest fan and cheers them on in their next “rock, paper, scissor” challenge. This continues with the winner of the challenge gaining all people (including the loser) who now become the winner’s biggest fans and cheer them on in the next challenge. This culminates with 2 people challenging each other for the crown and all other participants cheering for their representative in the final round. This is a quick, loud energizer that is one of my favorites and is sure to rock with all your participants!!!

 

Sponge Bob Square Pants / Large Group Ice Breaker, Energizer / Posted 5-13-2010

This is one of those games that will test the self-control of individual campers or students.  Divide your group in half.  One group will scatter out around the gym and stand in place with a straight face.  His/her objective is to NOT laugh or smile when being tested.  The other half of the group will scatter and select a standing player to challenge.  This player will ask the standing player a silly question – trying to get that player to smile or laugh.  The standing player must answer with a straight face, “Sponge Bob Square Pants” without the slightest curl of the lip or laugh.  This is a no-contact activity so remind the players of this.  If a player laughs or smiles, he/she will now become one to question others as well.  Several players can and will be around one of the standing players trying to make them laugh.  Play until you have just a few self-controlled people standing.  Ask them to share what their secret was during this event.  Switch rolls and let the other ½ stand in place while being questioned. 

Variation: Allow players to do whatever they will to make a player laugh or smile.  They can make faces or do silly stuff, but remind them – No Touching allowed.

The Tibetan Memory Trick / Posted 1-21-2010

Your goal is to remember and repeat aloud as much of the tricky sentence as possible.  Keep a copy of this to go by and for all to use.  This activity usually last about 5 minutes at most.  How to play: One person is chosen to be the reader and another player volunteers to go first.  The reader recites sentence one and the player repeats it.  Easy enough.  Then the reader reads sentence two, which adds something to sentence one.  Still easy.  Most players, however, find that it gets difficult by about sentence five or six.  The slightest slip-up or pause and the player is replaced by another, who begins with sentence one.  Play as many rounds as you like, keeping track of how far each player gets each time around the room.  The player who gets the farthest wins.  It takes years of play before most people tire of this game.  Here are the sentences:

1       One hen.

2       One hen, two ducks.

3       One hen, two ducks, three squawking geese.

4       One hen, two ducks, three squawking geese, four Limerick oysters.

5       … five corpulent porpoises

6       … six pairs of Revlon tweezers

7       … 7,000 Macedonians in full battle array.

8       … eight brass monkeys from the ancient sacred crypts of Egypt.

9       … nine apathetic sympathetic diabetic old men on roller skates with a marked propensity toward procrastination and sloth.

10     …10 lyrical spherical diabolical denizens of the deep who stalk about the corners of the cove all at the same time.

When you master these sentences, or tire of trying, make up your own.

 

We Want to Welcome You! / Large Group Ice Breaker, Energizer / Posted 5-13-2010

Have your group make a big circle and have them introduce themselves to their neighbors.  The leader stands in the middle with a list to read from.  Each statement starts with an IF…  For example – if you are in the 5th grade, if you have a brother, if you love baseball, if you have ever been off the high board, if you have been to the top of the Empire State building, etc.  The players in the circle listen and if the statement pertains to them, they take a couple of steps into the circle, turn around and wave to the others in the circle.  The players in the circle will applaud the ones in the circle.  The leader will continue the activity for about a minute and then asks something that will bring them all into the circle.  He/she might ask, if you love being out of school!  This usually will bring all the campers into the middle of the circle where they applaud each other while they scream and shout!

What Time Is It? / Mental Magic Posted 1-23-2010

Gather some friend around for this great little mind trick.  The Psychic / Magician will have one of the players in the group as a confederate (helper) and this player will direct the magical moment for the group.  Send the psychic from the room while the rest of the group decides on an hour of the day.  When the psychic comes back into the room, he listens to his partner / confederate’s remark and is able to guess the correct hour that the group chose.

If four o’clock were the chosen hour, the helper might say to his psychic confederate, “Don’t worry, you’ll get it.”  The guesser would know from the first letter in the first word that he should guess four o’clock, because this is the 4th letter in the alphabet.

 

Cooperative Games

 

Ankle Passing Chair Game / Cooperative

 Have 12 to 14 chairs back to back to start this unique game.  Chairs should be side-by-side and back to back – 6 or 7 per team.  Fill the chairs with players.  One side is one team challenging the other side for points.  No hands can be used in this game – only feet!  The hands should be holding on to the sides of their chairs for support.  A ball is placed to the side of the 1st player on each team.  On the signal to begin, the 1st player turns in the chair and takes the ball between their ankles.  The ball is then passed to the next players extended legs or ankles.  The ball is passed until the last player receives the ball.  The end player stands with the ball between their ankles and hops in front of the other team and back to the start of their team line.  Each player will slide down a chair as the player is hopping around.  Play continues until a team is back in their original positions.  A Captain should be appointed for each team.  This player moves with the ball and if the ball is dropped, he will put it back in play with the player that dropped it.

B and B Challenge / Posted 5-2-10

Give each group 3 to 5 inflated balloons.  Groups should be from 6 to 10 members each.   This is a unique challenge and has only been tried a few times.  Each group has an inflated beach ball as well.  On the signal to begin, the group starts bopping the balloons in the air and starts to volley the beach ball.  How long can the group keep all the items in the air?  If this is too easy for a group, give each of the players a balloon and play the same activity once again.

Beach Ball Team Travel / Spiller Original / Posted 1-5-2010

Make a team of 6 to 8 players and have them stand in a circle facing in.  Place a regulation beach ball between each player and have them press the ball onto their neighbor’s hand.  No one should be holding the ball.  It should stay in place with pressure only.  Once this is done, there are many ways to challenge the group.  One simple challenge might be to sit-down and then stand back up again without losing any of the balls.  Perhaps, the goal is to make a complete circle for time without dropping a ball.  Maybe, the group would need to move through a given course for time without losing a ball.  You see what I mean when I say there is no end to the challenges available.  Make-up a few and let me know what you did and how it went.  Variation:  Use swim noodles (cut in half) for this activity.

Birdie on the Perch / Circle Game / Just For Fun / Cooperative
 

Have your start this activity in a double circle with each player facing another.  This is their partner.  During this game, there is much action with people moving quickly and in close quarters.  Make sure all the players understand that there is no running, but quick walking is okay.  Remind them to keep their hands raised in front of their chest to avoid collision.  The players on the inner circle are the “Birds” and the players on the outside are the “Perch.”  Have the circles moving in opposite directions and each couple should keep their eyes on each other.  On the sound of the whistle, all the birds move quickly to their awaiting perch.  On that same whistle, the perch will stop and stay where he or she is and kneel down to make a place for the bird to land (sit). All birds are flyin’ and the skies are full of flight.  The object of this activity is to not be the last couple to get together.  If you are the last to sit on the perch, you and your partner have to come to the center, sing and act-out the Barney Song or do a 5 sec. Chicken Dance or whatever the group has decided on.  Play additional rounds with the players shifting over 1 place and taking on a new partner.     

Body Add-On Memory Game / Posted 7-30-2010

One player makes a motion, e.g. stomp a foot, clap, jump up, twirl around, snap fingers. The next player does what the first did and adds another motion. The next player does the first two and adds their own, etc. Play until someone can’t remember all the movements; then start over with the child who couldn’t remember.

Body Letters and Numbers / Cooperative
 

Make sure that this activity is played on a carpeted or grassy area. Divide your group in half and see which team can form a number or letter first. Every team member needs to be involved to form the number or letter. Kids can lie down and connect hands and ankles – anything to form what’s asked.  Try a few letters and numbers. For example, have the kids form A, O, and K. Then say to them, “You kids are really aokay!” As a final formation, have the whole group for a one (1). When they are finished forming the one (1) they need to shout in unison, “We’re number one!”

DUD / Cooperative Activity / Posted 5-2-0 - Spiller Original

Equipment: one ball or Frisbee per team and one stop-watch

This challenge came to me when I was driving from Lincoln, Neb. to Peoria, IL.  I had a lot of time on my hands as I drove through Iowa.  I wasn’t sure that it would work so we tried it during the workshop with the teachers of the Peoria area.  It worked well and we came up with several variations.  They suggested the name, ”If It Works in Peoria?”  By the way, DUD stands for “down, up, down.”  Give each player a poly spot.  Have the team spread out all over the play area.  There should be at least ten feet between each player.  Give one of the players a ball or Frisbee to toss.  On the signal to go, the first player will toss the item to one of his teammates and then kneel down.  The second player will toss to the third and kneel as well.  This continues until the last player standing receives the ball and then kneels.  The last player to kneel will throw the ball to any player and then stand up.  This continues with each kneeling player tossing to another kneeling player and then standing up.  When the last player receives the ball and stands, the group will repeat the first part of the game.  This is a timed event so when the last player receives the ball and kneels, the time is stopped.  Have other teams of equal number challenge each other for the best time.

Variation:  If you have a large open area, let several teams compete at the same time.  The first team to finish the down, up, down series wins the challenge

Estes’ Swiss Challenge / Cooperative / Spiller Original
 

This is a group challenge that I learned in Zurich, Switzerland from a friend of mine that teaches High School PE classes. Make a

circle of players with 5 to 10 in each circle. Give each player the same type of throw able (safe) item (perhaps a tennis ball)

and give one of the players (the leader) a second item that is different from the others (perhaps a small stuffed animal).  The object of this unique challenge is to get the stuffed animal around the circle with no drops of the tennis balls or  stuffed animal. This is how it works. Have the group number-off from 1 to 5 or 10. Each number should be on the opposite side of the circle. Number 1 should be able to toss straight across to 2 and 2 then passes across to 3, etc. Player number 1 (the leader) has a tennis ball and the stuffed animal.

The leader will toss his/her tennis ball high in the air, call “#2!” toss the stuffed animal to #2 and then catch the tennis ball. This is where it gets tough. Number 2 has to toss his/her tennis ball in the air as the stuffed animal is coming to them, catch the stuffed animal, Call “#3!” toss the stuffed animal to #3, and then catch his/her tennis ball before it bounces on the ground. This cycle continues until the group has been able to complete the circle and the stuffed animal is back to the leader. This is a very difficult challenge so let the groups have plenty of time to put together their plan and perhaps set their own group goal. 
Variation: As we sat at the dinner table in Zurich, another friend named Jan (Yan) said that he worked with younger students and this is how he did the activity. Give each player a balloon to toss as opposed to the tennis ball. This will allow them a little more time to catch, call the next number, toss and then catch. You might want to start in groups of three and then add players as they become more efficient.

Find the Ball Team / Posted 7-30-2010

Equipment:  1 blindfold per group, 1 ball per group

The group divides into teams of about ten each.  The teams stand in lines, at least 6 feet apart one behind the other at one end of the playing space.  The first person in the team is blindfolded and given the ball.  He or she throws it forwards (mark a line over which it must go).  The team has to guide the blindfolded player to the ball.  He or she picks up the ball and, again guided by the rest of the team, has to throw it back to be caught by the second player who is unable to move his or her feet.  If the ball misses or is missed by the second player, the blindfolded player is guided back to it and tries again.  This may require several attempts!  The blindfolded player is then guided back to the team, gives the blindfold to the second team member (who throws the ball away again) and then joins the back of the line.

Note:  This game may need to be walked through first.  The leader should keep an eye on the blindfolded players so that they are not guided into any hazards. It may take time for teams to work out the best way of guiding their searchers.

Half Fast Track / Tic-Tac-Toe / Circle Cooperative Game / Spiller Original

About 20 years ago there was a simple game called "Fast Track."  Simply, how fast could you send a word or action around a large circle of players.  I took this idea and added my variation to it and it has been very popular with all  the groups I have taught. 
Make a circle of the players and split them in half.  Each group leader is given a ball.  On the signal to begin, the leader passes the ball to the next player and so on down the line.  When the last player gets the ball, they spin around one time and send the ball back down the line again to the leader.  The first team to get the ball back to the leader wins the round.  Play the best 3 out of 5.
Variations:  Make a Tic-tac-toe poster or Connect Four poster and put it in the center of the circle.  When a side wins a round, the captain, at that time, (change captains and end players each round) comes to the center of the group and makes a play on the poster.  Make sure you change the game a bit each 2 rounds.  For example, 1st - regular pass with a spin by the end player, 2nd - place ball on a cone, play as normal with the round going to the captain that balances the ball on the cone first, 3rd - each player must pass the ball around their waist before passing to next player, etc...  This keeps the game fresh!  If you don't have a poster and marker handy, play the game with the less fortunate side having to do 10 Jumping Jacks or run to a point and back after each round.  There are no limits to the variations for this neat, high-energy game. 

Heads and Hands / Cooperative / Spiller Original

This is a great activity that I saw while working in a high school in  France.  The object of the game is to get as many points as your team can get in a 1 to 2 minute time period.  Points are only awarded for “Headers” (balls hit with head).  In this activity, one of the players needs to be the “Counter.”  On the signal to begin, the beach ball is hit into the air by hand.  From that point on, the group tries to keep the ball in the air by using hands or heads.  A point is scored and counted for each head-hit.  If the ball hits the floor A) pick it up and hit it with hand to start the action again or B) take a point away for each floor hit.  Have each group announce their totals and ask them to try again to better their previous score.  Team Play - Have several group start play at the same time.  If a group allows the ball to hit the floor, they are out and will sit down.  Play continues until there is only one team left bopping the beach ball around.  Remind each group to count the "Headers."  A team, even though seated, could win the challenge with a greater number of Headers.  Give it a try - they will love it!

