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Energizers
and Ice Breakers
4 Jacks / Small Group - Card Game / Energizer
This card game is a huge success
with all age groups. Deal out the deck of cards to each
of the players in your group. Keep the cards face
down. Each player will turn over one card at a time and
place them in a pile in front of them. The player
turning over the First Jack gives a number from 3
to 5. The Second Jack will give a location in
the area (under the table, in the corner, in the shower,
etc.) The Third Jack gives the direction of what
is to be done (jumping jacks, stand on a chair and cluck
like a chicken, shout-out “The British are coming, the
British are coming!” The player turning over the
Forth Jack has to go do all the above. It might be
10 push-ups while singing the Barney song under the
conference table. This can be very silly, but so much
fun.
10 Boom / Getting
to Know You Activity /
Posted 1-7-2010
Make a
circle of players and select a player to start the
activity. During this activity a player may say 1 or 2
numbers when it is their turn. The selected leader
might say “1, 2.” The next player can say 3 or 3, 4.
This process continues around the circle until it gets
to the 10 player. After a player says, “9,” everyone
says “Boom!” This let the next player know they where #
10. When a player is number 10, they need to share
something about themselves with the group. After
sharing, this player begins the count at 1 again.
Change the “go to” number from time to time. The leader
might say, “We are counting to 21 this time.” Another
way to do this activity is to have the 10 Boom player
pay a forfeit of some kind. They might have to sing a
song, or say a poem or a joke or maybe even have to do
10 jumping jacks. Let the group decide how they want to
play this easy game.
An Item I’m Like Posted
2-3-2010
Have the group scatter
around the area and ask them to find an item they are
like. After a moment or so, bring them back and ask
them to mingle around and tell others why they are like
the item they selected. Encourage the participants to
think positive during this disclosing activity. I might
look around and find a pencil. I pick it up and mingle
around telling others why I’m like this pencil. After
telling the other player about the item you have, listen
to them and let them explain why they are like the item
they found. After a few minutes of exchanging info, ask
the group to stop and replace the items where they found
them and return to the leader for more fun and games or
more instructions.
A to Z Intro /
Posted 5-2-10
This is a tremendous
mixer that is non-threatening and fun! The object of
this introductory game is to see how many letters of the
alphabet you can find using the letters of other
player’s names. Each player will start looking for an
“A.” Players mill around asking other players if they
have an “A” in their first, middle, or last names. If a
player says, “Yes I do – my name is Michael so you can
use the “A” in Michael.” The player is now looking for
a “B.” All participants mill around the room looking
for these letters by asking others if they have the
letter they are looking for. If they do have that
letter, then they move to a new person trying to find
the next letter in the alphabet. This continues until
someone reaches the letter “z,” or time is called.
Allow all the players to skip 2 letters of the alphabet
if needed. If a player gets stuck and can’t find a
certain letter, they can pass it up and move on to the
next letter. More letters can be found if you allow the
players to use their parent’s names, sibling’s names,
grandparent’s names or even pet names.
Chinese Alphabet / Group / Follow the Leader / Energizer
/
Spiller Original
When I was a young boy, my
best friend’s mother taught me this and told me it was
the Chinese alphabet. Of course, I believed her and for
years I thought I was so smart. As I grew older and had
the opportunity to study the Chinese language, I soon
realized that my early lesson in Chinese was just a
“just for fun” kind of thing. Anyway, I found a way to
use it during my many workshops around the world. I ask
the group to say it with me several times. I then ask
them to say it and do as I do. This is where the
facilitator can get very creative with his/her actions.
I usually use motions like bowing, playing ping pong,
taking tiny steps, Karate type movements, etc. This
will make the group laugh, giggle and using the actions
will help them retain this neat little activity.
“H - I, Chicker - I,
Chicker - Ricka - Roni, Ping - Pong - Pie - No, Ala -
Vala - Vaxy - Voo”
Celebration Circle / Ice Breaker / Introductory
Posted 3-2-2010
Equipment: None
Make a big circle and make sure all the players meet
their neighbors. The leader of the session will call
the months of the year either individually or in
groups. If your birth month is called, start walking,
skipping, jammin’ around the inside of the circle
showing and telling everyone how special your birth
month is. The leader could call, “July, April and
March, Go!” Everyone with birthdays in that month
should come into the circle and proclaim their special
month. Make sure all the months are called.

Do and Don’t Dots
/ Posted
5-2-10
Have your students
get in a small group of 5 to 8 and give each group 1
die. Each player will roll the die in turn. If a
player rolls an even number they will tell the group
about themselves starting each sentence with, “I do
____________.” If a 4 was rolled, they need to tell the
group 4 things. Example: I do like to travel, I do want
to go to the movies this week end, I do homework every
night, and I do have a dog named Jake. If a player
rolls an odd number they must start each statement with,
“I don’t ____________.” Let’s say they roll a 1. This
player might say, “I don’t like cold weather” and pass
the die to the next player. Play as long as there is
interest and then move on.
Goddag
(Good Day!) / Energizer / Ice Breaker / Sweden
I
was taught this unique game from Sweden way back in the
late 70s from a group of touring PE teachers. It
is an outstanding way for group members to introduce
themselves in a non-threatening and creative way. Begin
by having participants spread out in an open area.
Next, select a way to break this larger group into 2
smaller equal groups. Instruct one of these groups to
extend their right hand out in front of their bodies in
a normal handshake position and put their left hand
behind their backs. Ask the other group's members to do
the reverse: to extend their left hands extend their
left hands out in front of their bodies in a handshake
position and place their right hands behind their
backs. Explain to the two groups that on the signal
"Go," everyone is to mill around the room looking for
another person that has the correct hand extended to
complete a complimentary handshake (right hand to right
hand/left hand to left hand). Upon meeting, they shake
hands with the other person and say, "Goddag!" (Swedish
for "Good day") and give their names. After shaking
hands and exchanging their "Goddag" greetings, they
switch hands so that the hand that was extended now goes
behind their backs and the hand that was behind their
back is now extended out in a handshake position. Each
participant searches for another person who has the same
hand extended and repeats the greeting. This continues
for a short time or until everyone has had ample time to
greet all the others in the room.
Good
News Greeting / Energizer /
Posted
4-24-2010
Have
your group mingle with each other as they share some
good news. Have them shake hands and then each person
share a bit of good news with the other player. I’d
like to share that I am a Great Grandpa as of 12-19-08.
His name is Shaun Thomas. What’s your good news?
High
Roller - High Writer or "6" / Dice Game /
Spiller Original
This is an exciting little game that will turn a quite
classroom into a hall of noise and laughter. Divide
your group in smaller groups of 4 to 6 players each.
Give each group one die, one pencil, and an index card
for each player. Place the pencil in the center of the
group and give the die to a selected player to start the
game. Rolling of the die should be in order around the
circle. Nothing happens in this game until a six is
rolled. The player that rolls a six must yell "SIX,"
pick up the pencil and start to write numbers from 1 to
as high as he can get before another player rolls a six,
yells "SIX," and takes the pencil away from the player
writing and starts to write his own numbers. The first
player to write to 50 is the winner. All rolls should
be quick to stop the person from getting to 50. A
question asked frequently at workshops is: Do we have to
start over, from 0, the next time we roll a six? The
answer is NO. Continue to write your numbers from where
you were when the pencil was taken from you. This games
gets loud and the players get very excited, but remind
them that the pencil has a point and to be careful when
taking it from another player.
High-Shake-Down /
Posted 4-1-10
This is
an interesting low risk group-mingler that helps
participants connect with one another while having fun! Begin
by sharing that all participants will be welcoming each
other using a repeating series of three different
physical and verbal greetings. The
first physical greeting of the cycle used is the classic
“High 5,” the second, a regular handshake, and the third
a “Low 5” (hand below waist with palm forward). Explain
that all physical greeting will be accompanied by a
verbal greeting. When
“High 5-ing,” participants will greet the person with a
“Hi!” When
shaking hands, participants say: “What’s Shakin,” and
when “Low 5ing,” participants say: “wazzz goin’ dooooown!” Start
by having all participants in the “High 5” position and
then remind them that the greetings are done in a cycle
(High 5, hand shake, Low 5, High 5, Hand shake, Low 5,
etc.) and that the greeting position must be held until
finding another participant with the same physical
greeting before cycling to the next greeting. Look
for smiles and laughter to accompany this creative way
to have participants introduce themselves to others!
Initial Contact /
Spiller Original
Twenty years ago, I was tired of all the same old Ice
breakers so I came up with this one. It works well
and is an opens the door to quick conversations.
In this pair and share introductory activity,
participants will be disclosing 2 things about
themselves that they would be comfortable sharing with
others. The stipulation is that the
2 things they are going to share must start with the
first letter of both their first and last
name - example used in training: “Hi, I’m Mike Spiller
and I like Mountain Hiking and Swimming!"
After
explaining the above, pair up all participants (one
group of 3 is fine to start with if your
group has an odd number) and ask them to share their
information with each other. Upon
completion, instruct pairs to separate, raise their hand
in a high 5 position and find another
participant with their hand raised. Slap hands with the
new partner and say “Hi” and once
again share information with them. Participants will
continue this mingling and sharing for a
set amount of time or until all have had a chance to
pair and share.
Labado /
Spiller Original
About 20 years ago I discovered
this Action - Song and Movement activity and have used
it many times with great success.
This is a wonderful way to have your group come together
with a simple song and a variety
of tactile actions. Begin by selecting a leader that
will stand in the center of the circle and
give the group commands.
The remaining participants form a large circle by
standing hip to
hip with their arms around each others' shoulders. Once
this has been completed, teach
the group the "Labado Song." The tune is sung to "Mary
had a little lamb."
We can do the Labado, Labado, Labado,
We can do the Labado, Labado is Great,
HEY!!!
As the song is being sung, have all the participants
shuffle to either the right or left
(whichever way the leader in the center of the circle
directs). When they reach the part of
the song where they are to shout, have participants drop
their arms from the other
persons' shoulders, take a step forward with a raised
hand and shout out, "Hey, We Don't
Do Drugs!" This dance should be done again and again,
each time changing direction, singing
the song in a different cadence, and placing
participants' hands on different parts of their
neighbors' bodies (keep it "G" rated, please). For
example: sing in slow motion, moving to
the right, with the right hand on the neighbors foot and
left hand on the top of the other
neighbors' head. Have the group watch each other during
the dance for a good laugh!