High – Low Noodle Passing Contest / Posted 5-11-2010

Make a big circle of players.  For this contest the circle should have an even number of players.  Number the players off 1, 2, 1, 2, etc…  You now have 2 teams.  The number one team will remain standing during the contest and the number two team will squat, kneel or sit (their decision) during the challenge.  Each team will have a ½ swim noodle to pass around the circle.  All the players on team 1 will pass the noodle clockwise and the number 2 team will pass it counter-clockwise.  Each team is trying to get the noodle around the circle and back to the original starting spot as quickly as possible.  Play the next round with the teams switching positions – team 1 squats and team 2 stands for this round.  I like to play best out of 5 for this interesting challenge.  The noodle must go from person to person around the circle.  Each player needs to receive the noodle and then pass it on to the player next to them.

Human Obstacle Course / Large Group Games and Activities / Posted 5-13-2010

Split your group in half and send each to their side of the gym or playing area.  The objective is for each group to create several different fitness obstacles for the other team to do.  I usually have each team make smaller groups of about 5 for this event.  Each group of 5 will come-up with an idea that will challenge the other players.  In this event, the small groups will be the obstacle and will be a part of the action as well.  For example, one group might sit face to face with legs raised and touching the player across from them to make a pyramid shape.  Four players do this and the 5th player stands at the end of the pyramid line in a straddle position.  When a player comes to them, they give him instructions of what to do at their station.  One player would say, “Crawl on your tummy, Army-style, through the pyramids and under “Straddle Man!”  The players would then go to another obstacle and continue until they have been through all the groups on the opposing side.  After this, the sides reverse rolls and the other team will go through the obstacles made by the other team. You’d be surprised as to what the campers will create.  Note: always check each group to see it their obstacle is safe for others to do

 

Kick-Zerk / Small Group / Cooperative / Posted 5-4-10

Make a group of about 5 players and give each player a tennis ball, Whiffle ball, football, or any item that rolls fairly well.  This is a timed group initiative so have your stop-watch handy.  The leader needs to have about 6 other balls ready to roll in during the challenge.  On the signal to begin, all the players begin to kick their ball around - keeping it moving at all times.  Every 10 seconds, the leader will roll another ball into the group.  Now the group must keep all the balls rolling at one time.  If a ball stop dead in it's tracks, the challenge is over and the time documented.  Have other groups try to beat the new record set by the first group.  This is a good one for Campers VS. Counselors at the end of the camp day.

Kubic Kids  / Group Cooperative / Posted 5-2-10

Divide into teams of equal size.  Each team tries to see how many kids they can get inside a hula hoop.  If a genuine hula hoop is not available, then any strong hoop or a thick rope tied into a circle also will work.  If your kids enjoy this quickie mixer, try packing them into other things like tractor tires or any other safe object.

Poison Ball / Posted 3-25-10
 

I have been playing this game for 20 plus years now and it is always a wonderful and enjoyable activity.  Divide your group into four equal teams and have them form a giant square.  A line should be drawn or a rope stretched out in front of each team to establish a boundary line that can’t be stepped over at any point during the game.  Provide about 10 soft throwable items to each team and place a slightly deflated beach ball in the center of the square.  Explain that on the signal to begin, each team will be trying to knock the deflated beach ball across any one of the other team’s lines.  In this game, you don’t want to accumulate points, and a point is given to a team if: 1) the beach ball crosses their team line, 2) a player steps over their boundary line while throwing at the deflated beach ball, or 3) a safety violation occurs.  A safety violation is anything that creates a safety issue for participants (for example – throwing items at other participants instead of the deflated beach ball, or going inside the square to retrieve an item [remember a player's feet cannot cross their team line] ). Play for a predetermined length of time and the team with the fewest number of points scored against them is that games “Poison Ball” champion!  This is a game I guarantee your kids will eat up and never get sick of!!!

Stack 5 or 10 Challenge / Posted 5-2-10

Groups of five or so sit around a table or on the floor facing each other.  The leader will ask them a True / False Question.  The teams make a decision if they think the question is true or it is false.  If they think it is true, they will make a “T” sigh with both hands exactly like a coach would call time-out.  If they think it is false, no sigh is necessary.  The teacher will give the correct answer and if a team is correct, one player will place a closed fist in the center of the table or floor.  Play continues and if the team answers correctly once again, they put another fist on top of the first one.  First team to stack five fists wins.  Regroup your teams and play again.  Remember the questions should be age group appropriate. 

Swap Knots / Cooperative / England / Spiller Original

Twenty or so years ago, while teaching in a British school, I was shown this great activity.  I have used it for years with great success.  In Great Britain they have a game called Dr. Tangle that the kids love to play on the playground.  The game of Knots has been around along time and is a favorite among ROPES facilitators.  This game is a combination of both of these fun games and I think you will see the value to it.  Make groups of 8, 10, or 12 members each.  Give a bandana or three foot piece of rope to ½ the group.  The players with the rope put them on the floor so they cross each other in an asterisk like shape.  Once this is done, invite the other players in the group to take hold of the other ends of the ropes.  This is where the Dr. Tangle comes in.  Allow each group two to three minutes to tangle the ropes as much as possible without letting go of the ends.  At the end of the time, ask the teams to carefully place the tangled ropes on the floor so the ends of the ropes can be seen.  Once this is done, ask the groups to move to another team’s tangle.  Each player will grab the end of one of the ropes and the group will try to untangle the ropes until they are standing in pairs.  The first group to untangle is awarded 10 points, second will get 7 points and third will get 4 points.  After each group has become free, ask them to repeat the process and play again.  Play to 25 points or play for a set amount of time.  You’ll like this one.

 

Switch, Change, Rotate
 

I have been playing this game / Initiative for over 20 years now and it never fails to entertain and educated participants.  This activity really makes a group of three players think, communicate, and work together.  Have participants get into groups of 3’s and ask the groups to space themselves out about the area. Once spaced, instruct each team to stand in line (one person behind the other) with all participants facing in the same direction. Using a volunteer group, explain and demonstrate the following three commands that will be used in this activity:

Switch - means that the lead player and the back player exchange places.

Change - means that the entire group simply turns and faces the opposite direction.

Rotate - means the lead player goes to the back and the center player becomes the

new leader.  To begin the activity, have all groups face you and explain that you will call out commands and it is the job of the group to try to execute each of the commands. Start calling out commands slowly, but pick up the pace as you see groups being successful. To challenge the groups further, have them walk (anywhere in the area) while trying to complete your commands. Next, try having groups power walk while following the commands. Advanced groups might even be able to jog while following your called out commands. This activity is a favorite of ours and lends itself beautifully to some wonderful processing.

Team Noodle Flipping Initiative / Posted 5-11-2010

This is a team initiative that requires a lot of directional communication.  Several teams will compete at one time or 1 team can race for its best time.  Stand one player on the start line with a blindfold and a bean bag in his/her hand.  This player is the Team Tosser.  A long swim noodle is placed on the floor about 10 feet away.  The noodle is in line with the Team Tosser and the end of the gym.  The Tosser can look at the noodle initially and then put the blindfold on.  At this point the Tosser will attempt to toss the bean bag so that it lands somewhere between the 2 ends of the noodle.  If it is a good toss, the noodle is flipped one time to advance it and the bean bag is given (handed) back to the blind Team Tosser.  If the toss landed before or beyond the noodle, the team would retrieve the bag, give it to the Team Tosser and give instructions for the next toss attempt.  They might say, “It was short about a foot.”  This gives the Team Tosser an idea how to toss it the next time.  The object is to advance the noodle beyond a point some 30 feet away.  Fist team to flip the noodle over the finish line wins the initiative.  This is a super communication game.

Two – Can Race / Relay / Posted 5-11-2010

This is a Race or relay for pairs or relay teams in pairs.  Each pair will have their inside ankle tided (loosely) together.  Each team is given a Gator ball or a Nerf ball to kick.  A plastic bowling pin or plastic 2-liter bottle is placed some 30 to 40 feet in front of each team.  The objective is for the pairs to work together and kick the ball until it knocks the pin down.  They can only kick with their inside legs as they hobble along.  Once a pin is knocked down, they set it back up, pick up the ball and return to their team as quickly as possible.  The 2nd pair places the ball on the ground and takes a turn.  Play continues for a period of time.  When the leader sees that all the pairs have had a chance to go, the game is stopped.  The leader can then ask, "How many pairs went for your team?"   This activity can be played with 4 players tied together and kicking the ball with tied legs only. 

Wordle Reversal / Posted 12-8-09


We all know what "Wordles" are.  Sometimes the activity is called "What's the Meaning."  It's the little box with a mixed up set of letters or words in it and we try to figure out what it means - right?  For example, if the box had the word "Sand" in it - the answer would be "Sandbox."  If the box had the word "America" written in the center of the box - it would be "Central America.  So, this is a new idea using this activity.  Give your groups a paper with empty boxes and another with the word or statement you want them to diagram in the empty boxes.  For example, each group might have 6 empty boxes  in front of them and are given six different terms or words to create their own wordles with.  Each group makes their wordles and then the groups exchange the new wordles and they try to see how many they can solve from the other group/s.  For example, my group received the movie "Top Gun."  My group might draw a pistol in the top of the box and that would do it.  If you give the groups 4 X 4 cards to create the new "Wordles," you could laminate them and use them in a number of ways  later on.  Here is an example of some "Wordles" I have used for this Holiday Season.
 

 Cultural Games

3 Down / France / Spiller Original
 

Back in the early 80s, I was in Paris and I saw this activity being played in a park.  Start by having all participants create a large circle. Place in the center of the circle four standing plastic bottles. Select two volunteers who will be challenged and timed to see how long they can keep 3 of the 4 bottles standing as the circled participants try to knock down the bottles as quickly as possible with supplied nerf balls. Explain to the bottle protectors that if a bottle is knocked down, they can stand it back up anywhere in the circle; but, if at

any time 3 bottles are knocked down at the same time there turn is over and the stopwatch stopped. Select two new volunteers and play again with the new bottle protectors trying to beat the best time that has been established. Teamwork by both the 2 bottle protectors

and the large circle occur making this the perfect high energy cooperative game that your group will ask to play over and over again!

10 Sticks / Native American Indian / Posted 12-1-09

This is what the Blackfoot people call a game of intuition and I was taught this while taking a Native Games class in Montana..  Each player has a bundle of 10 sticks.  One of the sticks is marked near the bottom.  Mix-up the sticks and hold them in your hand so the mark cannot be seen.  The other player will draw one stick at a time.  A stick with no mark is considered a point.  Continue drawing until the stick with the mark has been drawn or the player has successfully drawn 9 sticks.  Now it is the other players turn to draw sticks.  Each player will draw sticks 3 times.  After both have drawn 3 times, add the points to see which player had the best intuition.  If you don’t have a resource for willow sticks as seen below, use Popsicle sticks.

Achi / Africa

This game is similar to “Tic-tac-toe.”  This great game is played by two players.  One player has three white stones or markers and the other has three black ones.  The game is played on a diagram marked on the ground or on paper.  Make a playing board by making a 12 in. by 12 in. square and draw a big plus (+) sign in the center of it so to give you 4 equal squares.  Next, draw an "X" in the box do it dissects the 4 smaller squares.  You now have the game board for Achi.   All plays are made on the nine points of intersection (where the lines come together) during this game.  Players take turns in placing their markers, one at a time, on any of the nine points of the square.  The purpose is to get three in a row before your opponent can.  After the six stones are placed (and no one has won the game), players take turns in moving their stones along a line to the next available intersection.  There is no jumping of an opponent’s stone during this very old game.  Play continues until a player gets 3 of his/her pieces in a row.  A player can’t move his/her stone back and forth to the same intersection more than 2 times.  Variation:  Set up 9 chairs in the shape of the diagram and have two teams of three challenge each other with a human game of ACHI.

African Team Warm-up / Large Group Warm-up Activity / Posted 8-12-2010

For this fun warm-up activity you will need to make small teams of 3 to 5 players each and standing shoulder to shoulder.  The objective of this activity is to have the players connected at all times.  Each group will create their own series of connections for this game.  A series is - five different ways they will connect to each other.  The teacher will blow his/her whistle and the group will move to the next part of the series on each whistle.  To begin with, each group connects any way they decide.  Let’s say that my team wants to start with all of our feet or ankles touching.  On the teacher’s next whistle, we would jump ½ turn to the left and put hands on the shoulders of the player in front of us.  On the next whistle, we may jump ½ turn to the right, stand on our tip-toes with palms of our hands touching our neighbors.  On the next whistle, we might squat down into a push-up position with our legs touching.  On the next whistle, we might lower our tummies to the floor, roll over to the left onto our back and hold hands.  This might be our 5-part action series.  On the next whistle the group would jump up and start the series again.  The action starts slow, but as the groups become comfortable with the series the whistle will be blown faster and faster.  Can your group continue to function as the action becomes quicker?

Antelope / Team Challenge / Native American Indian / Posted 8-12-2010

Divide the group in half.  Have one group go to the end of the playing area and the other to the opposite end.  The distance between teams should be at least the length of a basketball court and longer if possible.  A football field is perfect for this challenge.  The object of this team activity is to get your team over the opposite team’s line before they can cross yours.  On the signal to go, the players run or power-walk to the opposite goal, but they are also trying to slow-down and/or block their opponents along the way.  No physical contact is allowed during this challenge.

Beans on Toast / Team Game /  UK  / Posted 8-12-2010        

This is a game from the UK.  Split the group into two teams.  Draw a central line between the two teams.  In the UK, they us a bench to stand on, but in the US I use a tumbling mat.  Place a mat on both ends of the gym behind each team.  One player from each team goes to stand on the opposite mat.  The ball is thrown into the center and whoever gets it then tries to throw it to their team member on the mat.  If they succeed, they join the person on the mat.  If they don’t, the ball automatically goes to the other team.  A team wins this game when the whole team gets onto the mat.  Maybe a good name for this activity would be “Beans on Toast” a favorite meal in the UK.  First team to get all their beans on one mat (toast) wins.

Card Toss / Navajo Indian Game / Posted 12-2-09

I came across this Navajo card game while doing research in the resource dept. of the Navajo Cultural Center in Window Rock, Arizona a few years ago.  It is a simple game of elimination with the winner taking the prize/ s put up by all that play.  Seven players take one card each from the deck and places them into a basket - making sure they remember the card they selected.  The basket is shaken to mix-up the cards well and then all cards are tossed into the air.  All the players look for their card.  If their card is face down - they are out of the game.  If a players card is face up, he/she is still in the challenge.  Place the winning cards in the basket again and repeat the action.  Play until there is a single winner.  If all cards are face down near the end of the tossing - nobody wins and the game starts from the beginning once more.  This game was found in the "Navajo Games & Cultural Activities Book" and was reported by Stella Tsinajinnie.

Cherokee Flip Stick / Posted 12-1-09

 
This game was taught to me by a member of the Cherokee nation and he said it was taught to him by his grandfather.  This is a great rainy day activity as it combines making game pieces with the playing of a unique Native American game.  Begin by providing each participant with a craft stick and instructing them that by using either markers or paint (your choice) they are to color or paint a
design(s) on one side of their craft stick.  Upon completion of this initial activity, have all participants form small groups with group members standing in a circle.  Explain that on a set command all participants toss their sticks up into the air and that when the sticks land if the painted side is up (visible), that individual is still in the game.  Those whose sticks are face down are unfortunately out of the game.  Play continues in this fashion until only one player is left . . . the Cherokee Flip Stick champion!

Dara – A Game from Africa / Posted 12-8-09

For this African game you will need a smooth patch of earth, a sidewalk, or large piece of paper; a stick, a piece of chalk, or a pencil; 12 counters, such as beans or pebbles, for each player.   To make the game, construct a grid of five by six circles as seen below.  Scratch it on the ground or in the sand, mark it in chalk on cement, or draw it on paper.  To play this African game, each player places his/her 12 pieces in the circles on the playing grid.  Initially, each player cannot have more than two playing pieces in adjacent circles.  Players take turns moving their playing pieces one space at a time.  This can be done in any direction, including diagonally.  Unlike in checkers, jumping is not allowed.  The goal is to place three pieces in a vertical or horizontal row, as shown.  When this is accomplished, a player may remove one of his/her opponent’s pieces.  The game is over when one player is no longer able to line up three playing pieces, or when all of a player’s game pieces have been removed.

Dithwai / Posted 3-29-10

Dithwai is an outdoor game popular among the children in the African country of Lesotho. It could easily be adapted to an indoor game by making a kraal with Lego or similar.  Aim: To have the most stones in your kraal at the end of the game.
1. To play Dithwai, each player builds a cattle kraal in the dirt. It should be about 20cm (8 inches) square and 3cm (1 inch) high. Small sticks could be used or just push the dirt up to form a fence. An African kraal is the place where cattle are kept. It is a small area with a fence around it.
2. Each player places ten stones in his kraal. These represent his cattle. The first player studies his stones carefully before saying to the others, "Let me examine my cattle." The others then answer, "Have you looked at them?"
3. The first player then covers his eyes while the other players each take one of his stones and put it in their kraals.
4. The first player then opens his eyes and tries to recognize the stones which were taken from his kraal. If he is correct he can take back his stones but if he is wrong the other player gets to keep the stones.
5. The next player continues the game.
6.  The winner is the player with the most stones at the end of the game.

Face-to-Face Bean Challenge / Posted 5-11-2010

Have two teams face each other.  Each player should be directly across from another player.  The teacher will show the players that he/she has 10 beans in his/her hand.  The teacher will turn around and place X number of beans in a single hand.  The teacher then turns around and asks if the 2 players are ready.  Both players should be concentrating on the teachers closed fist.  When the fist is opened, the players try to yell out the number of beans it will take to make 10.  If the hand had 6 beans in it, a player tries to be the 1st to yell out 4!  If the hand had only 2 beans in it, a player would want to yell out 8!  The first to give the correct number gets the point.  The teacher then goes to the next two players and repeats the process.  A point is once again awarded and the teams keep score.  First team to 10 wins the game.

Flying Cola Can / Playground - Pick-up Game / Belize / Posted 8-1-2-2010

This flying cola can is a huge hit with most of the students and can be used in many activities.  I first saw this flying can in Belize, Central America.  I was amazed at the way this simple toy attracted so many people.  How to make: Using a flat, metal file, file the top edges of the can until the center can be lifted out.  Using scissors cut the can 1-inch up from the bottom.  Put masking tape around the bottom edge for safety.  How to make it fly: Put the can in your hand just like you would a football.  Make sure the filed end is forward.  Toss the can with a slight spiral action.  It will take players several tries to figure out how they need to throw it.  For example, when I throw it, it goes down and to the right.  If I want to throw to a target or person, I must throw high and to the left in order to make a good toss.  This is a very durable toy and I have introduced it to many other countries.  Try catching it on a Lummi Stick or play Cola Can Golf (scatter hula-hoops around the playground to toss to).

Goat / Buck in the Kraal / South Africa / Posted 12-1-09

This game is played outdoors in an open, dirt field.  Take a stick and mark a large circle in the dirt.  The circle and be any size, but usually, it is about 30 feet in diameter.  Select 2 players to be the hunters for the 1st round of play.  All the other players are the goats / bucks and are inside the circle / kraal.  The hunters take turns throwing a ball to hit the players in the circle.  In Africa the game is usually played with a tennis ball or rag ball.  I play the game today using a beach ball.  The hunters can throw from anywhere outside the circle, but can't hold the ball for more than 10 seconds.  If a hunter hits a goat / buck, this player will come stand next to the hunter that hit him.  Then it is the other hunters turn.  The bucks are hunted until the last buck is shot.  the hunter with the most goat / bucks is the winner.  The last 2 players that were hit will become the new hunters for the next round. 

Kap-Kap (Chop Chop) / South Africa / Posted 12-1-09

This is a game for 2 players. Each player needs several coins to toss during this challenge.  Kap-Kap is played anywhere at anytime and is always a great way to pass the time.  A straw or small stick is tossed out in front of the 2 players a short distance away.  Each player stands behind a line drawn in the dirt and tries to hit the stick with a toss of their coin.    The coin nearest to the straw is not necessarily the winner because the heads and tails of the coin also influence the game.  If both coins land on heads or tails, the person whose coin was nearest to the stick takes both coins.  If one coin lands on heads and the other on tails, they each keep their coin.  The game ends when one player has no money left. 

Klip Speltjie / Posted 3-28-10

When the people of South Africa say the word “Klip,” they mean a rock.   While I was in the village of Karkhams, the children taught me this fun game.  It is a game of hiding the stone/rock under a can.  I like to use the shells that I found on the “Diamond Coast.”  Make a grid for the race track.  This could be etched into the dirt like we did in the village or it could be marked on a poster board.  If you have a long table, use chalk and draw lines across it for the race.  If you want, you can make it a circular race from start to finish with about 12 sections marked-off in the circle (see below).  Each player will select an item to move around the race track.  It could be a larger stone, a coin or anything you wish.  All items begin at the “START LINE.”  One player will place the stone under one of the three cans/shells without the other watching.  When ready, the player turns around and tries to guess which can/shell the stone is under.  He will place three fingers next to the can he thinks has the stone.  If he is correct, he moves his item up three places on the grid.  Now, it is the other players turn to do the same thing.  Play until one of the player’s item crosses the “Finish Line.”  This can be played with several students as well.

Mbube, Mbube / Posted 3-28-10
Imbube is one of the Zulu words for "lion." "Mbube" is addressing the lion, calling to him. Sort of pronounced like: mboo'-bay. In this game the lion is stalking the impala (a southern African buck).All players form a circle. Two players start the game. One is the lion, one is the impala. Blindfold them both and spin them around. (Children used to just close their eyes, but the temptation to peek is so great!)Players in the circle start by calling the lion, "mbube, mbube!"The closer to the impala the lion gets the faster the chanting becomes. Likewise if the lion is far away the calling decreases, in volume as well as repetition. If the lion has not caught the impala within a minute a new lion is chosen. If the lion catches the impala, a new impala is chosen.

No’a / Traditional Hawaiian Game / Posted 12-7-09

Hawaiians like to play a game called no’a.  It was a guessing game.  There were two sides. Five people sat across from another five.  There were five (5) bundles of different colored kappa between the sides.  When I play the game today I use place mats or table mats.  The no’a was a small round stone no bigger than a quarter.  One player hid the no’a under one of the kapa bundles.  The other side had to guess which bundle the no’a was under.  Every player had a wooden stick or wand.  He pointed to the bundle with the stick.  If he guessed right, he got a point.  The team that got the most points after a set number of tries was the winner.  Sometimes the Hawaiians played this game a bit differently.  They saw who could point to the most bundles without finding the one with the no’a.  Today, I give each player a different color bean bag and this is used instead of the sticks to make their guesses.  This is a great rainy day game and builds nice observation skills. 
Information about Kapa: http://en.wikipedia.org/wiki/Kapa

Pakistan Sticks / Pakistan / Posted12-1-09

Make a circle about 2 feet across on the playing surface.  Place 6 round sticks randomly in the circle.  Mark a throwing line 10 to 15 feet from the circle.  Each player takes a turn tossing the 2 balls at the sticks in the circle.  Each player is trying to knock the sticks out of the circle for points.  Award 5 points for each stick knocked completely out of the circle.  After each player’s turn, replace all the sticks for the next player’s turn.  Play to a pre-set number of points.  Today, I put ten 1/2 swim noodles in the jump circle on the basketball court and use basketballs to throw.  The kids really like this simple game.

 

Peteca / Brazil / Spiller Original
 

I learned of this sport back in the 80s and have enjoyed teaching it to others around the world.  In early 2003, I took a trip to Rio where I knew that Peteca was much loved activity.  While there, I played the game on the beaches and in the school yards with the natives. Peteca is the South American version of Hacky Sac. The unique twist to this activity is that instead of using feet, participants use hands. Have participants form teams of 6-10 participants. The object of the game is to see how many consecutive hits the group can amass before the Peteca hits the ground. Begin by having one player strike and put into the air the Peteca with an open hand. Other players try to keep the Peteca up in the air counting 1 point for each hit. Once the Peteca hits the ground, the hit count stops and the

group starts the activity over again.  This product can be purchased from Mike on this website / Native American Games.


Gymnastics Games

 

5 Stick Tricks Posted 2-18-2010

For this neat activity you will need a marker pen and a couple of dozen tongue depressors.  Write gymnastics floor skills on both sides of the stick.  One stick might have “front roll” on one side and cartwheel on the other.  Each stick should have 2 different skills.  Put all the sticks in a bag and let each gymnast reach in the bag and take out 5 sticks.  They toss the sticks in the air and allow them to land on the FX mat.  The player will take the tricks that landed up on the sticks and make a single pass routine.  This could be judged or it can just be for fun.  Remember to have a bag of sticks for each level of students.  Start with very simple skills for the beginner and add difficulty as the student’s progress.  One thing I know about class students is that they love to make up routines.  This is a fun way to do just that.

An Olympic Minute / Large Group / Cooperative / Posted 8-28-2010

For this great team challenge you will need a large group of people.  Have all the players get into groups of three and ask them to number-off 1, 2, and 3.  Each player now has a number.  Ask all the #1s to make a circle facing out and finger-tip to finger-tip.  All the 2’s and 3’s will make a giant circle around the 1’s facing them.  Players do not have to be face to face with another player at this point.  You now have an inner ring and an outer ring of players.  Ask the group to extend their arms out so they can touch fingers with players across from them.  This gives you the correct distance for this giant beach ball challenge.  Place the giant beach ball between an inner and outer player.  This pair will be the “counter” pair.  Each time the ball passes them they will yell out the number of times it passes them.  The team has one minute to see how many times they can get the ball around the circle using hands only to move the ball.  No kicking the ball is allowed.  If the ball is hit out of the circle, the group must start over again.  Record the number of times the ball made it around the group (world) and allow other groups to challenge it at another time.  If your group is very large, have 2 groups going at the same time and see which team can move the ball around the circle 10 times the quickest.  If you play this way, always play a two out of three challenge.  Winning group chant’s USA over and over while the less fortunate team does 25 Jumping jacks in unison.

Are You Ready Coach? / Tag Game / Posted 8-28-2010

Have all the gymnasts’ line-up on one side of the gym floor.  Have one player on the opposite side of these players.  This single player represents the Coach.  This is a tag / reaction game and it is very popular with all age groups.   All the players take a step forward and say in unison, “Are you ready coach?”  The coach will respond with something like, “I’mmmmm sanding the bars!”  The coach acts like he/she is sanding the bars.  The approaching players take another step forward and say the same thing as before, “Are you ready coach?”  The couch continues to say things like, “I’mmmmm moving the spring board.”  Again, the coach bends over to move the board.  The players are getting closer each time.  When the coach is ready, he/she may respond with a shout, I’mmmmm READY!”  At this time, all the players turn and run past their safety line.  If the coach can catch a player, they come back with the coach and become assistant coaches.  The caught players will act out just like the coach does.  When the coach says, “I’mmmmm READY” again, they all try to tag another player.  Play until there are only two or three players left and declare them the winners.  Choose another coach (one of the winners) and play again.  Note: the safety line should be about 12 feet out from the starting point. 