Variation:
The three-syllable word "Labado" can be changed to any
word or phrase that fits or is
associated with your organization or activity.
My Biggest
Fan
Building a fan
base is easy in this high energy competitive game! This
game puts a creative twist on the
classic “rock, paper, scissors” game we all know and
love. To begin have all participants
partner up and explain the rules of “rock, paper, and
scissors.” To ensure
understanding,
have partners compete against each other a few times
prior to beginning the contest. Once
everyone demonstrates an understanding of the rules and
who wins, it’s now time to crown the
“rock, paper, scissor” champion. Explain that the winner
of each challenge moves on and
partners with another winner; however, (and now for the
twist . . .) instead of the loser sitting
down, s/he becomes the winners biggest fan and cheers
them on in their next “rock,
paper, scissor” challenge. This continues with the
winner of the challenge gaining all
people (including the loser) who now become the winner’s
biggest fans and cheer them on in the
next challenge. This culminates with 2 people
challenging each other for the crown and all
other participants cheering for their representative in
the final round. This is a quick, loud
energizer that is one of my favorites and is sure to
rock with all your participants!!!
Sponge Bob Square Pants / Large
Group Ice Breaker, Energizer /
Posted 5-13-2010
This is one of those games that
will test the self-control of individual campers or
students. Divide your group in half. One group will
scatter out around the gym and stand in place with a
straight face. His/her objective is to NOT laugh or
smile when being tested. The other half of the group
will scatter and select a standing player to challenge.
This player will ask the standing player a silly
question – trying to get that player to smile or laugh.
The standing player must answer with a straight face,
“Sponge Bob Square Pants” without the slightest curl of
the lip or laugh. This is a no-contact activity so
remind the players of this. If a player laughs or
smiles, he/she will now become one to question others as
well. Several players can and will be around one of the
standing players trying to make them laugh. Play until
you have just a few self-controlled people standing.
Ask them to share what their secret was during this
event. Switch rolls and let the other ½ stand in place
while being questioned.
Variation: Allow players to do
whatever they will to make a player laugh or smile.
They can make faces or do silly stuff, but remind them –
No Touching allowed.
The Tibetan Memory Trick /
Posted 1-21-2010
Your goal is to remember and repeat aloud as much of
the tricky sentence as possible. Keep a copy of this to
go by and for all to use. This activity usually last
about 5 minutes at most. How to play: One person is
chosen to be the reader and another player volunteers to
go first. The reader recites sentence one and the
player repeats it. Easy enough. Then the reader reads
sentence two, which adds something to sentence one.
Still easy. Most players, however, find that it gets
difficult by about sentence five or six. The slightest
slip-up or pause and the player is replaced by another,
who begins with sentence one. Play as many rounds as
you like, keeping track of how far each player gets each
time around the room. The player who gets the farthest
wins. It takes years of play before most people tire of
this game. Here are the sentences:
1
One hen.
2 One hen, two ducks.
3
One hen, two ducks, three squawking geese.
4
One hen, two ducks, three squawking geese, four
Limerick oysters.
5
… five corpulent porpoises
6
… six pairs of Revlon tweezers
7
… 7,000 Macedonians in full battle array.
8
… eight brass monkeys from the ancient sacred
crypts of Egypt.
9
… nine apathetic sympathetic diabetic old men on
roller skates with a marked propensity toward
procrastination and sloth.
10
…10 lyrical spherical diabolical denizens of the
deep who stalk about the corners of the cove all at the
same time.
When you master these
sentences, or tire of trying, make up your own.
We Want to Welcome You! / Large
Group Ice Breaker, Energizer /
Posted 5-13-2010
Have your group make a big circle
and have them introduce themselves to their neighbors.
The leader stands in the middle with a list to read
from. Each statement starts with an IF… For example –
if you are in the 5th grade, if you have a
brother, if you love baseball, if you have ever been off
the high board, if you have been to the top of the
Empire State building, etc. The players in the circle
listen and if the statement pertains to them, they take
a couple of steps into the circle, turn around and wave
to the others in the circle. The players in the circle
will applaud the ones in the circle. The leader will
continue the activity for about a minute and then asks
something that will bring them all into the circle.
He/she might ask, if you love being out of school! This
usually will bring all the campers into the middle of
the circle where they applaud each other while they
scream and shout!
What Time Is It? / Mental Magic
Posted 1-23-2010
Gather some friend
around for this great little mind trick. The Psychic /
Magician will have one of the players in the group as a
confederate (helper) and this player will direct the
magical moment for the group. Send the psychic from the
room while the rest of the group decides on an hour of
the day. When the psychic comes back into the room, he
listens to his partner / confederate’s remark and is
able to guess the correct hour that the group chose.
If four o’clock were the
chosen hour, the helper might say to his psychic
confederate, “Don’t worry, you’ll get it.” The
guesser would know from the first letter in the first
word that he should guess four o’clock, because this is
the 4th letter in the alphabet.
Cooperative Games
Ankle Passing Chair Game / Cooperative
Have 12 to 14 chairs back to back to start this unique game. Chairs should be side-by-side and back to back – 6 or 7 per team. Fill the chairs with players. One side is one team challenging the other side for points. No hands can be used in this game – only feet! The hands should be holding on to the sides of their chairs for support. A ball is placed to the side of the 1st player on each team. On the signal to begin, the 1st player turns in the chair and takes the ball between their ankles. The ball is then passed to the next players extended legs or ankles. The ball is passed until the last player receives the ball. The end player stands with the ball between their ankles and hops in front of the other team and back to the start of their team line. Each player will slide down a chair as the player is hopping around. Play continues until a team is back in their original positions. A Captain should be appointed for each team. This player moves with the ball and if the ball is dropped, he will put it back in play with the player that dropped it.
B
and B Challenge /
Posted 5-2-10
Give each group 3 to 5 inflated balloons. Groups should
be from 6 to 10 members each. This is a unique
challenge and has only been tried a few times. Each
group has an inflated beach ball as well. On the signal
to begin, the group starts bopping the balloons in the
air and starts to volley the beach ball. How long can
the group keep all the items in the air? If this is too
easy for a group, give each of the players a balloon and
play the same activity once again.
Beach Ball Team Travel /
Spiller Original
/ Posted 1-5-2010
Make a team of 6 to 8
players and have them stand in a circle facing in.
Place a regulation beach ball between each player and
have them press the ball onto their neighbor’s hand. No
one should be holding the ball. It should stay in place
with pressure only. Once this is done, there are many
ways to challenge the group. One simple challenge might
be to sit-down and then stand back up again without
losing any of the balls. Perhaps, the goal is to make a
complete circle for time without dropping a ball.
Maybe, the group would need to move through a given
course for time without losing a ball. You see what I
mean when I say there is no end to the challenges
available. Make-up a few and let me know what you did
and how it went. Variation: Use swim
noodles (cut in half) for this activity.
Birdie on the Perch /
Circle Game / Just For Fun / Cooperative
Have your start this
activity in a double circle with each player facing
another. This is their partner. During this game,
there is much action with people moving quickly and in
close quarters. Make sure all the players understand
that there is no running, but quick walking is okay.
Remind them to keep their hands raised in front of their
chest to avoid collision. The players on the inner
circle are the “Birds” and the players on the outside
are the “Perch.” Have the circles moving in opposite
directions and each couple should keep their eyes on
each other. On the sound of the whistle, all the birds
move quickly to their awaiting perch. On that same
whistle, the perch will stop and stay where he or she is
and kneel down to make a place for the bird to land
(sit). All birds are flyin’ and the skies are full of
flight. The object of this activity is to not be the
last couple to get together. If you are the last to sit
on the perch, you and your partner have to come to the
center, sing and act-out the Barney Song or do a 5 sec.
Chicken Dance or whatever the group has decided on.
Play additional rounds with the players shifting over 1
place and taking on a new partner.
Body Add-On Memory Game /
Posted 7-30-2010
One player makes a motion, e.g. stomp a foot, clap, jump
up, twirl around, snap fingers. The next player does
what the first did and adds another motion. The next
player does the first two and adds their own, etc. Play
until someone can’t remember all the movements; then
start over with the child who couldn’t remember.
Body Letters and Numbers / Cooperative
Make sure that
this activity is played on a carpeted or grassy area.
Divide your group in half and see which team can form a
number or letter first. Every team member needs to be
involved to form the number or letter. Kids can lie down
and connect hands and ankles – anything to form what’s
asked. Try a few letters and numbers. For example,
have the kids form A, O, and K. Then say to them, “You
kids are really aokay!” As a final formation, have the
whole group for a one (1). When they are finished
forming the one (1) they need to shout in unison, “We’re
number one!”
DUD / Cooperative Activity /
Posted 5-2-0 - Spiller Original
Equipment: one ball or Frisbee per team and one
stop-watch
This challenge came to me when I was driving from
Lincoln, Neb. to Peoria, IL. I had a lot of time on my
hands as I drove through Iowa. I wasn’t sure that it
would work so we tried it during the workshop with the
teachers of the Peoria area. It worked well and we came
up with several variations. They suggested the name,
”If It Works in Peoria?” By the way, DUD stands for
“down, up, down.” Give each player a poly spot. Have
the team spread out all over the play area. There
should be at least ten feet between each player. Give
one of the players a ball or Frisbee to toss. On the
signal to go, the first player will toss the item to one
of his teammates and then kneel down. The second player
will toss to the third and kneel as well. This
continues until the last player standing receives the
ball and then kneels. The last player to kneel will
throw the ball to any player and then stand up. This
continues with each kneeling player tossing to another
kneeling player and then standing up. When the last
player receives the ball and stands, the group will
repeat the first part of the game. This is a timed
event so when the last player receives the ball and
kneels, the time is stopped. Have other teams of equal
number challenge each other for the best time.
Variation: If you have a large open area, let several
teams compete at the same time. The first team to
finish the down, up, down series wins the challenge
Estes’ Swiss Challenge / Cooperative /
Spiller Original
This is a group
challenge that I learned in Zurich, Switzerland from a
friend of mine that teaches High School PE classes. Make
a
circle of
players with 5 to 10 in each circle. Give each player
the same type of throw able (safe) item (perhaps a
tennis ball)
and give one of
the players (the leader) a second item that is different
from the others (perhaps a small stuffed animal).