Beam Inversion Challenge Posted 2-18-2010

Have 4 to 10 gymnasts stand on a low beam facing the coach.  The coach will give them the first challenge.  She might say, “Without falling off the beam, line-up by your first initial. “A” being on my left and “Z” being on my right – Go!”  The group on the low beam will then try to move themselves into the right order without falling off the beam.  This not easy, but it will make the gymnast really think about supporting and helping each other to accomplish the goal.  There are many ways to have the gymnasts line-up.  You might ask them to line-up tallest to shortest or by their birthdays.  The toughest one, most of the time, is for the group to invert their order on the low beam.

Block Up!  Posted 3-2-2010

This is a group challenge for all ages.  For this activity you will be using the blocks of foam in the pit.  The objective is for your team to build a tower of blocks higher than the opposing team without it falling over.  If your tower falls, the other team wins.  Each team starts with one block on the free-ex mat some distance away from the other team.  Flip a coin to see which team will start first.  If you win the flip of the coin, one of your players will take the coin and hide it in one of his/her hands.  This player will hold his/her hands out in front of them.  The other team has to guess which hand has the coin.  If they guess correctly, they only have to put one block on top of the starting block.  If the guess is incorrect, they have to put two blocks on top of the starting block.  The coin now goes to the other team.  Each time the coin is hidden, the other team will put one or two blocks on top of the others.  If a team’s tower falls during the stacking, the other team wins.  Players may hold the stack anyway they wish, but must let go for the tower to stand on its own.  During this game, no other equipment can be used to stand on nor can players stack up on each other.  Once the blocks are out of reach, how can your team get another one on top?  It can be done!

Bull’s Eye All Around Posted 3-2-2010

Draw a target in the middle of the free-ex mat.  The center circle should be about 2 feet in diameter.  The center of the target is valued at 10 points or a “Perfect 10.”  The next circle out should be valued at 9, the next at 8 and the last one at 7.  If a player’s ball rolls out of the scoring rings, it will be scored as a 5.  Give each player a Bocce ball, tennis ball, basketball, or anything that rolls for this game of accuracy.  Each player has a score card or their name is on a poster with the coach documenting the scores of each player.  I usually give the gymnasts 5 rolls each.  The total will be their all around score.  Each player will stand behind the white line of the free-ex mat to roll their ball.  Variation 1:  Have all the players roll at the same time – 1, 2, 3, Go!  Each player will record their score on their card or tell the coach what they scored.  Variation 2:  Let the players roll one at a time.  In this variation, a player can bump another player’s ball to another score (might be higher or lower.)  This is a good math game for younger players and it is a great way to creatively fill your day with novel fun.

Fitness Playing Card Tag / Large Group Tag Game / Posted 8-28-2010

Designate an “it” and give that person a deck of playing cards.  When they tag someone they give the tagged person a 
card. The person tagged is to perform an exercise designated by the card.  If a RED card is received, they need to do Jumping Jack.  If they received a RED 8 – they do 8 JJs.  If they received a RED Queen – they do 12 JJs.  Ace = 1 and King = 13.  If they receive a BLACK card, they will need to do Chargers the number designated on the card.  If a player receives the JOKER, he/she will do NO exercise, but is now the new chaser.  Once a child finishes the task, they may place their cards in a specific area and enter the game again.  Chasers can get the new stacks when they run out of cards and continue to tag others.  Variation:  Have the 4 suits represent different exercises – Hearts = Ski Jumps, Clubs = Push-ups, etc.

 French Circle Warm-up Posted 2-9-2010

While working in France many years ago, I was in Paris at a gym with Michael Allinic and his wife and they showed me this neat idea for a fun and beneficial warm-up.  Have your group stand in a circle and hold hands.  The first thing the group did was to snail in and out and back to a full circle.  This is achieved by the leader dropping his/her left hand and leading the group in a giant spiral to his/her left.  All gymnasts will follow the leader until he/she brings the gymnasts into a full circle again.  Again, all gymnasts will hold hands. You will need a leader that will speak up and execute the drills well.  The idea is to help each other with balance and support. While facing in, have all the gymnasts squat down and back up again.    Here is a list of skills that I saw the circle do.  After the snail and the squat they will pike, squat – walk in and then out again, lunge kicks, Indian sit, lean over crossed legs, tuck, pike, Circle wave, V-sit, Crossed ankles V-sit, side-leans, candle stands, roll up to feet, and jump high with a shout.  Next the group will release hands, turn left and face the back of the next gymnasts.  Execute a high kick right, high kick left, squat down, jump up, walk in a circle, move in closer to the center, lap sit game (sit on each others knees without the group falling), turn outward and roll forward to a finishing pose.   There is no end to the way the group can move while connected.  Let the gymnast suggest ways or let them create their own circle warm-up to music.

Get It If You Can!  / Tag / Posted 8-28-2010

Equipment:  1 bean bag per player and 2 stackable cans
Play this in a large open area.  Select a player to be "It."  A throw line is drawn 15 to 20 feet from the IT and the cans.  Two cans are placed on top of the other.  The "It" stands by the cans.  Each player has a bean bag and is given a chance to topple the stacked cans.  If the bag misses, the player must leave his bag where it stops.  If the bag knocks the cans down, the player must run, get his bag, and get back across the throwing line before the "It" can stack the cans and touch the player.  When the cans are upset, all players that have bean bags on the floor must get their bags and make it back across the throw line.  If a player is tagged, he becomes the new "It."
Variation:  A player may choose to stand on his bean bag (safe) instead of trying to get back over the throwing line.  He can’t go back over the line until someone else knocks the cans down.  I have played this in a big circle before and it works just as well.

Gym Challenges / Large Group Warm-up Activity / Use for Contest / Posted 8-28-2010

Gather your group together for some fun with these challenges.  It’s also a great way to warm-up a group in a different way.

Challenges:

Can you lie on your back, fold arms on chest, and then stand with arms still folded?

Can you jump up to the side and click your heels?

Can you jump up in the air and see how many times you can click your heels together?

Can you stand on one foot and count to 20 with your eyes closed.

Can you stand on one tip-toe and count to 10 with your eyes closed?

Can you lace your fingers together and step through with both feet?  Brings your arms overhead and back to the front of your body without unlacing your fingers.

Can you put one or two ankles behind your head while sitting?

Can you do a butterfly roll to the right and to the left?

Can you close your eyes and touch your fingers together overhead?

Can you kneel on both knees and return to a standing position with arms folded behind your back?  Try not to move your feet or lose your balance.

Can you perform a Coffee Grinder?  One hand on the floor and walk in a circle with the other hand raised up.  Use right and left hands.

Can you do a Hawk Dive on one leg?  How low can you dip your head toward the floor?

Can you hold one leg out in front of you and squat all the way down then return to stand without use of hands?

Can you do a Knee Dip?  Hold one foot behind the body and then touch knee to the floor and back to stand without touching foot or hands to the floor.

Can you spin 8 times and walk down a predetermined line on the floor without stepping off the line?

Can you make your tummy roll up and down?

Can you lace your fingers and then dislocate your arms while moving from front to back?

Can you make your nose pop?

Did you know I had 11 fingers?

Can you squat jump your body length?

Can you do a Handstand for 3 seconds?

Can you touch your nose with your tongue?

Can you touch your head with your feet while on your tummy?

Can you do a push up and clap while in the air?

Can you do a headstand and clap 1, 2, or 3 times and put your hands back on the floor before you lose your balance?

Can you Flea Jump 3 times without stopping?

Can you do 5 Russian Bear steps without falling?

Can you and a partner sit back to back and do simultaneous Butterfly Rolls at the same time? You should finish back to back when finished.

Gym-Stone  or Rock & Roll Game Posted 2-9-2010

This is a very simple game with great results.  This is a game of chance with a bit of basic tumbling involved.  The coach stands on one side of the free-ex mat with a coin in his/her hand.  The coach will put the coin behind his/her back and places it in either the right or left hand.  After doing this, the coach will bring his/her hands/ fist to the front and put them on top of each other.  The gymnasts on the other side of the mat try to guess if the coin is in the top fist or bottom fist.  If they think the coin is in the top fist, they will stretch up on their toes with hands held high.  If they think it is in the bottom fist they will get in a push-up position.  The coach will open his/her hands and say either top or bottom.  If the gymnast guessed correctly, he/she get to take one long roll (or long cartwheel) towards the other side of the free-ex mat.  The object is to roll across and back to the original starting point before anyone else can.  Only roll or cartwheel when you have guessed correctly.  The winner of the match will be the player / leader to hide the coin for the next round.

Horse Around Posted 2-9-2010

This is a very tough conditioning game that I have seen at many Gym Camps.  This drill can be done with pommels on or off the horse.  It is a timed event or just a personal challenge.  Have a gymnast sit straddled the horse to start the activity.  On the signal to begin, the gymnast tries to go under and back up to the top of the horse as fast as possible.  Once again, this could be used as a challenge or as part of a conditioning program. 

Strength Stretch Posted 2-18-2010

This is an activity that will challenge the individual do go the extra mile for victory.  Each player should find another player their own height for this challenge.  Have one player stand behind the white line of the free-ex mat and give him/her a piece of chalk or a penny.  This player will lean-over and put one hand on the floor over the white line.  He/she will then hop on that one arm as far out as possible (feet still behind the line) and mark a line or deposit the penny as far away from the line as possible.  The next player will try to better this mark with his/her own chalk or penny.  Allow the first player to take another turn and try to better the first attempt or pass the 2nd players mark.  The second player will take his/her final try to move the penny or the mark further.  The player that can make a mark the furthest gets the point or the victory for their team.

Stuffed Mushroom Posted 3-2-2010

For this group challenge, you will need to use a small gym mushroom and place it in the middle of the floor – away from any other gym equipment.  The objective of the activity is to see how many gymnasts can stand on the mushroom at the same time and not fall off.  They will have to make a plan and the try to execute it.  Players are encouraged to support each other and to always think safety.  The rule is that a team’s effort is a good one if they can stay on the mushroom for 5 seconds without falling off.  This is a great challenge for all age groups, but make sure you have several spotters around the mushroom in case the group starts to lean and perhaps fall.  Currently, the record is 6 for ages 6 to 9 year olds.  Set your own age group records and remember, NO double-stacking or on shoulders.  Think Safety, but have fun!

USA – Attention Getter Posted 3-2-2010

When you need the group’s attention, you can call out, “Olympic Games” and all the participants will run in place while holding the torch high over head and chant, “USA, USA, USA!”  USA could stand for “Unusually Smart Athletes.”

Party Game

4 Jacks  / Game of Chance / Posted 12-1-09

This card game is a huge success with all age groups. Deal out the deck of cards to each of the players in your group.  Keep the cards face down.  The players move around the circle turning over one card at a time and placing them in a pile in the center.  The player turning over the first Jack gives a number between 1 and 20.  The second Jack will give a location in the area (under the table, in the corner, in the shower, etc.)  The third Jack gives the direction of what is to be done (jumping jacks, stand on a chair and cluck like a chicken, shout-out “The British are coming, the British are coming!  The player turning over the forth Jack has to go do all the above.  It might be 10 push-ups while singing the Barney song under the conference table.  This can be very silly, but so much fun.

10 Boom Elimination Game / Posted 12-1-09

Make a group of player into a circle facing inward.  In this game a player can say 1 or 2 numbers when it is their turn.  If a player is number 10, they are out and must sit down.  This 1st player can say 1 or 1, 2.  If he/she says 1, the next player can say 2 or 2, 3.  This continues around the circle until a player is deemed the 10 player.  Play until there is only one player standing.

!Bumtokneesia / Just for Fun Game / Posted 7-30-2010

For this game you need a deck of cards.  The larger the cards the better.  You might want to use 5 X 7 index cards as well.  One pair will challenge another for points.  This is a game where two people get very close so make sure the pair is comfortable with this before playing.  One pair has the cards and will give the other pair a connection of some kind.  I might say to the other pair, finger to shoulder.  The other pair must place the card between one of their fingers and the other’s shoulder.  If the card stays in place, the game continues.  Next, I might say, knee to knee and the other pair has to place a card between their knees.  This continues until a card is dropped.  At this time, the pair counts how many cards they were able to hold in place for their team score.  The pairs reverse roles and play continues.  You might have each pair play 3 times and then add up their score.  How about, thumb to nose or elbow to ear?

Buzz-Bomb Balloon / Balloon Game / Posted 8-27-2010
All players inflate their balloon. Some players may need help.  When the adult helper says "1,2,3,GO!"  The players release their balloons in the direction of the target. If you are having a theme party, use a picture from the theme as the target center. Score 5 points for the closest balloon and 15 points for a direct hit. This game works well with teams - each team gets their own colored balloons; red, blue, green etc. Or, you do not need to keep score at all and just have fun playing the game several times

CAKE-WALK / Birthday Party Game / Posed 8-26-2010

Set up a circle of numbers on the ground and have everyone stand on a number.  Begin playing festive music and have everyone walk from number to number. Draw a number from a hat and then stop the music. Whoever is standing on that number when the music stops is the winner!  I have played this game at many school carnivals where the prize is a cake. But, you can give away something different.

DANCE CONTEST / Posted 8-26-2010

Play some old Chubby Checker "Twist" music and see who can twist the best!  You will just have to pick out a judge and let them pick the winner.  Of course it doesn’t have to be the twist.   It could be the Macarena.

HOT POTATO / Small Group Fun / Posted 8-26-2010

Everyone sits in a circle and passes the potato from one person to the next. Someone calls time or stops the music and the person left holding the potato is out. Continue until there is only one person left. Maybe this could be changed slightly and called Hot Pikachu or the Hot Banana or whatever?


Huntsman / Chair / Story Telling Game / Spiller Original
Posted 1-23-2010

This game will use the same chair formation as Ankle Passing.  Give each player in the chairs a card with a word on it.  If you’re going on a Hunting Trip, the word will reflect this trip.  You might have: boots, coffee, junk food, bears, stream, Jeep, socks, fire wood, binoculars, underwear, smoke, forest, etc.  One player is selected to walk around the chairs and the room and tell a story about the Hunting Trip.  He/she has to use the words that the seated players are holing up while building a story.  If your word is called out, stand and follow the storyteller.  At anytime, the storyteller can shout,”BANG!”  On this signal, all the players (including the storyteller) rush to get a chair.  The player not getting a chair is the next storyteller.  How about a trip to the zoo or maybe the moon!  Remind the players that there is no diving for chairs and no stepping over chairs as well.

MUSICAL CHAIRS / Posted 8-28-2010
Everyone hates to be the one left with "standing room only".  Just set up a line of chairs, one short from the number of players and start the music. Everyone walks around the chairs and sits down once the music stops.  Whoever is left standing has to drop out. Take away one chair so you are short one and start the music again. This continues until only one person has a chair.  They are the winner of this party game!

One Word Songs / Posted 5-11-2010

Divide your group into teams of about 8 to 10 players each.  Have each group make a circle facing in so they can hear each other well.  Give each team a different song to sing.  There is a catch to this activity as the players can only say one word of the song at a time.  If the song were “Jingle Bells,” the 1st player says “Jingle” and the 2nd says “Bells.”  The 3rd would say “Jingle” and the 4th would say “Bells” again.  The 5th would say “Jingle” and the 6th would say “all,” etc.  Can the group make the song sound good and keep it in rhythm?  You might try “Home, Home on the Rang,” or the “Star Spangled Banner.”  It’s a nice challenge, easy to initiate and a great filler activity.

Pig Dice Game / Posted 7-30-2010


PIN THE TAIL ON THE DONKEY / Posted 8-28-2010
One of the oldest and most favorite party games.  But, it doesn’t have to be a donkey. Change the donkey and the tail to match your theme! 
 
Examples: 
  - Pin the butterfly on the 
flower
  - Pin the heart on the tin man
  - Pin the tail on the T-Rex
  - Pin the tail on Pikachu
You get the idea.  Then each child is blindfolded and gets a try at placing the tail as close as possible to where it supposed to go.  The closest is the winner.

Wiz-Kids / Great Party Game / Posted 828-2010
The Discovery Toy of the year available here on Home page
If you haven't played "Wiz-Kids" you haven't had fun yet.  It's a blast. 
 

WHO AM I? / Large Group Energizer / Ice Breaker / Posted 8-26-2010

Place a picture or a name of someone or something on the back of everyone at the party. Then everyone takes turns asking others questions about who they may be (what's on their back). The only answer you can give is yes or no.  The first one to figure out who or what they are will be the winner. I played this game one time at a company function where everyone was a star from a movie. I was Superman.  Of course superman was the last to figure it out!

Zombie / Party Game

Pick one person to be the Zombie, that player will not be given a balloon. All other players will be given one balloon with a piece of string to tie around their waste. Once the balloon is tied on, players must position the balloon to be in the middle of their back clearly exposed. Players are given a 45 second head start to hide from the Zombie. The Zombie is released to go and make other Zombies by popping other student's balloons. Once a player's balloon is popped (either by accidentally or by a Zombie) they become a Zombie and begin to pop other player's balloons as well. The game is timed and at the end when the allotted time is complete, any non-Zombies will be given a treat. You can play this great game at a youth group lock-in, birthday parties or sleepover. An option is to play this in the dark with minimal lighting.

Early Childhood Games

10,000 Men / Spiller Original

All sing this song and move as the teacher / leader instructs them to do.  . “There was a mighty king (make a crown with your hands) – who had 10,000 men (hold 10 fingers up) – he marched them to the top of the hill (march and move the group in a chosen direction) & marched them down again (reverse the marching direction)  – and when they were up they were up (everyone stretching up on tip-toes)  – and when they were down they were down (everyone on the floor) – and when they were only ½ way up (everyone standing in a crouched position with hands on knees)  – only three were found.” Call different #s at the end of the song to make different size groups.

B-3 (Big Balloon Bag) / Spiller Original
 

Stuff a plastic garbage bag with balloons and tie it or tape it off. Make sure the bag is tight by twisting the top of the bag several times. This bag can be used for many activities in your PE class: 1. Have all the students sit in a close group on the floor. Ask the group say the alphabet as they hit the bag in the air. First strike is “A,” Second strike is “B,” etc. 2. Use as a giant Hacky Sac. Have students keep it aloft using only feet. 3. Let your little ones use it as a giant volleyball. 4. Use the bag for every kind of relay possible. 5. Use clear plastic bags and fill each with a different color balloon. Give each team of 5 to 10 students one bag. On the signal to begin, have each team move the bag through an obstacle course or from point A to point B (timed event) by bopping the bag in the air as they move along.

There is really no end of ways to use the Big Balloon Bag. Let the kids be creative!

Bango / Card Game / Posted 12-1-09

This is a great way to play Bingo without having to buy a Bingo Game and have the kids lose all the little pieces.  All you need is two decks of cards and a few kids that like to play.  Get your group together in a circle and deal out one of the decks completely.  It will not matter if a player gets one more card than the others or if it bothers the students deal an equal amount of cards to each and set the rest aside.  Have the student’s place their cards in front of them face up.  If you like, you can have them by number and suit for quicker identification of the cards.  When the player's cards are ready, shuffle the other deck thoroughly.  Flip the top card over and call it out.  The player with this card turns his like card over.  This continues until one of the players has turned over all his cards and shout, "BANGO!"

Bean Bag Hoop Relay / UK / Posted 12-1-09

Children are divided into about six teams and each team has four hoops placed in position across the work area.  Children stand in a line, each with their own beanbag, and take turns to throw their beanbag into each hoop. They then jump inside that hoop, pick up the beanbag and throw into the next hoop. If they miss they must pick up the beanbag and throw again. When they reach the last hoop they run back to their team, touch the person at the front of the line and then run to the back of the line and sit down. The winners are the first team to have everyone sitting down.

Come Home All My Children / Pre School - Acting Out Game / Spiller Original

Have all the students’ line-up on one end of the gym or playing area.  They should be side by side facing the teacher.  The teacher will say, "Come home all my children!" and they will respond, "How shall we come home teacher (or Mrs. ____).  The teacher then will ask them to travel from where they are to the other end of the area in a variety of ways.  "Come home like the wind is blowing very hard" or "come home like you have stickers in your toes (walk on heels)" or "As quickly as possible" or "As happy as possible."  Each child should act-out the best they can as the come home.  Remember to always point-out exceptional efforts.

ConcenPLAYtion / Another way to play the card game of Concentration.  Spiller Original - Posted 12-8-09

This is a game that my friend Flavio and I created while in Switzerland.  Flavio is the son of a gymnast that I coached long ago in the Luzern area.  You place all the cards face down on the table or floor, of course.  Play rock, scissors, paper to see which player will go first.  As in the normal game of Concentration, players are trying to match 2 cards.  If they match, the player takes the cards as points and plays again.  In this new game it is made even simpler to match cards.  Each time a player turns over 2 cards and they DON'T match - the player turns one of the cards over and leaves one face up for the next player to use.  It's that simple.  I have played this with my Sr. mother and she likes it so much. 

Duck, Duck T-Shirt / Posted 7-30-2010

Equipment:  2 large t-shirts
Have all the players sit in a circle.  Select one player to be "It."  The player selected "It" is given 2 large T-shirts to carry.  "It" walks around the circle and drops one T-shirt behind someone.  Both players quickly run opposite directions around the circle until they meet again.  When they meet, they shake hands, put on the T-shirt, do three Jumping Jacks (or whatever) and run for the opening in the circle.  The player getting back to the space last will be the new "It." 
Variation:  Have the "It" drop a string loop behind a player.  When they meet, they have to successfully do a string figure (cup and saucer, Jacob's ladder, etc.) and then go to the open space.

Even Dice Posted 1-28-2010

For this game you will need to provide the group with 10 dice.  Each player will roll the dice and then check to see if they have rolled any even numbers.  If so, they remove the even number dice and continue to roll again.  How many rolls can they roll before they are out of dice?  Your 1st roll might be - 1, 4, 5, 2, 6, 5, 3, 1, 6 and a 4.  Remember, remove the even numbers and go for the 2nd roll.  Again, how many rolls can you make before you’re out?  Variation – have one team roll odds and one team roll evens – play 3 rounds – total up the scores for both teams!

Face-to-Face Bean Challenge / Spiller Original / Posted 1-5-2010

Have two teams face each other.  Each player should be directly across from another player.  The teacher will show the players that he/she has 10 beans in his/her hand.  The teacher will turn around and place X number of beans in a single hand.  The teacher then turns around and asks if the 2 players are ready.  Both players should be concentrating on the teachers closed fist.  When the fist is opened, the players try to yell out the number of beans it will take to make 10.  If the hand had 6 beans in it, a player tries to be the 1st to yell out 4!  If the hand had only 2 beans in it, a player would want to yell out 8!  The first to give the correct number gets the point.  The teacher then goes to the next two players and repeats the process.  A point is once again awarded and the teams keep score.  First team to 10 wins the game.

Forgetful Story Teller / Pre School Activity / Spiller Original

As the story teller begins his/her story, they have a hard time remembering the story.  When the story teller forgets something, the kids fill-in the gaps.  The story teller might say, “One day there was a _____.”  When the story teller can’t remember he/she will say, “That day there was a what children?”  The kids might say, “a bird.”  Then, the story teller starts again with this information.  “One day there was a bird and this bird was _______.”  “Help me kids!”  “BLUE!”  This continues until the entire story is told.  It becomes the kid’s story.  They love to help the “Forgetful Story Teller.

Guess Correctly / Spiller Original

Begin by having 3 persons huddle and pass a coin/object between themselves. While huddled, one person retains the coin and then the 3 move to separate areas of the room. On the leaders “Go” command all other players then line up behind the person who they think has the coin/object. Award points of those who guessed correctly and play again using 3 new people.

Hula Hoop Tag / Posted 4-1-10
You will need a Hula Hoop for every other player; Arm Band for the tagger to wear.  Have every other person be it (tagger) or the "tag-ee." If there is, an uneven number of children allow for two tag gees and one tagger. Have the taggers chase the tag gees into the hula-hoop. The tag gees can be in a free space by putting their whole bodies in the hula-hoop. Taggers can move the hula-hoops but Tag gees cannot take the hula-hoop with them.  Players change roles when one is tagged. Make sure the tagger wears the armband to show that he or she is the tagger. Taggers can change whom they want to tag. The tagger becomes the tag gee and so on. Make sure you have an open space and remind students to watch out for each other so that they are not hit.  Persons in wheel chairs can use a piece of carpet to go on instead of a hula-hoop.  Other adaptations. One person can be it and the other children are tagged by the tagger. When the one person is tagged, she/he becomes it or the tagger.

Kidz Rock / Spiller Original

Put the group in front of you. Take a small stone and put it in your hand. Put your hands behind your back and place the stone in either the right or left hand. Bring the hands out front and the kids guess which hand has the stone. The will move the side that they think has the stone. Open your hands. If they were correct, they stay in the game to guess again. If out, they sit down. Play until one player wins.  The player that wins hides the stone the next round.

Make 11 / Posted 4-1-10
I use this game when I need time filler.Make 11 - (3 to 50+ players in groups of three, low activity).  Groups form in a circle. Groups face each other and at the count of three, put out one hand with a number of fingers extended, trying to reach a total of 11. The purpose of this game is to get students to work together to figure out how to "make 11." The students work at this until they understand the game, then they repeat the game using both hands, trying to total 21 or any other number determined by the teacher.  This game teaches coordination, verbal communication, visual acuity, muscle reaction, and helps students develop their fine motor skills. It also teaches the concepts of trust, team building, problem solving, and self-control.

Oh, Deer / Posted 4-1-10
Divide group in two, a group of resources, and a group of deer. Both line up facing each other, and then turn away from each other. Resources line chooses to be either shelter (hands over head forming a roof,) water (hands on mouth or do the sign for drink or water), food (hands on stomach). Deer chooses what they need in the same manner. At a given signal, both groups turn to face each other, then deer run over to the resource that matches the one they have chosen. If a deer does not find what needs are, it becomes a resource.  To add excitement, add a third element, mountain lions, who try to eat the deer on their way to get resources; lions could face away from middle to begin also.  Oh, Deer develops physical agility as well as mental alertness. It teaches about survival while also developing such skills as tactile contact, adaptability, self-control, pantomime, visual ability, reaction, speed, and running.

Queen Bee / Pre School Activity / Spiller Original

Equipment Beanbags (or colored paper squares) for each child

While I was in England many years ago, I saw a game called the Kings Keys.  This game was played just like Queen Bee with one difference.  The King would carry a ring of keys with him as he gathered his subjects behind he.  When he dropped the keys, all ran for the bean bags.  This is how I altered the original game.  Choose three children to be "queen bees." All other children place a beanbag (a flower") on the floor and stand beside it. Have them scatter the beanbags evenly throughout the playing area. On signal from the teacher, the queen bees "fly" around the "garden," tapping "bees" on the shoulder. The tapped bees follow the queen bees. When the teacher says, "Fly home," all the bees and the three "queen bees" run to any available flower. The three remaining players become the new queen bees.