The object of this unique challenge is to get the
stuffed animal around the circle with no drops of the
tennis balls or stuffed animal. This is how it
works. Have the group number-off from 1 to 5 or 10. Each
number should be on the opposite side of the circle.
Number 1 should be able to toss straight across
to 2 and 2 then passes across to 3, etc. Player number 1
(the leader) has a tennis ball and the stuffed animal.
The leader will
toss his/her tennis ball high in the air, call “#2!”
toss the stuffed animal to #2 and then catch the tennis
ball. This is where it gets tough. Number 2 has to toss
his/her tennis ball in the air as the stuffed animal is
coming to them, catch the stuffed animal, Call “#3!”
toss the stuffed animal to #3, and then catch his/her
tennis ball before it bounces on the ground. This cycle
continues until the group has been able
to complete the circle and the stuffed animal is back to
the leader. This is a very difficult challenge so let
the groups have plenty of time to put together their
plan and perhaps set their own group goal.
Variation: As we sat at the dinner table in Zurich,
another friend named Jan (Yan) said that he worked with
younger students and this is how he did the activity.
Give each player a balloon to toss as opposed to the
tennis ball. This will allow them a little more time to
catch, call the next number, toss and then catch. You
might want to start in groups of three and then add
players as they become more efficient.
Find the Ball Team /
Posted 7-30-2010
Equipment: 1 blindfold per group, 1 ball per group
The group divides into teams of about ten each. The
teams stand in lines, at least 6 feet apart one behind
the other at one end of the playing space. The first
person in the team is blindfolded and given the ball.
He or she throws it forwards (mark a line over which it
must go). The team has to guide the blindfolded player
to the ball. He or she picks up the ball and, again
guided by the rest of the team, has to throw it back to
be caught by the second player who is unable to move his
or her feet. If the ball misses or is missed by the
second player, the blindfolded player is guided back to
it and tries again. This may require several attempts!
The blindfolded player is then guided back to the team,
gives the blindfold to the second team member (who
throws the ball away again) and then joins the back of
the line.
Note: This game may need to be walked through first.
The leader should keep an eye on the blindfolded players
so that they are not guided into any hazards. It may
take time for teams to work out the best way of guiding
their searchers.
Half Fast Track /
Tic-Tac-Toe / Circle Cooperative Game /
Spiller Original
About 20 years ago there was a simple game called "Fast
Track." Simply, how fast could you send a word or
action around a large circle of players. I took
this idea and added my variation to it and it has been
very popular with all the groups I have taught.
Make a circle of the players and split them in half.
Each group leader is given a ball. On the signal to
begin, the leader passes the ball to the next player and
so on down the line. When the last player gets the
ball, they spin around one time and send the ball back
down the line again to the leader. The first team to
get the ball back to the leader wins the round. Play
the best 3 out of 5.
Variations: Make a Tic-tac-toe poster or Connect Four
poster and put it in the center of the circle. When a
side wins a round, the captain, at that time, (change
captains and end players each round) comes to the center
of the group and makes a play on the poster. Make sure
you change the game a bit each 2 rounds. For example,
1st - regular pass with a spin by the end player, 2nd -
place ball on a cone, play as normal with the round
going to the captain that balances the ball on the cone
first, 3rd - each player must pass the ball around their
waist before passing to next player, etc... This keeps
the game fresh! If you don't have a poster and
marker handy, play the game with the less fortunate side
having to do 10 Jumping Jacks or run to a point and back
after each round. There are no limits to the
variations for this neat, high-energy game.
Heads and Hands /
Cooperative /
Spiller Original
This is a great activity that I saw while working in a
high school in France. The object of the game is to
get as many points as your team can get in a 1 to 2
minute time period. Points are only awarded for
“Headers” (balls hit with head). In this activity, one
of the players needs to be the “Counter.” On the signal
to begin, the beach ball is hit into the air by hand.
From that point on, the group tries to keep the ball in
the air by using hands or heads. A point is scored and
counted for each head-hit. If the ball hits the floor
A) pick it up and hit it with hand to start the action
again or B) take a point away for each floor hit. Have
each group announce their totals and ask them to try
again to better their previous score. Team Play -
Have several group start play at the same time. If
a group allows the ball to hit the floor, they are out
and will sit down. Play continues until there is
only one team left bopping the beach ball around.
Remind each group to count the "Headers." A team,
even though seated, could win the challenge with a
greater number of Headers. Give it a try - they
will love it!
High – Low Noodle
Passing Contest /
Posted 5-11-2010
Make a big circle of
players. For this contest the circle should have an
even number of players. Number the players off 1, 2, 1,
2, etc… You now have 2 teams. The number one team will
remain standing during the contest and the number two
team will squat, kneel or sit (their decision) during
the challenge. Each team will have a ½ swim noodle to
pass around the circle. All the players on team 1 will
pass the noodle clockwise and the number 2 team will
pass it counter-clockwise. Each team is trying to get
the noodle around the circle and back to the original
starting spot as quickly as possible. Play the next
round with the teams switching positions – team 1 squats
and team 2 stands for this round. I like to play best
out of 5 for this interesting challenge. The noodle
must go from person to person around the circle. Each
player needs to receive the noodle and then pass it on
to the player next to them.
Human Obstacle Course / Large Group Games and Activities
/
Posted 5-13-2010
Split your group in half and send each to their side of
the gym or playing area. The objective is for each
group to create several different fitness obstacles for
the other team to do. I usually have each team make
smaller groups of about 5 for this event. Each group of
5 will come-up with an idea that will challenge the
other players. In this event, the small groups will be
the obstacle and will be a part of the action as well.
For example, one group might sit face to face with legs
raised and touching the player across from them to make
a pyramid shape. Four players do this and the 5th
player stands at the end of the pyramid line in a
straddle position. When a player comes to them, they
give him instructions of what to do at their station.
One player would say, “Crawl on your tummy, Army-style,
through the pyramids and under “Straddle Man!” The
players would then go to another obstacle and continue
until they have been through all the groups on the
opposing side. After this, the sides reverse rolls and
the other team will go through the obstacles made by the
other team. You’d be surprised as to what the campers
will create. Note: always check each group to see it
their obstacle is safe for others to do
Kick-Zerk / Small Group /
Cooperative / Posted 5-4-10
Make a group of about 5
players and give each player a tennis ball, Whiffle
ball, football, or any item that rolls fairly well.
This is a timed group initiative so have your stop-watch
handy. The leader needs to have about 6 other
balls ready to roll in during the challenge. On
the signal to begin, all the players begin to kick their
ball around - keeping it moving at all times.
Every 10 seconds, the leader will roll another ball into
the group. Now the group must keep all the balls
rolling at one time. If a ball stop dead in it's
tracks, the challenge is over and the time documented.
Have other groups try to beat the new record set by the
first group. This is a good one for Campers VS.
Counselors at the end of the camp day.
Kubic Kids / Group Cooperative /
Posted 5-2-10
Divide into teams of equal size. Each team tries to see
how many kids they can get inside a hula hoop. If a
genuine hula hoop is not available, then any strong hoop
or a thick rope tied into a circle also will work. If
your kids enjoy this quickie mixer, try packing them
into other things like tractor tires or any other safe
object.
Poison Ball
/ Posted 3-25-10
I have been playing
this game for 20 plus years now and it is always a
wonderful and enjoyable activity. Divide your
group into four equal teams and have them form a giant
square. A
line should be drawn or a rope stretched out in front of
each team to establish a boundary line that can’t be
stepped over at any point during the game. Provide
about 10 soft throwable items to each team and place a
slightly deflated beach ball in the center of the
square. Explain
that on the signal to begin, each team will be trying to
knock the deflated beach ball across any one of the
other team’s lines. In
this game, you don’t want to accumulate points, and a
point is given to a team if: 1) the beach ball crosses
their team line, 2) a player steps over their boundary
line while throwing at the deflated beach ball, or 3) a
safety violation occurs. A
safety violation is anything that creates a safety issue
for participants (for example – throwing items at other
participants instead of the deflated beach ball, or
going inside the square to retrieve an item [remember a
player's feet cannot cross their team line] ). Play for
a predetermined length of time and the team with the
fewest number of points scored against them is that
games “Poison Ball” champion! This
is a game I guarantee your kids will eat up and never
get sick of!!!
Stack 5 or 10 Challenge
/
Posted 5-2-10
Groups of five or so
sit around a table or on the floor facing each other.
The leader will ask them a True / False Question. The
teams make a decision if they think the question is true
or it is false. If they think it is true, they will
make a “T” sigh with both hands exactly like a coach
would call time-out. If they think it is false, no sigh
is necessary. The teacher will give the correct answer
and if a team is correct, one player will place a closed
fist in the center of the table or floor. Play
continues and if the team answers correctly once again,
they put another fist on top of the first one. First
team to stack five fists wins. Regroup your teams and
play again. Remember the questions should be age group
appropriate.
Swap
Knots / Cooperative / England /
Spiller Original
Twenty or so years ago, while teaching in a British
school, I was shown this great activity. I have
used it for years with great success. In Great
Britain they have a game called Dr. Tangle that the kids
love to play on the playground. The game of Knots has
been around along time and is a favorite among ROPES
facilitators. This game is a combination of both of
these fun games and I think you will see the value to
it. Make groups of 8, 10, or 12 members each. Give a
bandana or three foot piece of rope to ½ the group. The
players with the rope put them on the floor so they
cross each other in an asterisk like shape. Once this
is done, invite the other players in the group to take
hold of the other ends of the ropes. This is where the
Dr. Tangle comes in. Allow each group two to three
minutes to tangle the ropes as much as possible without
letting go of the ends. At the end of the time, ask the
teams to carefully place the tangled ropes on the floor
so the ends of the ropes can be seen. Once this is
done, ask the groups to move to another team’s tangle.
Each player will grab the end of one of the ropes and
the group will try to untangle the ropes until they are
standing in pairs. The first group to untangle is
awarded 10 points, second will get 7 points and third
will get 4 points. After each group has become free,
ask them to repeat the process and play again. Play to
25 points or play for a set amount of time. You’ll like
this one.
Switch, Change, Rotate
I
have been playing this game / Initiative for over 20
years now and it never fails to entertain and educated
participants. This activity really makes a group
of three players think, communicate, and work together.