Suggestions and Variations:
1. Change to a new loco-motor skill after each call "Fly home, Skip home, Hop home, etc."
2. "Bee sting." Keep three queen bees and, when you call Fly home, queen bees try to "sting" (touch) as many bees before they reach a beanbag.

Rainbows / UK / Posted 12-1-09

An equal number of beanbags in four colors - enough for the whole class are needed. The beanbags are scattered around the room / gym. The children move around and between them as instructed - e.g. tiptoe around the beanbags, jog around, run around etc. When the teacher shouts ‘Rain’ each child takes a beanbag. They then have to get into a group of four where each child has a different colored beanbag and put the beanbags into an arc on the floor to represent a rainbow.

Rain Game / Posted 4-1-10

Start in a circle, passing sounds to create a rainstorm. Each player keeps making the sound until the next one comes around. Sounds include finger-tapping, chest thumping, foot stamping, thigh slapping, clapping, rump thumping, finger napping, tongue clucking, and rubbing and shushing.Make a comment to end the game, such as something about attracting sun or rain, whichever is needed.  The purpose of this game is to calm children down, help them develop fine motor skills, and teach them the ability to focus. The rain game also emphasizes such elements as working in groups, listening to directions, and depending on one another for the game to be successful. It is good to do when the children are restless and need to relax before ending a game session or before moving on to a higher level of activity.

Rattle Animals / Pre School / Acting Out Game / Energizer / Spiller Original

This is a cute little game I learned while working in a school in Woking, England.  The teacher has a noisemaker in her hand and will give the students various commands.  Rattles work best, in my opinion.  When the teacher shakes the rattle all the students should go to sleep on the floor.  While they are at rest, the teacher will tell the students what they will be when they awake.  For example, she might say, “Students, when you wake-up you will be busy little bees buzzing all over the room.”  When the teacher is ready she will shake the rattle and all will fall fast asleep on the floor.  She will give another example of what she wants them to be and says, “Wake -up!” and off they go again.  While I was in a school in Eek, Alaska, the students became herds of caribou, moose walking in deep snow, seals, bears and hunters stalking polar bears.  This is a great way to get your kids to act-out a variety of actions.  Remember to shake the rattle when you want them to sleep.  It always helps to show the kids what kind of action you’d like to see before they are asked to do it.  Another way to play is to let them act-out as they will.
  This is fun because you never know how they will interpret what you say.

Stack 5 or 10 Challenge / Posted 1-5-2010

Groups of 5 sit around a table or on the floor facing each other.  The leader will ask them a True / False Question.  The teams make a decision if they think the question is true or it is false.  If they think it is true, they will make a “T” sigh with both hands exactly like a coach would call time-out.  If they think it is false, no sigh is necessary.  The teacher will give the correct answer and if a team is correct, they will place one fist in the center of the table or floor.  Play continues and if the team answers correctly once again, they put another fist on top of the other one.  First team to Stack 5 fist wins.  Regroup your teams and play again.  Remember the questions should be age group appropriate. 

I See / Spiller Original

This is an interesting imitation activity for the entire group. The game begins with the leader saying “I See!” The entire group stops what they are doing and responds: “What do you see (and then the leaders name).” The leader tells the group what to do. The group then acts out that command until the leader once again says: “I See.” All participants stop and respond once again: “What do you see (and then the leaders name).” The game continues with the leader suggesting another idea.

Team High-Low Game / Team Guessing Game / Posted 1-5-2010

Have your group sit in a circle and number off 1, 2, 1, 2 etc. until all the players are a 1 or a 2.  The teacher will write a single number on a card from 1 to 100 or 1 to 1000.  The players in the circle have no clue what the number is.  The 1st player (number 1) will guess what the number is.  The teacher will say either, “High” or “Low.”  If the teacher says “High,” it means the guess was greater than the number on the card.  If “Low,” it means the guess was lower then the number on the card.  Play continues around the circle until a player makes a correct guess.  This player’s team will win a point.  First team to score 5 (or 10) points wins the game.

 Fitness Game

African Team Warm-up / Posted 5-2-10

For this fun warm-up activity you will need to make small teams of 3 to 5 players each and standing shoulder to shoulder.  The objective of this activity is to have the players connected at all times.  Each group will create their own series of connections for this game.  A series is - five different ways they will connect to each other.  The teacher will blow his/her whistle and the group will move to the next part of the series on each whistle.  To begin with, each group connects any way they decide.  Let’s say that my team wants to start with all of our feet or ankles touching.  On the teacher’s next whistle, we would jump ½ turn to the left and put hands on the shoulders of the player in front of us.  On the next whistle, we may jump ½ turn to the right, stand on our tip-toes with palms of our hands touching our neighbors.  On the next whistle, we might squat down into a push-up position with our legs touching.  On the next whistle, we might lower our tummies to the floor, roll over to the left onto our back and hold hands.  This might be our 5-part action series.  On the next whistle the group would jump up and start the series again.  The action starts slow, but as the groups become comfortable with the series the whistle will be blown faster and faster.  Can your group continue to function as the action becomes quicker?

Antelope / Team Challenge / Posted 5-2-10

Divide the group in half.  Have one group go to the end of the playing area and the other to the opposite end.  The distance between teams should be at least the length of a basketball court and longer if possible.  A football field is perfect for this challenge.  The object of this team activity is to get your team over the opposite team’s line before they can cross yours.  On the signal to go, the players run or power-walk to the opposite goal, but they are also trying to slow-down and/or block their opponents along the way.  No physical contact is allowed during this challenge.

Bag the Hoop / Fitness Game / Spiller Original

You will need a stopwatch for this breath-taking game.  Give student 10 beanbags to hold and place 20 hula-hoops around the area (scattered).  On the signal to begin, the player runs to drop a single bag in a hoop until all his bags are dropped.  How long did it take him to do this?  Remind the players that they can’t toss the bags into the hoops.
Variation:  Have 3 players per team and give each player 5 bags.  Scatter 15 hoops around the area.  On the signal to go, how long will it take the three of them to deposit their bags into the hoops and get back to their original start point?

B. J.’s Sweat - Frisbee / Physical Challenge Posted 12-15-09

This game came to my attention while leading a games workshop in New Mexico.  B. J. was a very energetic PE teacher in the Roswell Independent School District in New Mexico.  During my workshop we open the floor to any teacher that might want to share a fun game or activity. B.J. cam forth and taught us this beneficial Frisbee game.  Place two Frisbees about 20 feet apart and place two tennis balls in each.  Have a player stand by each Frisbee ready to run.  On the signal to begin, each player runs to the other Frisbee and gets only one ball.  Each player returns to their Frisbee and deposits the ball there.  This process continues until one player has three tennis balls in his/her Frisbee.  This can be an individual challenge or a teacher could place any number of pairs on the gym floor to play this fast and exhausting game.  If you want to make this a team effort, designate one side as Team “A” and the other Team “B.”  This first side to have a player with three balls in their Frisbee wins a point.  After each point, have one line shift over one player to challenge a new person.  Play until each player has challenged each player on the other team.  Team with the most points wins the game.

Blaster Tag Posted 2-3-2010

 The kids in my mother’s neighborhood have been a great blessing to me in the past several years.  I go to visit my Mom when I need to try-out a new game.  I drive up in my old, white van (Vanna White) and they stream out of their houses to see what the Game Guru has to offer.  One of their favorites is Blaster Tag.  It does take special equipment, but it is worth it.  I buy my “Ram Rockets” from the local Dollar Tree. They also carry extra tips for the toy.  I have found this toy to be very durable and have used mine for almost two years at camps and other game workshops.  The “Ram Rocket” is a hand-held Nerf blaster.  When pumped one time, it can send the Nerf tip flying some distance.  We have even played “Blaster Archery” with it.   Select several players to start the game.  Each has a Blaster and no foam tips.  They scatter away from each other, but stay in the boundaries marked.  Several other Nerf tips are placed in and around the central area.  The object of this activity is to be the last one in the game.  On the whistle to begin, all the players move about and find one of the tips.  They load the tip and try to tag the other players with an “in-flight” Nerf tip tag.  After shooting the tip, they must try to get another tip and avoid being hit at the same time.  No player can have 2 Nerf tips in their possession at one time (you could vary this rule).  I usually play with each player having 3 lives.  If a player is hit 3 times, they are out of the game.  Play until there is only one player left - The Champ!  If you have various ages playing, give only one life to the older more aggressive players and 2 or 3 lives to lesser aggressive players.  This really does equal it out and gives every child a chance to win.  They do love this heart-pumping game. 

British Warm-Up / Posted 12-15-09

This activity was observed at Hall Grove School in Bagshot, England.  Hall Grove is an all boys’ school and I had a great week observing and teaching a rather remarkable group of boys.  Divide your group into teams of 5 to 8 per group.  One group will be the “Ball Throwers” and the opposing group will be the “Stay Alive” group.  Mark off the boundaries of play (usually 1/2 the basketball court will do).  The Ball Throwers start on one end and the Stay Alive group on the other.  The object of the game for the Ball Throwers is to get the other group out as quickly as possible.  So, this is a timed event.  One ball (safe and soft) is given to the Ball Throwers group.  In this activity, no player can run with the ball.  On the signal to begin, everyone scatters and the ball is tossed from one player of the Ball Throwers to the other.  If a Ball Thrower is close enough to hit a Stay Alive player, they try to do so (All hits must be below the belt).  If a player is hit, that player is out of action and goes to do 25 Jumping Jacks and then sit by the teacher.  This type of play continues until the last Stay Alive player is hit.  The stopwatch is stopped and the time recorded by the teacher, but not given out as yet.  Now, the Stay Alive group becomes the Ball Throwers and the Ball Throwers become the Stay Alive group.  Play as before and note the time when the last hit is made.  Have both of the groups gather as you read off the final times for each.    This is a very active game with the student s always asking to play it again.

Buffalo’s Tail / Team Tag Game / Posted 5-2-10

A single player of one team will tuck a bandanna into the rear waistband of his/her shorts and stand on his/her side of the play area.  The team on the other side of the area will send 2 or 3 players into the game first.  This is a timed event.  On “go,” how long can the player with the Buffalo’s Tail keep away from the other players.  The time will stop when the tail is pulled out/off.  Record the time and let the other team put the Tail on.  Make sure to alternate players during the game so each has a time to be the Buffalo.

Call Soccer / Sport Game / Line Challenge / Posted 5-2-10

Divide the players into two teams and line them up facing each other about 30 feet apart. Number the players on each team from opposite ends of the line.  Place a soccer ball or volleyball mid-way between the two lines. The leader calls a number and the two players having that number run up to the ball, each trying to kick it over the opposing team’s line.  The ball must not cross the line over the opponent’s heads.   Each round is only 15 seconds long.  If no score is made by either team award 1 point for good effort to each team.  The player who kicks it through the opposing line will score two points for his team. Then the leader calls another number and two more players begin. The first team with 10 points wins.  Try calling out 2 or 3 numbers at a time to make it more of a cooperative effort.

Circle the Dribbler Relay / Posted 7-30-2010

Equipment:  1 basketball per group

Select teams of seven and have them make a circle (holding hands) with one of the players in the center.  Have each of these groups line-up on one end of the gym, relay fashion.  Give the center player on each team a basketball.  On the signal to begin, each team, while holding hands, must move to the far line as quickly as possible.  The player in the center must be dribbling the ball at all times.  If the dribbler loses control, the groups stops, he regains control, and they continue.  When a team gets to the line, a new dribbler is put in the circle and they move back to the start line.  This process continues until each of the players has had a chance to dribble. 

Cloche Pied Collectif / Small Team / Cooperative / Posted 12-15-09

Here is an interesting activity from Belgium.  Have your students get into groups of three, four or five.  Move the players to a basketball sideline.  The group members  will be standing one in front of the other facing the opposite sideline.  All players place their left hand on the shoulder in front of them and raise/bend their right leg behind them.  The player behind them will hold their ankle.  Last player in line will raise their ankle as well.  Now that the teams are balanced and connected, they try to hop in unison across the gym floor.  This is not a race!  Try it with larger groups, too.

Four-Jump Rock, Scissors and Paper Game / Small Group Fun / Large Group Game and Activities / Posted 5-13-2010

Have the group stand around the playing about arms length away from each other.  The leader will give the command, “Ready Jump!”  The leader and the players jump four times and finish by making one of these signs quickly: Rock = hands on knees, Paper = hands extended in front of the body and Scissors = arms crossed over chest.  If a player is beat by the leader, he/she does 10 Jumping Jacks or whatever exercise the leader has given.  If a player ties (makes the same sign as the leader), he/she will do ½ the number of exercises and if a player’s sign beats the leader, they move around and High-5 other players with their hands up showing the won!  Play for a few minutes and change the exercise from time to time.

 

Rowing Race / UK / Posted 12-10-09

Assemble 10 to 30 players per team in a line, sitting on the floor with their feet wide apart, their hands on the shoulders of the person ahead.  the front person turns about and becomes the coxswain by joining hands with the first one in the line.  The team rows and the coxswain counts.  Rowers must lay back each stroke.  A team is disqualified if anyone lets loose of the shoulder grasp  Row for one minute.  The team with the most completed strokes wins the rowing race.  What is a "Coxswain?"  http://en.wikipedia.org/wiki/Coxswain

Ski Jump the Line / Summer Fitness Activity / Posted 5-13-2010

I find this activity a great challenge for campers and students alike.  Each player will stand at the end of a line some 30 to 50 feet long.  I use the lines on the gym floor for this.  The objective is to ski jump the line in as few jumps as possible.  This is an individual challenge and it is amazing how they will challenge themselves when given the chance.  Each player will jump from one side of the line to the other – all the way to the finish of the line.  Each player counts how many jumps it took them to accomplish this.  They go back and do it again trying to do it in less jumps.  Variation:  Have each player ski jump the line for time.  How long will it take to ski jump the long side-line of the gym floor.  You might want to have an age-group challenge for this or maybe a counselor challenge to see which counselor is the quickest.