Have participants get into groups of 3’s and ask the
groups to space themselves out about the area. Once
spaced, instruct each team to stand in line (one person
behind the other) with all participants facing in the
same direction. Using a volunteer group, explain and
demonstrate the following three commands that will be
used in this activity:
Switch - means that the lead
player and the back player exchange places.
Change - means that the entire group simply turns and
faces the opposite direction.
Rotate - means the lead player goes to the back and the
center player becomes the
new leader. To begin the activity, have all groups
face you and explain that you will call out commands and
it is the job of the group to try to execute each of the
commands. Start calling out commands slowly, but pick up
the pace as you see groups being successful. To
challenge the groups further, have them walk (anywhere
in the area) while trying to complete your commands.
Next, try having groups power walk while following the
commands. Advanced groups might even be able to jog
while following your called out commands. This activity
is a favorite of ours and lends itself beautifully to
some wonderful processing.
Team Noodle Flipping
Initiative /
Posted 5-11-2010
This is a team
initiative that requires a lot of directional
communication. Several teams will compete at one time
or 1 team can race for its best time. Stand one player
on the start line with a blindfold and a bean bag in
his/her hand. This player is the Team Tosser. A long
swim noodle is placed on the floor about 10 feet away.
The noodle is in line with the Team Tosser and the end
of the gym. The Tosser can look at the noodle initially
and then put the blindfold on. At this point the Tosser
will attempt to toss the bean bag so that it lands
somewhere between the 2 ends of the noodle. If it is a
good toss, the noodle is flipped one time to advance it
and the bean bag is given (handed) back to the blind
Team Tosser. If the toss landed before or beyond the
noodle, the team would retrieve the bag, give it to the
Team Tosser and give instructions for the next toss
attempt. They might say, “It was short about a foot.”
This gives the Team Tosser an idea how to toss it the
next time. The object is to advance the noodle beyond a
point some 30 feet away. Fist team to flip the noodle
over the finish line wins the initiative. This is a
super communication game.
Two – Can Race / Relay /
Posted 5-11-2010
This is a Race or relay
for pairs or relay teams in pairs. Each pair will have
their inside ankle tided (loosely) together. Each team
is given a Gator ball or a Nerf ball to kick. A plastic
bowling pin or plastic 2-liter bottle is placed some 30
to 40 feet in front of each team. The objective is for
the pairs to work together and kick the ball until it
knocks the pin down. They can only kick with their
inside legs as they hobble along. Once a pin is knocked
down, they set it back up, pick up the ball and return
to their team as quickly as possible. The 2nd
pair places the ball on the ground and takes a turn.
Play continues for a period of time. When the leader
sees that all the pairs have had a chance to go, the
game is stopped. The leader can then ask, "How many
pairs went for your team?" This activity can be played
with 4 players tied together and kicking the ball with
tied legs only.
Wordle Reversal /
Posted 12-8-09
We all know what "Wordles" are. Sometimes the
activity is called "What's the Meaning." It's the
little box with a mixed up set of letters or words in it
and we try to figure out what it means - right?
For example, if the box had the word "Sand" in it - the
answer would be "Sandbox." If the box had the word
"America" written in the center of the box - it would be
"Central America. So, this is a new idea using
this activity. Give your groups a paper with empty
boxes and another with the word or statement you want
them to diagram in the empty boxes. For example,
each group might have 6 empty boxes in front of
them and are given six different terms or words to
create their own wordles with. Each group makes
their wordles and then the groups exchange the new
wordles and they try to see how many they can solve from
the other group/s. For example, my group received
the movie "Top Gun." My group might draw a pistol
in the top of the box and that would do it. If you
give the groups 4 X 4 cards to create the new "Wordles,"
you could laminate them and use them in a number of ways
later on. Here is an example of some "Wordles" I
have used for this Holiday Season.
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Cultural
Games
3 Down /
France /
Spiller Original
Back in the early
80s, I was in Paris and I saw this activity being played
in a park. Start by having all participants create
a large circle. Place in the center of the circle four
standing plastic bottles. Select two volunteers who will
be challenged and timed to see how long they can keep 3
of the 4 bottles standing as the circled participants
try to knock down the bottles as quickly as possible
with supplied nerf balls. Explain to the bottle
protectors that if a bottle is knocked down, they can
stand it back up anywhere in the circle; but, if at
any time 3
bottles are knocked down at the same time there turn is
over and the stopwatch stopped. Select two new
volunteers and play again with the new bottle protectors
trying to beat the best time that has been established.
Teamwork by both the 2 bottle protectors
and the large
circle occur making this the perfect high energy
cooperative game that your group will ask to play over
and over again!
10 Sticks / Native
American Indian /
Posted 12-1-09
This is what the Blackfoot people call a game of
intuition and I was taught this while taking a Native
Games class in Montana.. Each player has a bundle of 10
sticks. One of the sticks is marked near the bottom.
Mix-up the sticks and hold them in your hand so the mark
cannot be seen. The other player will draw one stick at
a time. A stick with no mark is considered a point.
Continue drawing until the stick with the mark has been
drawn or the player has successfully drawn 9 sticks.
Now it is the other players turn to draw sticks. Each
player will draw sticks 3 times. After both have drawn
3 times, add the points to see which player had the best
intuition. If you don’t have a resource for willow
sticks as seen below, use Popsicle sticks.
Achi /
Africa
This game is similar to “Tic-tac-toe.”
This great game is played by two players. One player
has three white stones or markers and the other has
three black ones. The game is played on a diagram
marked on the ground or on paper. Make a playing board
by making a 12 in. by 12 in. square and draw a big plus
(+) sign in the center of it so to give you 4 equal
squares. Next, draw an "X" in the box do it
dissects the 4 smaller squares. You now have the
game board for Achi. All plays are made on
the nine points of intersection (where the lines come
together) during this game. Players take turns in
placing their markers, one at a time, on any of the nine
points of the square. The purpose is to get three in a
row before your opponent can. After the six stones are
placed (and no one has won the game), players take turns
in moving their stones along a line to the next
available intersection. There is no jumping of an
opponent’s stone during this very old game. Play
continues until a player gets 3 of his/her pieces in a
row. A player can’t move his/her stone back and forth
to the same intersection more than 2 times. Variation:
Set up 9 chairs in the shape of the diagram and have two
teams of three challenge each other with a human game of
ACHI.
African Team Warm-up / Large Group Warm-up Activity /
Posted 8-12-2010
For this fun warm-up activity you will need to make
small teams of 3 to 5 players each and standing shoulder
to shoulder. The objective of this activity is to have
the players connected at all times. Each group will
create their own series of connections for this game. A
series is - five different ways they will connect to
each other. The teacher will blow his/her whistle and
the group will move to the next part of the series on
each whistle. To begin with, each group connects any
way they decide. Let’s say that my team wants to start
with all of our feet or ankles touching. On the
teacher’s next whistle, we would jump ½ turn to the left
and put hands on the shoulders of the player in front of
us. On the next whistle, we may jump ½ turn to the
right, stand on our tip-toes with palms of our hands
touching our neighbors. On the next whistle, we might
squat down into a push-up position with our legs
touching. On the next whistle, we might lower our
tummies to the floor, roll over to the left onto our
back and hold hands. This might be our 5-part action
series. On the next whistle the group would jump up and
start the series again. The action starts slow, but as
the groups become comfortable with the series the
whistle will be blown faster and faster. Can your group
continue to function as the action becomes quicker?
Antelope / Team
Challenge / Native American Indian /
Posted 8-12-2010
Divide the group in
half. Have one group go to the end of the playing area
and the other to the opposite end. The distance between
teams should be at least the length of a basketball
court and longer if possible. A football field is
perfect for this challenge. The object of this team
activity is to get your team over the opposite team’s
line before they can cross yours. On the signal to go,
the players run or power-walk to the opposite goal, but
they are also trying to slow-down and/or block their
opponents along the way. No physical contact is allowed
during this challenge.
Beans on Toast / Team
Game / UK /
Posted 8-12-2010
This is a game from
the UK. Split the group into two teams. Draw a central
line between the two teams. In the UK, they us a bench
to stand on, but in the US I use a tumbling mat. Place
a mat on both ends of the gym behind each team. One
player from each team goes to stand on the opposite
mat. The ball is thrown into the center and whoever
gets it then tries to throw it to their team member on
the mat. If they succeed, they join the person on the
mat. If they don’t, the ball automatically goes to the
other team. A team wins this game when the whole team
gets onto the mat. Maybe a good name for this activity
would be “Beans on Toast” a favorite meal in the UK.
First team to get all their beans on one mat (toast)
wins.
Card Toss / Navajo Indian Game /
Posted 12-2-09
I came across this Navajo card game while doing research
in the resource dept. of the Navajo Cultural Center in
Window Rock, Arizona a few years ago. It is a
simple game of elimination with the winner taking the
prize/ s put up by all that play. Seven players
take one card each from the deck and places them into a
basket - making sure they remember the card they
selected. The basket is shaken to mix-up the cards
well and then all cards are tossed into the air.
All the players look for their card. If their card
is face down - they are out of the game. If a
players card is face up, he/she is still in the
challenge. Place the winning cards in the basket
again and repeat the action. Play until there is a
single winner. If all cards are face down near the
end of the tossing - nobody wins and the game starts
from the beginning once more. This game was found
in the "Navajo Games & Cultural Activities Book" and was
reported by Stella Tsinajinnie.
Cherokee Flip Stick
/ Posted 12-1-09
This game was taught to me by a member of the Cherokee
nation and he said it was taught to him by his
grandfather. This is a great rainy day activity as
it combines making game pieces with the playing of a
unique Native American game. Begin by providing each
participant with a craft stick and instructing them that
by using either markers or paint (your choice) they are
to color or paint a
design(s) on one side of their craft stick. Upon
completion of this initial activity, have all
participants form small groups with group members
standing in a circle. Explain that on a set command all
participants toss their sticks up into the air and that
when the sticks land if the painted side is up
(visible), that individual is still in the game. Those
whose sticks are face down are unfortunately out of the
game. Play continues in this fashion until only one
player is left . . . the Cherokee Flip Stick champion!
Dara – A Game from Africa /
Posted 12-8-09
For this African game
you will need a smooth patch of earth, a sidewalk, or
large piece of paper; a stick, a piece of chalk, or a
pencil; 12 counters, such as beans or pebbles, for each
player. To make the game, construct a grid of
five by six circles as seen below. Scratch it on the
ground or in the sand, mark it in chalk on cement, or
draw it on paper.
To play this African
game, each player places his/her 12 pieces in the
circles on the playing grid. Initially, each player
cannot have more than two playing pieces in adjacent
circles. Players take turns moving their playing pieces
one space at a time. This can be done in any direction,
including diagonally. Unlike in checkers, jumping is
not allowed. The goal is to place three pieces in a
vertical or horizontal row, as shown. When this is
accomplished, a player may remove one of his/her
opponent’s pieces. The game is over when one player is
no longer able to line up three playing pieces, or when
all of a player’s game pieces have been removed.
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Dithwai /
Posted 3-29-10
Dithwai is an
outdoor game popular among the children in the African
country of Lesotho. It could easily be adapted to an
indoor game by making a kraal with Lego or similar.
Aim: To have
the most stones in your kraal at the end of the game.
1. To play Dithwai, each player builds a cattle kraal in
the dirt. It should be about 20cm (8 inches) square and
3cm (1 inch) high. Small sticks could be used or just
push the dirt up to form a fence. An African kraal is
the place where cattle are kept. It is a small area with
a fence around it.
2. Each player places ten stones in his kraal. These
represent his cattle. The first player studies his
stones carefully before saying to the others, "Let me
examine my cattle." The others then answer, "Have you
looked at them?"
3. The first player then covers his eyes while the other
players each take one of his stones and put it in their
kraals.
4. The first player then opens his eyes and tries to
recognize the stones which were taken from his kraal. If
he is correct he can take back his stones but if he is
wrong the other player gets to keep the stones.
5. The next player continues the game.
6. The winner is the player with the most stones at the
end of the game.
Face-to-Face Bean
Challenge /
Posted 5-11-2010
Have two teams face
each other. Each player should be directly across from
another player. The teacher will show the players that
he/she has 10 beans in his/her hand. The teacher will
turn around and place X number of beans in a single
hand. The teacher then turns around and asks if the 2
players are ready. Both players should be concentrating
on the teachers closed fist. When the fist is opened,
the players try to yell out the number of beans it will
take to make 10. If the hand had 6 beans in it, a
player tries to be the 1st to yell out 4! If
the hand had only 2 beans in it, a player would want to
yell out 8! The first to give the correct number gets
the point. The teacher then goes to the next two
players and repeats the process. A point is once again
awarded and the teams keep score. First team to 10 wins
the game.
Flying Cola Can /
Playground - Pick-up Game / Belize /
Posted 8-1-2-2010
This flying cola can
is a huge hit with most of the students and can be used
in many activities. I first saw this flying can in
Belize, Central America. I was amazed at the way this
simple toy attracted so many people. How to make: Using
a flat, metal file, file the top edges of the can until
the center can be lifted out. Using scissors cut the
can 1-inch up from the bottom. Put masking tape around
the bottom edge for safety. How to make it fly: Put the
can in your hand just like you would a football. Make
sure the filed end is forward. Toss the can with a
slight spiral action. It will take players several
tries to figure out how they need to throw it. For
example, when I throw it, it goes down and to the
right. If I want to throw to a target or person, I must
throw high and to the left in order to make a good
toss. This is a very durable toy and I have introduced
it to many other countries. Try catching it on a Lummi
Stick or play Cola Can Golf (scatter hula-hoops around
the playground to toss to).
Goat / Buck in the
Kraal / South Africa /
Posted 12-1-09
This game is played outdoors in an open, dirt field.
Take a stick and mark a large circle in the dirt.
The circle and be any size, but usually, it is about 30
feet in diameter. Select 2 players to be the
hunters for the 1st round of play. All the other
players are the goats / bucks and are inside the circle
/ kraal. The hunters take turns throwing a ball to
hit the players in the circle. In Africa the game
is usually played with a tennis ball or rag ball.
I play the game today using a beach ball. The
hunters can throw from anywhere outside the circle, but
can't hold the ball for more than 10 seconds. If a
hunter hits a goat / buck, this player will come stand
next to the hunter that hit him. Then it is the
other hunters turn. The bucks are hunted until the
last buck is shot. the hunter with the most goat /
bucks is the winner. The last 2 players that were
hit will become the new hunters for the next round.
Kap-Kap
(Chop Chop) / South Africa /
Posted 12-1-09
This is a game for 2 players. Each
player needs several coins to toss during this
challenge. Kap-Kap is played anywhere at anytime
and is always a great way to pass the time. A
straw or small stick is tossed out in front of the 2
players a short distance away. Each player stands
behind a line drawn in the dirt and tries to hit the
stick with a toss of their coin. The
coin nearest to the straw is not necessarily the winner
because the heads and tails of the coin also influence
the game. If both coins land on heads or tails,
the person whose coin was nearest to the stick takes
both coins. If one coin lands on heads and the
other on tails, they each keep their coin. The
game ends when one player has no money left.
Klip Speltjie
/ Posted 3-28-10
When the people of
South Africa say the word “Klip,” they mean a rock.
While I was in the village of Karkhams, the children
taught me this fun game. It is a game of hiding the
stone/rock under a can. I like to use the shells that I
found on the “Diamond Coast.” Make a grid for the race
track. This could be etched into the dirt like we did
in the village or it could be marked on a poster board.
If you have a long table, use chalk and draw lines
across it for the race. If you want, you can make it a
circular race from start to finish with about 12
sections marked-off in the circle (see below). Each
player will select an item to move around the race
track. It could be a larger stone, a coin or anything
you wish. All items begin at the “START LINE.” One
player will place the stone under one of the three
cans/shells without the other watching. When ready, the
player turns around and tries to guess which can/shell
the stone is under. He will place three fingers next to
the can he thinks has the stone. If he is correct, he
moves his item up three places on the grid. Now, it is
the other players turn to do the same thing. Play until
one of the player’s item crosses the “Finish Line.”
This can be played with several students as well.
Mbube, Mbube
/
Posted 3-28-10
Imbube is one of the Zulu words for "lion." "Mbube" is
addressing the lion, calling to him. Sort of pronounced
like: mboo'-bay. In this game the lion is stalking the
impala (a southern African buck).All players form a
circle. Two players start the game. One is the lion, one
is the impala. Blindfold them both and spin them around.
(Children used to just close their eyes, but the
temptation to peek is so great!)Players in the circle
start by calling the lion, "mbube, mbube!"The closer to
the impala the lion gets the faster the chanting
becomes. Likewise if the lion is far away the calling
decreases, in volume as well as repetition. If the lion
has not caught the impala within a minute a new lion is
chosen. If the lion catches the impala, a new impala is
chosen.
No’a / Traditional Hawaiian Game /
Posted 12-7-09
Hawaiians like to play a game called no’a. It was a
guessing game. There were two sides. Five people sat
across from another five. There were five (5) bundles
of different colored kappa between the sides. When I
play the game today I use place mats or table mats. The
no’a was a small round stone no bigger than a quarter.
One player hid the no’a under one of the kapa bundles.
The other side had to guess which bundle the no’a was
under. Every player had a wooden stick or wand. He
pointed to the bundle with the stick. If he guessed
right, he got a point. The team that got the most
points after a set number of tries was the winner.
Sometimes the Hawaiians played this game a bit
differently. They saw who could point to the most
bundles without finding the one with the no’a. Today, I
give each player a different color bean bag and this is
used instead of the sticks to make their guesses. This
is a great rainy day game and builds nice observation
skills.
Information about Kapa: http://en.wikipedia.org/wiki/Kapa
Pakistan Sticks /
Pakistan /
Posted12-1-09
Make
a circle about 2 feet across on the playing surface.
Place 6 round sticks randomly in the circle. Mark a
throwing line 10 to 15 feet from the circle. Each
player takes a turn tossing the 2 balls at the sticks in
the circle. Each player is trying to knock the sticks
out of the circle for points. Award 5 points for each
stick knocked completely out of the circle. After each
player’s turn, replace all the sticks for the next
player’s turn. Play to a pre-set number of points.
Today, I put ten 1/2 swim noodles in the jump circle on
the basketball court and use basketballs to throw.
The kids really like this simple game.
Peteca /
Brazil /
Spiller Original
I learned of this
sport back in the 80s and have enjoyed teaching it to
others around the world. In early 2003, I took a
trip to Rio where I knew that Peteca was much loved
activity. While there, I played the game on the
beaches and in the school yards with the natives. Peteca
is the South American version of Hacky Sac. The unique
twist to this activity is that instead of using feet,
participants use hands. Have participants form teams of
6-10 participants. The object of the game is to see how
many consecutive hits the group can amass before the
Peteca hits the ground. Begin by having one player
strike and put into the air the Peteca with an open
hand. Other players try to keep the Peteca up in the air
counting 1 point for each hit. Once the Peteca hits the
ground, the hit count stops and the
group starts the
activity over again. This product can be purchased
from Mike on this website / Native American Games.
Gymnastics Games
5
Stick Tricks Posted
2-18-2010
For this neat activity
you will need a marker pen and a couple of dozen tongue
depressors. Write gymnastics floor skills on both sides
of the stick. One stick might have “front roll” on one
side and cartwheel on the other. Each stick should have
2 different skills. Put all the sticks in a bag and let
each gymnast reach in the bag and take out 5 sticks.
They toss the sticks in the air and allow them to land
on the FX mat. The player will take the tricks that
landed up on the sticks and make a single pass routine.
This could be judged or it can just be for fun.
Remember to have a bag of sticks for each level of
students. Start with very simple skills for the
beginner and add difficulty as the student’s progress.
One thing I know about class students is that they love
to make up routines. This is a fun way to do just that.
An
Olympic Minute / Large Group / Cooperative /
Posted 8-28-2010
For
this great team challenge you will need a large group of
people. Have all the players get into groups of three
and ask them to number-off 1, 2, and 3. Each player now
has a number. Ask all the #1s to make a circle facing
out and finger-tip to finger-tip. All the 2’s and 3’s
will make a giant circle around the 1’s facing them.