Walk Tag
 

For this activity, you need to have participants grouped in pairs. Once in pairs, one person becomes the "counter" and the other person the "walker." On the leaders signal, the "counter" stays in his/her place and counts to 10 while the "walker" moves as far away from the "counter" as possible. When the "counter" reaches 10, s/he chases the "walker" trying to touch him/her. Once the "walker" has been touched, the two people switch roles; the "walker" becomes the "counter" (who immediately starts counting to 10) and the "counter" becomes the "walker" (getting quickly as far away from the "counter" as possible). The game continues for about a minute with roles being reversed each time a "walker" is touched. Let the participants rest as the next section of the game is explained. Have the

pair that has been playing their own game of walk tag now form a team and link arms. Have these linked pairs find another linked pair and play another round of walk tag with one of the pairs starting the game as the "counters" and the other pair being the "walkers." A third round of the game can be played with these 2 pairs combining to form a linked group of four chasing another linked pair of four.

 

Holiday Games

Posted 12-12-09

New Year's Eve Scramble:
Write a bunch of different words on a piece of paper that have to do with New Year's Eve and scramble the letters. The person who guesses the most words correctly wins a prize. Predict the Future: Throughout the party, present a magazine picture to each table of kids. These pictures should show something from the past year, such as a winning 
football game, a new toy, a political event, etc. Each table of kids must make a prediction for the next year, based on the picture. For example: The Yankees will win the pennant, Bill Clinton will become a rock star, the president will be a woman, and so on. Keep providing pictures after each course for the kids' predictions. 

 Time Capsule
Some other fun ideas that will keep the kids busy for hours until the clock strikes midnight are to have them create their own time capsule, strike a piñata, make New Year's resolutions (and guess whose resolutions they are), decorate cookies, and have a huge indoor treasure hunt with clues.

 Naming of Candy 
For this you need: About 6 different candies that have given names like M&M's, Crunch, Wrigley's , etc. 1 Die (or 2 dice if the crowd is very large) Everyone is seated on the floor in a circle. Packaged candy bars or candy are placed in the middle of the circle. Everyone starts by saying their own names. The leader then makes sure that everyone knows what candy is in the middle. someone begins by rolling the dice. If they roll a 6, they can take one of the candies in the middle. The die continues to go quickly around the circle while people keep picking up candy. When all of the candies are taken, people then can get other people's candy. In order to get their candy, they must state the person's first name and the name of the candy they hold. The person who rolls a 6 and matches the name of the candy and the person takes the other's candy. If they forget either name, they miss their turn and the dice goes to the next person and they continue to roll. (One person can get more than one candy and people can hide the candy behind their back). This is a great way of getting to know people's name and how to get your favorite candies! 

 Celebrity Hunt 
Everyone writes the name of a celebrity, famous person or character on a piece of paper which they stick to the forehead of the 
player on their left (use tape or office Post-It notes). Make sure they don't see the name. List down the activity(s) or event(s) which has made them famous( but no names). Paste the paper up on the wall so that every guest can see it. This will act as cues and give the participants a direction to make guessing. Now the game starts. Everyone else can see your forehead. The objective is to work out who you are. Going around the table, each payer takes a turn to ask the party questions about who they are - answers can be YES or NO only. If you get a YES you may continue asking, if you get a NO play moves on to the left. Last person to guess their name is the loser. Simple, but very absorbing. 

 The Grouping Game
This is a 
good game to play as a mixer. It is a fun, fast moving game. It starts out as everyone collects in one big group. The leader initially calls out a number, usually a number between two and fifteen. The number shouldn't be more than half of the number of total participants. When the number is called out everyone must try to collect in a group that contains that number of people. The group members should be latching arms or have their arms wrapped around each other so that the leader can see who is in the group. If someone cannot enter a group because the number of required members has been reached, he is out of the game. As different numbers are successively called out the number of participants gets smaller and smaller. Eventually, there are less than ten people. The last group, or winning group, should have anywhere from two to five people. 

 Musical Chairs 
The old favorite. With one fewer chairs than people, a short snippet of music is played while the people move around the room. All the chairs are placed in the middle of the room or arranged in a corner, all facing back on the wall. When the music stops everyone tries to sit on a vacant chair. (Only one person per chair) The person who doesn't find a chair is 'out'. One chair is taken away and the game continues until only one person (The Winner) is left. 

Pass It On
Sit close together in two lines facing the same direction. The person in the front of each line rolls a die. When one of them gets a six, both of them pass a small object (a jack, a ball, a bracelet) to the person behind them who passes it on until it reaches the end. When it gets to the last person, that person must get up and race to the front of the line with the object and sit down. The person who sits down first, gets to sit in the front of the line. The person who was second to sit down, goes back to his or her spot. Whichever line rotates from back to front first, wins. 

Winking Murder
All except the detective sit in a circle while the detective waits outside. One person from the circle is elected to be the murderer, and then the Detective is called back to stand in the circle. When he is ready, the Murderer winks at people in the circle. Anyone who sees that they have been winked at lets out a blood-curdling scream and dies. The Detective has three attempts to guess the murderer.

Pass the Orange
Arrange for teams of about 8 to stand in a line, one behind the other (arranged - boy, girl, boy,...). Give each team an orange which the first person should tuck under his chin. This should be passed to the person behind. When the orange gets to the last person, they come to the front of the line and start again. The winning team is the first one which gets their starting person to the front again.

 Guessing the resolutions
Make each of your guests write down 5 resolutions, each on its own slip of paper. Pull one slip of paper out of a basket at a time and read it out loud. Everyone has to write down who they think made each resolution. At the end of the readings, the person who guessed the most correctly wins a prize. Read some of the wrong guesses out loud for fun!


Word guessing
Write down 100 words on index cards such as stare, grin, blink, giggle, laugh, plate, shoelace, thread or any word you like. Stack the cards and put them in the center of the room. Divide the players into 2 teams and seat them opposite each other. Set the 
timer or stopwatch for one minute. Have the first player from Team One draw a card from the pile and give clues to the word to his/her teammates before the timer ends the play. 
So, if the word is "laugh", the team member might say, "What you do if someone tells you a joke?" Players from 
Team One try to guess the word; if they are successful before the time is up, they get a point. If the timer runs out and the word is not guessed, the other team gets a bonus point. Take turns until all the cards are exhausted, and then add up points to see who wins.

Fun photos
Take the picture of each of your guests with the 
digital camera. Have them make a funny face and be sure to tell them there is a prize for the best face. After all the pictures have been taken, download them to your computer or laptop and ask everyone to gather around the monitor. The winner will be judged on the greatest laughter.

Month guessing
Go through old magazines from the past year, or to your local library to search through old news articles. Find the events that took place in the past year. Make a list of these events, and ask your guests to guess which month the event took place in. Whoever guesses the most right wins a prize.

 

Water Fun

Eight / 8 Glasses a Day Race / Posted 12-1-09

Make relay teams.  First pair on each team assumes the wheelbarrow position.  In the front of each team are four paper cups of water with about 10 feet between each one.  On “Go!” each pair moves forward to a cup, drink the water, and move to next cup.  First wheel-barrow team to drink all the water, lemonade, juice or whatever and cross the finish line wins this easy relay.

My Cup Runneth Over / Summer is here!  Water Game

Every drop counts in this soaking-wet sprinkler challenge.  For this wet and wild activity you will need several Plastic tumblers and a Sprinkler.  Two players or teams stand on opposite sides of an oscillating sprinkler.  When the sheet of water passes into his or her side, each player tries to be the first to completely fill a cup or yogurt container. Players must keep both feet planted. Anyone who takes a step has to dump the contents of their cup over their own head.
Variations:  Players gather around the perimeter of an impact sprinkler (the tick-tick-tick, fttttttttwp kind) and, without moving their feet, try to fill a cup as the stream of water passes by.

Crazy Hair-Dos / Posted 12-1-09

There are a lot of ways to do this activity.  One is to use small rubber bands to create some crazy styles.  Another, have a group pile shaving cream onto a volunteer’s head and they will be stylin’ soon.   Have a contest to see which group can be most creative with the shaving cream.  Usually a shaving cream fight breaks out after the contest winners are announced so be ready for a bit of a clean-up!.

Small Group Activities

ABC Descriptions / Small Group Activity / Posted 1-7-2010

 You will need a flip chart or poster board and a marker pen for this powerful sit-down activity.  Have your group sit in a circle and have the kids think of adjectives that positively describe your camp or classroom.  The first player will say an adjective that starts with an “A” such as, “This camp is ACTIVE.”  The next player in the circle must an adjective that starts with a “B” such as, “This is a beautiful gym.”  List all the adjectives on a flip chart and continue until you’ve used adjectives from the whole alphabet.  Title your list “The ABC’s of Our Great Camp,” and publish it in your next camp bulletin or newsletter.

Add an Action / Memory Challenge

The players sit in a circle, and one begins by performing some simple action (clapping hands, waving arms, crossing arms, etc.).  The next person must then repeat this action and add a new one.  Play continues with each person repeating all of the previous actions in the right order and adding one. Anyone who cannot remember the previous actions or who is laughing too hard to continue drops out of the game.  The actions can go around the circle several times until only one player is left.

Face-to-Face Team - Bean Challenge / Spiller Original Posted 1-23-2010

Have two teams face each other.  Each player should be directly across from another player.  The teacher will show the players that he/she has 10 beans in his/her hand.  The teacher will turn around and place X number of beans in a single hand.  The teacher then turns around and asks if the 2 players are ready.  Both players should be concentrating on the teachers closed fist.  When the fist is opened, the players try to yell out the number of beans it will take to make 10.  If the hand had 6 beans in it, a player tries to be the 1st to yell out 4!  If the hand had only 2 beans in it, a player would want to yell out 8!  The first to give the correct number gets the point.  The teacher then goes to the next two players and repeats the process.  A point is once again awarded and the teams keep score.  First team to 10 wins the game.

Hand Baseball / Just For Fun / Spiller Original Posted 1-23-2010

This is a game that goes way back for me.  I loved baseball and played it whenever I could.  This hand game of baseball came in handy while on camp-outs or whenever I got bored.  It is best played in pairs.  Draw a baseball diamond on a sheet of paper or in the dirt.  Get five items to use as batter and runners.  Decide which player will go first.  Each player will place one hand behind their back and the two players verbally spell "F-U-N." 
On the letter "N," both players bring their hand forward with as many fingers up as they wish (from 0 to 10).   They total the number of both hands and the result will be a hit or an out.

0 = single         1 = Out           

2 = single         3 = Out           

4 = Double      5 = Out

6 = Triple         7 = Home run 

8 = Out             9 = Single       

10 = Double

Have the players move their pebbles around the bases and make sure you keep track of the outs and runs.  I really love this game and I’m sure you will too!

Look Up - Look Down / Small Circle Posted 3-2-2010

This is one of the Spiller Fillers that always works and could be used when there is just a few minutes left in the class or you’re outside waiting on a bus.  Make a circle of 6 to 12 players, all standing very close to each other.    Each circle will have a player that will be the “caller.”  This player will start the game by saying, “Look Down!”  Each of the players lowers their heads and look down at the floor.  When the “caller” says, “Look Up!” all the players must raise their heads and look directly at another of the players in their circle.  If any two players are looking at each other, they are out of the game.  These players back away from the circle, the circle closes up and the commands are given again.  Players continue to dropout until there are only one or two players left.  It’s quick and easy.  This is the kind of game that the kids will take back to their neighborhoods and play with family and friends.  Let’s continue to build their social skills with neat games like “Look Up - Look Down.”

Thankerchief / Posted 1-5-2010

Make a circle with your group and give a bandanna / handkerchief to a player.  This activity is very much like the Native American Indian activity called the “Talking Circle.”  The player with the item will tell the group something they are thankful for and hand the item to the next player.  This continues around the circle until all players have had an opportunity to speak.  Remember a player can “pass” as well.  This is a great activity to do around Thanksgiving. 

Variations: 1 – Something I like to do.  2 – Something that makes me laugh.  3.  Something about my pets.  4 – What I did this summer, etc.

What's My Line ? / Guessing Game / Posted 8-27-2010
The children sit in a circle. One player leaves the room.  While she is away the others decide what she should be when she returns. If they decide on a Rock star, for example, they call her back and she has to ask each player in turn what she has to buy for herself. One will say guitar, another a fancy costume, another a microphone and so on. If the "guesser" goes all the way around the circle without guessing what she is, then she must go out again. Then the players will choose something else. This game is very easy to adapt for different age groups , 
interests, and party themes. 

Z-Words / Spiller Original / 4-24-2010

Have your group make a circle for this quick thinking / funny word game.  Tell the players that they will have to say existing words that start with a “Z” or a word that they make-up with a “Z.”  The game starts with most of the known “Z” word such as zip, zero, zoo, zap, zombie, etc.  If a player can’t get a word found in day to day use, they make-up one and state it proudly to the group just as if it were a real word.  The “Z” words should be stated quickly around the circle.  If a player hesitates or can’t find a word within 3 seconds, they are eliminated and the next player will start the new game.  Play until 2 players are facing each other just tossing out made-up “Z” words.  The next time you play this game, change the letter.  You might tell the players that they are now going to play C-Words.  Select a new leader and start this crazy word game again.