Players do not have to be face to face with another
player at this point. You now have an inner ring and an
outer ring of players. Ask the group to extend their
arms out so they can touch fingers with players across
from them. This gives you the correct distance for this
giant beach ball challenge. Place the giant beach ball
between an inner and outer player. This pair will be
the “counter” pair. Each time the ball passes them they
will yell out the number of times it passes them. The
team has one minute to see how many times they can get
the ball around the circle using hands only to move the
ball. No kicking the ball is allowed. If the ball is
hit out of the circle, the group must start over again.
Record the number of times the ball made it around the
group (world) and allow other groups to challenge it at
another time. If your group is very large, have 2
groups going at the same time and see which team can
move the ball around the circle 10 times the quickest.
If you play this way, always play a two out of three
challenge. Winning group chant’s USA over and over
while the less fortunate team does 25 Jumping jacks in
unison.
Are
You Ready Coach? / Tag Game /
Posted 8-28-2010
Have
all the gymnasts’ line-up on one side of the gym floor.
Have one player on the opposite side of these players.
This single player represents the Coach. This is a tag
/ reaction game and it is very popular with all age
groups. All the players take a step forward and say in
unison, “Are you ready coach?” The coach will respond
with something like, “I’mmmmm sanding the bars!” The
coach acts like he/she is sanding the bars. The
approaching players take another step forward and say
the same thing as before, “Are you ready coach?” The
couch continues to say things like, “I’mmmmm moving the
spring board.” Again, the coach bends over to move the
board. The players are getting closer each time. When
the coach is ready, he/she may respond with a shout,
I’mmmmm READY!” At this time, all the players turn and
run past their safety line. If the coach can catch a
player, they come back with the coach and become
assistant coaches. The caught players will act out just
like the coach does. When the coach says, “I’mmmmm
READY” again, they all try to tag another player. Play
until there are only two or three players left and
declare them the winners. Choose another coach (one of
the winners) and play again. Note: the safety line
should be about 12 feet out from the starting point.
Beam Inversion Challenge
Posted 2-18-2010
Have 4 to 10 gymnasts
stand on a low beam facing the coach. The coach will
give them the first challenge. She might say, “Without
falling off the beam, line-up by your first initial. “A”
being on my left and “Z” being on my right – Go!” The
group on the low beam will then try to move themselves
into the right order without falling off the beam. This
not easy, but it will make the gymnast really think
about supporting and helping each other to accomplish
the goal. There are many ways to have the gymnasts
line-up. You might ask them to line-up tallest to
shortest or by their birthdays. The toughest one, most
of the time, is for the group to invert their order on
the low beam.
Block Up!
Posted 3-2-2010
This
is a group challenge for all ages. For this activity
you will be using the blocks of foam in the pit. The
objective is for your team to build a tower of blocks
higher than the opposing team without it falling over.
If your tower falls, the other team wins. Each team
starts with one block on the free-ex mat some distance
away from the other team. Flip a coin to see which team
will start first. If you win the flip of the coin, one
of your players will take the coin and hide it in one of
his/her hands. This player will hold his/her hands out
in front of them. The other team has to guess which
hand has the coin. If they guess correctly, they only
have to put one block on top of the starting block. If
the guess is incorrect, they have to put two blocks on
top of the starting block. The coin now goes to the
other team. Each time the coin is hidden, the other
team will put one or two blocks on top of the others.
If a team’s tower falls during the stacking, the other
team wins. Players may hold the stack anyway they wish,
but must let go for the tower to stand on its own.
During this game, no other equipment can be used to
stand on nor can players stack up on each other. Once
the blocks are out of reach, how can your team get
another one on top? It can be done!
Bull’s Eye All Around
Posted 3-2-2010
Draw
a target in the middle of the free-ex mat. The center
circle should be about 2 feet in diameter. The center
of the target is valued at 10 points or a “Perfect 10.”
The next circle out should be valued at 9, the next at 8
and the last one at 7. If a player’s ball rolls out of
the scoring rings, it will be scored as a 5. Give each
player a Bocce ball, tennis ball, basketball, or
anything that rolls for this game of accuracy. Each
player has a score card or their name is on a poster
with the coach documenting the scores of each player. I
usually give the gymnasts 5 rolls each. The total will
be their all around score. Each player will stand
behind the white line of the free-ex mat to roll their
ball. Variation 1: Have all the players roll at the
same time – 1, 2, 3, Go! Each player will record their
score on their card or tell the coach what they scored.
Variation 2: Let the players roll one at a time. In
this variation, a player can bump another player’s ball
to another score (might be higher or lower.) This is a
good math game for younger players and it is a great way
to creatively fill your day with novel fun.
Fitness Playing Card Tag / Large Group Tag Game /
Posted 8-28-2010
Designate an “it” and give that person a deck of playing
cards. When they tag someone they give the tagged
person a
card. The person tagged is to perform an
exercise designated by the card. If a RED card is
received, they need to do Jumping Jack. If they
received a RED 8 – they do 8 JJs. If they received a
RED Queen – they do 12 JJs. Ace = 1 and King = 13. If
they receive a BLACK card, they will need to do Chargers
the number designated on the card. If a player receives
the JOKER, he/she will do NO exercise, but is now the
new chaser.
Once a child finishes the
task, they may place their cards in a specific area and
enter the game again. Chasers can get the new stacks
when they run out of cards and continue to tag others.
Variation: Have the 4 suits represent different
exercises – Hearts = Ski Jumps, Clubs = Push-ups, etc.
French Circle Warm-up
Posted 2-9-2010
While working in France
many years ago, I was in Paris at a gym with Michael
Allinic and his wife and they showed me this neat idea
for a fun and beneficial warm-up. Have your group stand
in a circle and hold hands. The first thing the group
did was to snail in and out and back to a full circle.
This is achieved by the leader dropping his/her left
hand and leading the group in a giant spiral to his/her
left. All gymnasts will follow the leader until he/she
brings the gymnasts into a full circle again. Again,
all gymnasts will hold hands. You will need a leader
that will speak up and execute the drills well. The
idea is to help each other with balance and support.
While facing in, have all the gymnasts squat down and
back up again. Here is a list of skills that I saw
the circle do. After the snail and the squat they will
pike, squat – walk in and then out again, lunge kicks,
Indian sit, lean over crossed legs, tuck, pike, Circle
wave, V-sit, Crossed ankles V-sit, side-leans, candle
stands, roll up to feet, and jump high with a shout.
Next the group will release hands, turn left and face
the back of the next gymnasts. Execute a high kick
right, high kick left, squat down, jump up, walk in a
circle, move in closer to the center, lap sit game (sit
on each others knees without the group falling), turn
outward and roll forward to a finishing pose. There is
no end to the way the group can move while connected.
Let the gymnast suggest ways or let them create their
own circle warm-up to music.
Get
It If You Can! / Tag /
Posted 8-28-2010
Equipment: 1 bean bag per player and 2 stackable cans
Play this in a large open area. Select a player to be
"It." A throw line is drawn 15 to 20 feet from the IT
and the cans. Two cans are placed on top of the other.
The "It" stands by the cans. Each player has a bean bag
and is given a chance to topple the stacked cans. If
the bag misses, the player must leave his bag where it
stops. If the bag knocks the cans down, the player must
run, get his bag, and get back across the throwing line
before the "It" can stack the cans and touch the
player. When the cans are upset, all players that have
bean bags on the floor must get their bags and make it
back across the throw line. If a player is tagged, he
becomes the new "It."
Variation: A player may choose to stand on his bean bag
(safe) instead of trying to get back over the throwing
line. He can’t go back over the line until someone else
knocks the cans down. I have played this in a big
circle before and it works just as well.
Gym
Challenges / Large Group Warm-up Activity / Use for
Contest / Posted 8-28-2010
Gather your group together for some fun with these
challenges. It’s also a great way to warm-up a group in
a different way.
Challenges:
Can
you lie on your back, fold arms on chest, and then stand
with arms still folded?
Can
you jump up to the side and click your heels?
Can
you jump up in the air and see how many times you can
click your heels together?
Can
you stand on one foot and count to 20 with your eyes
closed.
Can
you stand on one tip-toe and count to 10 with your eyes
closed?
Can
you lace your fingers together and step through with
both feet? Brings your arms overhead and back to the
front of your body without unlacing your fingers.
Can
you put one or two ankles behind your head while
sitting?
Can
you do a butterfly roll to the right and to the left?
Can
you close your eyes and touch your fingers together
overhead?
Can
you kneel on both knees and return to a standing
position with arms folded behind your back? Try not to
move your feet or lose your balance.
Can
you perform a Coffee Grinder? One hand on the floor and
walk in a circle with the other hand raised up. Use
right and left hands.
Can
you do a Hawk Dive on one leg? How low can you dip your
head toward the floor?
Can
you hold one leg out in front of you and squat all the
way down then return to stand without use of hands?
Can
you do a Knee Dip? Hold one foot behind the body and
then touch knee to the floor and back to stand without
touching foot or hands to the floor.
Can
you spin 8 times and walk down a predetermined line on
the floor without stepping off the line?
Can
you make your tummy roll up and down?
Can
you lace your fingers and then dislocate your arms while
moving from front to back?
Can
you make your nose pop?
Did
you know I had 11 fingers?
Can
you squat jump your body length?
Can
you do a Handstand for 3 seconds?
Can
you touch your nose with your tongue?
Can
you touch your head with your feet while on your tummy?
Can
you do a push up and clap while in the air?
Can
you do a headstand and clap 1, 2, or 3 times and put
your hands back on the floor before you lose your
balance?
Can
you Flea Jump 3 times without stopping?
Can
you do 5 Russian Bear steps without falling?
Can
you and a partner sit back to back and do simultaneous
Butterfly Rolls at the same time? You should finish back
to back when finished.
Gym-Stone or Rock & Roll Game
Posted 2-9-2010
This is a very simple
game with great results. This is a game of chance with
a bit of basic tumbling involved. The coach stands on
one side of the free-ex mat with a coin in his/her
hand. The coach will put the coin behind his/her back
and places it in either the right or left hand. After
doing this, the coach will bring his/her hands/ fist to
the front and put them on top of each other. The
gymnasts on the other side of the mat try to guess if
the coin is in the top fist or bottom fist. If they
think the coin is in the top fist, they will stretch up
on their toes with hands held high. If they think it is
in the bottom fist they will get in a push-up position.
The coach will open his/her hands and say either top or
bottom. If the gymnast guessed correctly, he/she get to
take one long roll (or long cartwheel) towards the other
side of the free-ex mat. The object is to roll across
and back to the original starting point before anyone
else can. Only roll or cartwheel when you have guessed
correctly. The winner of the match will be the player /
leader to hide the coin for the next round.
Horse Around
Posted 2-9-2010
This is a very tough
conditioning game that I have seen at many Gym Camps.
This drill can be done with pommels on or off the
horse. It is a timed event or just a personal
challenge. Have a gymnast sit straddled the horse to
start the activity. On the signal to begin, the gymnast
tries to go under and back up to the top of the horse as
fast as possible. Once again, this could be used as a
challenge or as part of a conditioning program.
Strength Stretch
Posted 2-18-2010
This is an activity
that will challenge the individual do go the extra mile
for victory. Each player should find another player
their own height for this challenge. Have one player
stand behind the white line of the free-ex mat and give
him/her a piece of chalk or a penny. This player will
lean-over and put one hand on the floor over the white
line. He/she will then hop on that one arm as far out
as possible (feet still behind the line) and mark a line
or deposit the penny as far away from the line as
possible. The next player will try to better this mark
with his/her own chalk or penny. Allow the first player
to take another turn and try to better the first attempt
or pass the 2nd players mark. The second
player will take his/her final try to move the penny or
the mark further. The player that can make a mark the
furthest gets the point or the victory for their team.
Stuffed Mushroom
Posted 3-2-2010
For this group
challenge, you will need to use a small gym mushroom and
place it in the middle of the floor – away from any
other gym equipment. The objective of the activity is
to see how many gymnasts can stand on the mushroom at
the same time and not fall off. They will have to make
a plan and the try to execute it. Players are
encouraged to support each other and to always think
safety. The rule is that a team’s effort is a good one
if they can stay on the mushroom for 5 seconds without
falling off. This is a great challenge for all age
groups, but make sure you have several spotters around
the mushroom in case the group starts to lean and
perhaps fall. Currently, the record is 6 for ages 6 to
9 year olds. Set your own age group records and
remember, NO double-stacking or on shoulders. Think
Safety, but have fun!
USA – Attention Getter
Posted 3-2-2010
When you need the
group’s attention, you can call out, “Olympic Games” and
all the participants will run in place while holding the
torch high over head and chant, “USA, USA, USA!” USA
could stand for “Unusually Smart Athletes.”
Party Game
4 Jacks / Game of Chance
/ Posted 12-1-09
This card game is a huge success with all age groups.
Deal out the deck of cards to each of the players in
your group. Keep the cards face down. The players move
around the circle turning over one card at a time and
placing them in a pile in the center. The player
turning over the first Jack gives a number between 1 and
20. The second Jack will give a location in the area
(under the table, in the corner, in the shower, etc.)
The third Jack gives the direction of what is to be done
(jumping jacks, stand on a chair and cluck like a
chicken, shout-out “The British are coming, the British
are coming! The player turning over the forth Jack has
to go do all the above. It might be 10 push-ups while
singing the Barney song under the conference table.
This can be very silly, but so much fun.
10 Boom Elimination
Game / Posted
12-1-09
Make a group of player into a circle facing inward. In
this game a player can say 1 or 2 numbers when it is
their turn. If a player is number 10, they are out and
must sit down. This 1st player can say 1 or
1, 2. If he/she says 1, the next player can say 2 or 2,
3. This continues around the circle until a player is
deemed the 10 player. Play until there is only one
player standing.
!Bumtokneesia / Just for Fun Game /
Posted 7-30-2010
For this game you need a deck of cards. The larger the
cards the better. You might want to use 5 X 7 index
cards as well. One pair will challenge another for
points. This is a game where two people get very close
so make sure the pair is comfortable with this before
playing. One pair has the cards and will give the other
pair a connection of some kind. I might say to the
other pair, finger to shoulder. The other pair must
place the card between one of their fingers and the
other’s shoulder. If the card stays in place, the game
continues. Next, I might say, knee to knee and the
other pair has to place a card between their knees.
This continues until a card is dropped. At this time,
the pair counts how many cards they were able to hold in
place for their team score. The pairs reverse roles and
play continues. You might have each pair play 3 times
and then add up their score. How about, thumb to nose
or elbow to ear?
Buzz-Bomb Balloon / Balloon Game /
Posted 8-27-2010
All players inflate their
balloon. Some players may need help. When the adult
helper says "1,2,3,GO!" The players release their
balloons in the direction of the target. If you are
having a theme party, use a picture from the theme
as the target center. Score 5 points for the closest
balloon and 15 points for a direct hit. This game works
well with teams - each team gets their own colored
balloons; red, blue, green etc. Or, you do not need to
keep score at all and just have fun playing the game
several times
CAKE-WALK / Birthday Party Game /
Posed 8-26-2010
Set up a circle of numbers on the ground and have
everyone stand on a number. Begin playing festive music
and have everyone walk from number to number. Draw a
number from a hat and then stop the music. Whoever is
standing on that number when the music stops is the
winner! I have played this game at many school
carnivals where the prize is a cake. But, you can give
away something different.
DANCE CONTEST /
Posted
8-26-2010
Play some old Chubby Checker "Twist" music and see who
can twist the best! You will just have to pick out a
judge and let them pick the winner. Of course it
doesn’t have to be the twist. It could be the
Macarena.
HOT POTATO / Small Group Fun /
Posted
8-26-2010
Everyone sits in a circle and passes the potato from one
person to the next. Someone calls time or stops the
music and the person left holding the potato is out.
Continue until there is only one person left. Maybe this
could be changed slightly and called Hot Pikachu or the
Hot Banana or whatever?
Huntsman / Chair / Story Telling
Game / Spiller Original
Posted 1-23-2010
This game will use
the same chair formation as Ankle Passing. Give each
player in the chairs a card with a word on it. If
you’re going on a Hunting Trip, the word will reflect
this trip. You might have: boots, coffee, junk food,
bears, stream, Jeep, socks, fire wood, binoculars,
underwear, smoke, forest, etc. One player is selected
to walk around the chairs and the room and tell a story
about the Hunting Trip. He/she has to use the words
that the seated players are holing up while building a
story. If your word is called out, stand and follow the
storyteller. At anytime, the storyteller can
shout,”BANG!” On this signal, all the players
(including the storyteller) rush to get a chair. The
player not getting a chair is the next storyteller. How
about a trip to the zoo or maybe the moon! Remind the
players that there is no diving for chairs and no
stepping over chairs as well.
MUSICAL CHAIRS /
Posted 8-28-2010
Everyone hates to be the one left with "standing room
only". Just set up a line of chairs, one short from the
number of players and start the music. Everyone walks
around the chairs and sits down once the music stops.
Whoever is left standing has to drop out. Take away one
chair so you are short one and start the music again.
This continues until only one person has a chair. They
are the winner of this party game!
One Word Songs /
Posted 5-11-2010
Divide your group into
teams of about 8 to 10 players each. Have each group
make a circle facing in so they can hear each other
well. Give each team a different song to sing. There
is a catch to this activity as the players can only say
one word of the song at a time. If the song were
“Jingle Bells,” the 1st player says “Jingle”
and the 2nd says “Bells.” The 3rd
would say “Jingle” and the 4th would say
“Bells” again. The 5th would say “Jingle”
and the 6th would say “all,” etc. Can the
group make the song sound good and keep it in rhythm?
You might try “Home, Home on the Rang,” or the “Star
Spangled Banner.” It’s a nice challenge, easy to
initiate and a great filler activity.
Pig Dice Game /
Posted 7-30-2010
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PIN THE
TAIL ON THE DONKEY
/
Posted 8-28-2010
One of the oldest and most favorite party games. But,
it doesn’t have to be a donkey. Change the donkey and
the tail to match your theme!
Examples:
- Pin the butterfly on
the flower
- Pin the heart on the
tin man
- Pin the tail on the
T-Rex
- Pin the tail on
Pikachu
You get the idea. Then
each child is blindfolded and gets a try at placing the
tail as close as possible to where it supposed to go.
The closest is the winner.
Wiz-Kids / Great Party Game /
Posted 828-2010
The Discovery Toy of the year available here on Home page
If you haven't
played "Wiz-Kids" you haven't had fun yet. It's a blast.
WHO AM I? / Large Group Energizer
/ Ice Breaker / Posted
8-26-2010
Place a picture or a name of someone or something on the
back of everyone at the party. Then everyone takes turns
asking others questions about who they may be (what's on
their back). The only answer you can give is yes or no.
The first one to figure out who or what they are will be
the winner. I played this game one time at a company
function where everyone was a star from a movie. I was
Superman. Of course superman was the last to figure it
out!
Zombie / Party
Game
Pick one person to be the
Zombie, that player will not be given a balloon. All
other players will be given one balloon with a piece of
string to tie around their waste. Once the balloon is
tied on, players must position the balloon to be in the
middle of their back clearly exposed. Players are given
a 45 second head start to hide from the Zombie. The
Zombie is released to go and make other Zombies by
popping other student's balloons. Once a player's
balloon is popped (either by accidentally or by a
Zombie) they become a Zombie and begin to pop other
player's balloons as well. The game is timed and at the
end when the allotted time is complete, any non-Zombies
will be given a treat. You can play this great game at a
youth group lock-in, birthday parties or sleepover. An
option is to play this in the dark with minimal
lighting.
Early
Childhood Games
10,000 Men
/
Spiller Original
All sing this song and move as the teacher / leader
instructs them to do. . “There was a mighty king
(make a crown with your hands) –
who had 10,000 men (hold 10 fingers up) – he marched them to the top of the
hill (march and move the group in a chosen direction) & marched them down again
(reverse the marching direction) – and when they were up
they were up (everyone stretching up on tip-toes) – and when they were down they were down
(everyone on the floor) –
and when they were only ½ way up (everyone standing in a
crouched position with hands on knees) – only three were
found.” Call different #s at the end of the song to make
different size groups.
B-3 (Big Balloon Bag) /
Spiller Original
Stuff a plastic
garbage bag with balloons and tie it or tape it off.