Large Group Circle Game

Three Down / Just for Fun Game / France / Spiller Original

Back in the 8os, I was in Paris and saw this game being played in a park by school age children.  I brought it back to the states and it has been a favorite with schools, camps and youth groups for some time now.  Four clubs are placed in the center of a 30 to 40 foot circle.  They are arranged in a square about three feet apart in the middle of the circle. Two players are selected as the pinsetters. Players in the outer circle roll or throw the two soft / safe balls at the clubs, attempting to knock them down, while the pinsetters keep setting the clubs back up. When three clubs are down, the circle players call, three down".   The pinsetters then choose two new pinsetters and the game continues. This can be a timed event to see which pair can keep the pins up the longest. 
Variation 1:  If pinsetters are too good, reduce to only one pinsetter.
Variation 2:  Use beanbags and allow five to be in action at one time.  Circle players must slide the bags at all times.

Pip, Squeak and Wilbur / Just For Fun / Large Circle Game Posted 3-2-2010
Equipment: Beanbags
Arrange the children in groups of three. One person in each group is Pip, one Wilbur, and one Squeak.  These groups are arranged in one big circle.  The leader calls out one of the three names; this person runs around the outside of this big circle until he gets back to his group.  Then he runs under the arch that the other two have made and into the center of the circle and tries to grab one of the beanbags in the middle and return to his group.  There should be two less beanbags than there are groups.  If the runner gets a beanbag, his group scores a point.  The group with the most points at the end of the game wins.
Note: I found that students would dive, slide, and smash into each other during this game, so I changed it some.  Each team has a beanbag.  Have one player per team step into the large circle and place the beanbag on the floor about three steps toward the center.  When the bags are on the floor, they should make a nice circle with about 5 to 10 feet apart.  The game is played the same except the called player returns through the archway and grabs his/her bag only and returns to the other two players, steps into the center as they drop their arms around the player with the bag.  Last team to get back to their group has to jog around the circle as all the other players sing, “Round the circle you must go, you must go, you must go - Round the circle you must go - Better luck next time!”  The song continues until they are back to their original position.

Rattlesnake - Posted 11-21-09

Goal: To find and bite the other rattlesnake - Number of players: 2 at a time in the center of a people circle
Equipment: 2 coffee cans and a handful of coins or pebbles - Playtime: About 10 minutes per round - Play Space:  Any large open area

Rules of Play:  This game is best played with a large group of people outdoors.  Choose two players to be the rattlesnakes and have the rest of the group form a circle around them about 15 feet in diameter.  Blindfold each snake and give each snake a coffee can with a few pebbles in the bottom to hold in one hand.  Then, spin each snake around to get them disoriented as to where the other snake is.  On the signal “Go,” the rattlesnakes begin to wander around the circle (being kept in bounds by the other players), trying to find and bite (tag) the other one.  To get a fix on his opponent, a snake can shake his rattle (can).  The other snake must respond immediately by shaking his.  You may play that one bite kills a snake, or, to make the game last longer, each snake can withstand three bites before he is eliminated from play. 
Variation: Allow the snakes to tag with a 1/2 swim noodle.  They cannot swing the noodle.  They can only poke with it.  For this variation, make your circle of players larger. 

Large Group Play

Abandon Ship!  Team Challenge Posted 1-29-2010

This is a great large group game and it is to be played on a gym floor.  Place several tumbling mats on the floor in a circle.  The mats should be at least 20 feet apart.  Place four 2-liter plastic bottles in front of each mat.  Divide your group and put equal numbers on each mat.  The objective is to end up on the winning ship / mat.  Each team is given 3 to 6 bean bags as torpedoes.  These projectiles must be slide across the floor to knock down the opposing ships bottles.  If a ship has all its bottles knocked down they all yell, “Abandon ship!”  the players on that ship must now go to another ship of their choice and the game continues.  Anytime a ship looses their bottles, all must abandon ship.  Play continues until there are 2 ships left in the battle.  You want to be on the winning ship at the end of the battle.  Make sure the items you use as torpedoes are soft and safe and cannot injure players if hit by them.  I have used soft Frisbees, fleece balls, bean bags, paper wads, beach balls and all of these items make for a great game.  Another way to accommodate the new shipmates is to stop the war and slide mats together to make a larger ship.  Have fun with this great game!

 Activity Ball / Team Ball Game Posted 1-29-2010

This game is played on a regulation baseball field.  Each batter must kick the ball, run to each base, perform a skill and get back to home base before the fielding team can do the same skills.  For example;  The ball is kicked to the outfield.  The outfielder must throw the ball to first.  The runner and the first baseman must do the same skill and run or toss the ball to second.  At each base there will be a different thing to do for each the runner and baseman.  The object is for the runner to do all the skills and get home before the fielders do the skill, toss the ball to the next base, do the skill, etc.. and get the ball to the catcher before the runner arrives.
Skill at first:  Run and touch the rock by the tree
Skill at second: Spin around three times
Skill at third: Kick down a plastic cola bottle and set it back up using only your feet
Each player bats per inning, count your score and the next team comes to bat.

Aggie Volleyball Posted 3-2-2010

Divide the group into two equal teams.  Have group members scatter in their 1/2 of the playing area or court.  Decide which team will serve the giant beach ball first.  The object of the game is not to let the ball(s) touch the floor on your side.  Any number of hits are allowed on a side before the ball is returned to the opposing team.  All hits are to be made in an underhand motion (no spiking is allowed).  A point is scored when the ball touches your opponents floor.  I suggest not letting the players kick the ball during the play.  Play to a predetermined number.

Advancing Suits / Lucky Guess Race / Posted 1-7-2010

Each player is given a playing card (use a different card for each race).  The teacher will shuffle the deck.  Set-up a race track using cones about every 10 feet.  Ten cones is usually a long enough track.  Make 3 index cards (#1, #2, and #3).  When ready to play, turn-over a playing card and if the player has that suit or card they advance 2 spaces on the track.  After all the players have advanced, have each player guess 1, 2, or 3 by showing fingers.  The leader will shuffle the index cards and take the top card.  If a 1 is shown, all the players with 1 finger up will advance 1 space.  Play until you have a win, place and show.

All vs. All / Large Group / Ball Handling  Posted 11- 25 - 09

This is an all vs. all game.  Give each player a ball and have him or her scatter throughout the marked playing area.  On the signal "Go," each player must try to kick the other players balls out of the playing area without having his kicked out.  All players must dribble their balls and keep the play moving.  Non-aggressive players will be asked to move out of the circle.  The reason for this is that the game can go on and on if you have a few players that will not engage each other.  The last player in the circle with his ball in control is the winner.  As the players leave the contest area, have them continue to dribble around the outside boundaries until the next game.  This game moves rather quickly and there won't be much waiting between games.

Backhand Tag / Tag Game Posted 3-2-2010

This is a simple non-elimination tag game.  Each player will place one hand on their own back with fingers extended.  The other hand is the hand that they will use to tag with.  The object of this unique tag game is to tag as many hands as possible in a matter of 30 seconds.  Each time a player makes a good tag, they will count that tag.  At the end of 30 seconds, the leader will stop the group, gather them together, and ask the group to get into a line (or circle) according to the number of tags they made.  After the group has made their circle or line and everyone sees where they placed, the leader will shout out, “Start again!”  I suggest that players shout=out the numbers as they make tags.

Bowling Pin Basketball / Large Group Basketball Game  Posted 11- 25 - 09

For this game you will need 4 basketballs and 1 bowling pin.  Each team has one corner of the BB court to roll the BB from (to knock down the pin).  Each team has one basket for shooting baskets (either free throws or shots from anywhere around the basket) depending on who knocks the pin down first.  Team #1 shoots at basket #1, Team #2 shoots at basket #2, etc.  The game starts with a whistle.  Each team rolls their BB from their own corner and tries to knock down the pin that is set up in the middle of the BB court.  The team that first knocks the pin down retrieves the nearest ball and goes to their respective basket to shoot as many baskets as possible from anywhere they want until the 'time stops'.  If team #4 knocks the pin down, they go to basket #4 with the advantage to shoot from anywhere while teams #1, #2 and #3 shoot free throws only at their respective baskets.  The time for each round is stopped by one of the three other teams making two free throws (or I free throw, 3 free throws--whatever is appropriate for the age group/ skill level). A modified free throw line closer to the basket can also be used. As soon as a team makes their free throws, they yell at the referee to stop the shooting time. The bowling pin is set up each time a new round is started and the four teams return to their comers to get ready to bowl again.

British Warm-Up / Cooperative – Tag / England / Posted 8-12-2010

To begin, divide your group into teams of 5 to 8 per group.  One group will be the “Ball Throwers” and the opposing group will be the “Stay Alive” groups.  Mark off the boundaries of play (usually 1/2 the basketball court will do).  The “Ball Throwers” start on one end and the “Stay Alive” group on the other.  The object of the game is for the “Ball Throwers” to get the other group out as quickly as possible as this is a timed event.  One ball (safe and soft) is given to the “Ball Throwers” group.  Throughout this game, no player can run with the ball.  On the signal to begin, everyone scatters and the ball is tossed from one player of the “Ball Throwers” to another.  If a “Ball Thrower” is close enough to hit a “Stay Alive” player, they try to do so (all hits must be below the belt).  If a player is hit, that player is out of action and goes and sits near the timer.  This type of play continues until the last “Stay Alive” player is hit.  The stopwatch is stopped and the time recorded by the timer, but not given out as yet.  Now, the “Stay Alive” group becomes the “Ball Throwers” and the “Ball Throwers” become the “Stay Alive” group.  Play as before and note the time when the last hit is made. 

Clipper Ships / Tag Game / England / Posted 8-12-2010

Divide your group in 2, 3, or 4 equal groups.  Give each group enough clothespins for each player to have three.  Each player will place the pins on the back / bottom of their T-shirts.  Each team should have a different color pin (spray paint them).  Separate the teams and on the signal to begin, the teacher can call any number they like.  For example:  the teacher calls 3!  Three players per team enter the contest area and try to collect as many pins as they can from opposing team players.  Allow each round to proceed for 30 to 45 seconds.  Players take the pins back to their team area.  If the teacher calls, "All ships!"  Every one will be in the area collecting pins.  A player may not use his/her arms to block another player.  A player is not out if he/she looses all their pins.  Play for a designated time and then have the teams count their loot (pins).  Team with the most is awarded the title "Ruler of the Sea!"

Counselor Find / Large Group / Wide Game Posted 2-3-2010

 The kids at camp always look forward to this exciting event.  Divide your camp into as many equal teams as possible.  We usually have about 5 to 10 campers per team.  This is a simple game to explain and it leads to big fun.  To be most effective, you will need a large area to play in.  Gather all the campers and counselors in one area.  Shuffle a deck of playing cards and have each of the counselors that are going to hide, select a card and keep the value of the card a secret from all others.  Have all the campers gather in their groups and send the counselors out to hide.  If this event is announced a few days ahead, the counselors will be looking for just that perfect hiding place.  Boundaries need to be given, of course.  Give the counselors 5 minutes to hide.  Counselors cannot change hiding places or run from a group when found.  Make sure you have a filler activity for the campers to do that will help pass the time.  When it is time for the hunt to begin, there are two ways to play.
Have all of the campers in each group hold a long rope.  This will keep them all together during the hunt.  Allow the groups to scatter (in pairs) or set-up their own team plan.
When a counselor is found, he/she will have to stay with the camper/s that found them.  Allow 15 to 30 minutes for this game to continue.  At the end of the selected time, blast the horn, ring the bell or whistle all the players back to the starting location.  At this time, each captured counselor will show his/her card.  Each group will get points per counselor found.  If a card of 2-10 is shown, that’s how many points that team gets.  A Jack is 11, a Queen is 12, a King is 13 and an Ace is 20 points.  Play once a day for 3 to 5 days.  Post the points per day on the chow-hall wall.  Team with the most points at the end of the week gets to have an Ice Cream Party or something else special.

GaGa Ball / Large Group / Beach Ball - Dodge Ball / Spiller Original

Many years ago I found this great game and was told it was created by a USA/Israel Youth Movement.  I took the game idea and made it into a n activity for a large numbers of players.  I was at a conference at the Green Family Camp in central Texas and the program directors told me  this game keeps his campers / students busy for hours.  For rules of the original game, Google "GaGa Game."  At this camp, the game is played in a Gaga Dome.  My version can be played in a regular gym or large outdoor area.  In this version of the game, the object is to be the last standing at the end of the play session.  Players scatter all over the hall / gym and selected players toss the beach balls into the air as everyone yells "GaGa Ball." If I have 20 players on the floor, I will use 5 beach balls.  The game begins as soon as the beach balls hit the floor.   At this time, any player may stop the ball from bouncing or rolling and strike the ball with either a fist or open hand.  The group will decide, before hand, which way they want to play – fist or open hand.  It is a foul and the player is out if he/she strikes the ball the wrong way.  A player is out if hit below the waist with the ball.  Anyone can go for the ball at anytime during this busy game.  There is a rule that a player cannot hit the ball two times consecutively.  This keeps one player from dominating the game.  If a player is hit below the waist, they move to the side and are out of this round of the game.  Play until there are a few players standing or play until there is only 1 player left.  Each round will only last a minute or two.  Gather all the players once again and start the next round.

Asteroids and Ankle Biters / Swim Noodle -Tag Game
 

Divide your group into 2 groups. One group is the “Asteroid” group and will stand in a scattered formation with a sword (1/2 of a swim noodle). The “Ankle Biters” are stationary, sitting on the floor (or with one knee down on the floor). On the signal to begin, everyone with a sword tries to run and hit -- BELOW THE WAIST / ON THE BACKSIDE -- another Asteroid (who is also running) with his/her sword.

If a player is hit, they must throw the sword into the air (or to a nearby sitting player) and become an Ankle biter. Play continues until all participants are out of breath!!