Make sure the bag is tight by twisting the top of the
bag several times. This bag can be used for many
activities in your PE class: 1. Have all the students
sit in a close group on the floor. Ask the group say the
alphabet as they hit the bag in the air. First strike is
“A,” Second strike is “B,” etc. 2. Use as a giant Hacky
Sac. Have students keep it aloft using only feet. 3. Let
your little ones use it as a giant volleyball. 4. Use
the bag for every kind of relay possible. 5. Use clear
plastic bags and fill each with a different color
balloon. Give each team of 5 to 10 students one bag. On
the signal to begin, have each team move the bag through
an obstacle course or from point A to point B (timed
event) by bopping the bag in the air as they move along.
There is really
no end of ways to use the Big Balloon Bag. Let the kids
be creative!
Bango / Card Game /
Posted 12-1-09
This is a great way
to play Bingo without having to buy a Bingo Game and
have the kids lose all the little pieces. All you need
is two decks of cards and a few kids that like to play.
Get your group together in a circle and deal out one of
the decks completely. It will not matter if a player
gets one more card than the others or if it bothers the
students deal an equal amount of cards to each and set
the rest aside. Have the student’s place their cards in
front of them face up. If you like, you can have them
by number and suit for quicker identification of the
cards. When the player's cards are ready, shuffle the
other deck thoroughly. Flip the top card over and call
it out. The player with this card turns his like card
over. This continues until one of the players has
turned over all his cards and shout, "BANGO!"
Bean
Bag Hoop Relay /
UK /
Posted 12-1-09
Children are divided into about six teams and each team
has four hoops placed in position across the work area.
Children stand in a line, each with their own beanbag,
and take turns to throw their beanbag into each hoop.
They then jump inside that hoop, pick up the beanbag and
throw into the next hoop. If they miss they must pick up
the beanbag and throw again. When they reach the last
hoop they run back to their team, touch the person at
the front of the line and then run to the back of the
line and sit down. The winners are the first team to
have everyone sitting down.
Come Home All My
Children / Pre School - Acting Out Game /
Spiller Original
Have all the students’
line-up on one end of the gym or playing area. They
should be side by side facing the teacher. The teacher
will say, "Come home all my children!" and they will
respond, "How shall we come home teacher (or Mrs.
____). The teacher then will ask them to travel from
where they are to the other end of the area in a variety
of ways. "Come home like the wind is blowing very hard"
or "come home like you have stickers in your toes (walk
on heels)" or "As quickly as possible" or "As happy as
possible." Each child should act-out the best they can
as the come home. Remember to always point-out
exceptional efforts.
ConcenPLAYtion / Another way to
play the card game of Concentration. Spiller
Original -
Posted 12-8-09
This is a game that my
friend Flavio and I created while in Switzerland.
Flavio is the son of a gymnast that I coached long ago
in the Luzern area. You place all the cards face
down on the table or floor, of course. Play rock,
scissors, paper to see which player will go first.
As in the normal game of Concentration, players are
trying to match 2 cards. If they match, the player
takes the cards as points and plays again. In this
new game it is made even simpler to match cards.
Each time a player turns over 2 cards and they DON'T
match - the player turns one of the cards over and
leaves one face up for the next player to use.
It's that simple. I have played this with my Sr.
mother and she likes it so much.
Duck, Duck T-Shirt /
Posted 7-30-2010
Equipment: 2 large t-shirts
Have all the players sit in a circle. Select one player
to be "It." The player selected "It" is given 2 large
T-shirts to carry. "It" walks around the circle and
drops one T-shirt behind someone. Both players quickly
run opposite directions around the circle until they
meet again. When they meet, they shake hands, put on
the T-shirt, do three Jumping Jacks (or whatever) and
run for the opening in the circle. The player getting
back to the space last will be the new "It."
Variation: Have the "It" drop a string loop behind a
player. When they meet, they have to successfully do a
string figure (cup and saucer, Jacob's ladder, etc.) and
then go to the open space.
Even Dice
Posted 1-28-2010
For this game you will
need to provide the group with 10 dice. Each player
will roll the dice and then check to see if they have
rolled any even numbers. If so, they remove the even
number dice and continue to roll again. How many rolls
can they roll before they are out of dice? Your 1st
roll might be - 1, 4, 5, 2, 6, 5, 3, 1, 6 and a 4.
Remember, remove the even numbers and go for the 2nd
roll. Again, how many rolls can you make before you’re
out? Variation – have one team roll odds and one team
roll evens – play 3 rounds – total up the scores for
both teams!
Face-to-Face Bean Challenge /
Spiller Original /
Posted 1-5-2010
Have two teams face
each other. Each player should be directly across from
another player. The teacher will show the players that
he/she has 10 beans in his/her hand. The teacher will
turn around and place X number of beans in a single
hand. The teacher then turns around and asks if the 2
players are ready. Both players should be concentrating
on the teachers closed fist. When the fist is opened,
the players try to yell out the number of beans it will
take to make 10. If the hand had 6 beans in it, a
player tries to be the 1st to yell out 4! If
the hand had only 2 beans in it, a player would want to
yell out 8! The first to give the correct number gets
the point. The teacher then goes to the next two
players and repeats the process. A point is once again
awarded and the teams keep score. First team to 10 wins
the game.
Forgetful
Story Teller / Pre School Activity /
Spiller Original
As the story teller begins his/her story, they have a
hard time remembering the story. When the story teller
forgets something, the kids fill-in the gaps. The story
teller might say, “One day there was a _____.” When the
story teller can’t remember he/she will say, “That day
there was a what children?” The kids might say, “a
bird.” Then, the story teller starts again with this
information. “One day there was a bird and this bird
was _______.” “Help me kids!” “BLUE!” This continues
until the entire story is told. It becomes the kid’s
story. They love to help the “Forgetful Story Teller.
Guess Correctly /
Spiller Original
Begin by having 3 persons huddle and pass a coin/object
between themselves. While huddled, one person retains
the coin and then the 3 move to separate areas of the
room. On the leaders “Go” command all other players then
line up behind the person who they think has the
coin/object. Award points of those who guessed correctly
and play again using 3 new people.
Hula Hoop Tag /
Posted 4-1-10
You will need a Hula Hoop for every other player; Arm
Band for the tagger to wear. Have every other
person be it (tagger) or the "tag-ee." If there is, an
uneven number of children allow for two tag gees and one
tagger. Have the taggers chase the tag gees into the
hula-hoop. The tag gees can be in a free space by
putting their whole bodies in the hula-hoop. Taggers can
move the hula-hoops but Tag gees cannot take the
hula-hoop with them. Players change roles when one
is tagged. Make sure the tagger wears the armband to
show that he or she is the tagger. Taggers can change
whom they want to tag. The tagger becomes the tag gee
and so on. Make sure you have an open space and remind
students to watch out for each other so that they are
not hit. Persons in wheel chairs can use a piece
of carpet to go on instead of a hula-hoop. Other
adaptations. One person can be it and the other children
are tagged by the tagger. When the one person is tagged,
she/he becomes it or the tagger.
Kidz Rock /
Spiller Original
Put
the group in front of you. Take a small stone
and put it in your hand. Put your hands behind your back
and place the stone in either the right or left hand.
Bring the hands out front and the kids guess which hand
has the stone. The will move the side that they think
has the stone. Open your hands. If they were correct,
they stay in the game to guess again. If out, they sit
down. Play until one player wins. The player that
wins hides the stone the next round.
Make 11 /
Posted 4-1-10
I use this game when I need time filler.Make 11 - (3 to
50+ players in groups of three, low activity).
Groups form in a circle. Groups face each other and at
the count of three, put out one hand with a number of
fingers extended, trying to reach a total of 11. The
purpose of this game is to get students to work together
to figure out how to "make 11." The students work at
this until they understand the game, then they repeat
the game using both hands, trying to total 21 or any
other number determined by the teacher. This game
teaches coordination, verbal communication, visual
acuity, muscle reaction, and helps students develop
their fine motor skills. It also teaches the concepts of
trust, team building, problem solving, and self-control.
Oh, Deer /
Posted 4-1-10
Divide group in two, a group of resources, and a group
of deer. Both line up facing each other, and then turn
away from each other. Resources line chooses to be
either shelter (hands over head forming a roof,) water
(hands on mouth or do the sign for drink or water), food
(hands on stomach). Deer chooses what they need in the
same manner. At a given signal, both groups turn to face
each other, then deer run over to the resource that
matches the one they have chosen. If a deer does not
find what needs are, it becomes a resource. To add
excitement, add a third element, mountain lions, who try
to eat the deer on their way to get resources; lions
could face away from middle to begin also. Oh,
Deer develops physical agility as well as mental
alertness. It teaches about survival while also
developing such skills as tactile contact, adaptability,
self-control, pantomime, visual ability, reaction,
speed, and running.
Queen Bee / Pre School
Activity /
Spiller Original
Equipment Beanbags (or colored paper squares) for each
child
While I was in England many years ago, I saw a game
called the Kings Keys. This game was played just
like Queen Bee with one difference. The King would
carry a ring of keys with him as he gathered his
subjects behind he. When he dropped the keys, all
ran for the bean bags. This is how I altered the
original game. Choose three children to be "queen
bees." All other children place a beanbag (a flower") on
the floor and stand beside it. Have them scatter the
beanbags evenly throughout the playing area. On signal
from the teacher, the queen bees "fly" around the
"garden," tapping "bees" on the shoulder. The tapped
bees follow the queen bees. When the teacher says, "Fly
home," all the bees and the three "queen bees" run to
any available flower. The three remaining players become
the new queen bees.
Suggestions and Variations:
1. Change to a new loco-motor skill after each call "Fly
home, Skip home, Hop home, etc."
2. "Bee sting." Keep three queen bees and, when you call
Fly home, queen bees try to "sting" (touch) as many bees
before they reach a beanbag.
Rainbows / UK /
Posted 12-1-09
An
equal number of beanbags in four colors - enough for the
whole class are needed. The beanbags are scattered
around the room / gym. The children move around and
between them as instructed - e.g. tiptoe around the
beanbags, jog around, run around etc. When the teacher
shouts ‘Rain’ each child takes a beanbag.
They then have to get into a group of four where each
child has a different colored beanbag and put the
beanbags into an arc on the floor to represent a
rainbow.
Rain Game /
Posted 4-1-10
Start in a circle, passing sounds to
create a rainstorm. Each player keeps making the sound
until the next one comes around. Sounds include
finger-tapping, chest thumping, foot stamping, thigh
slapping, clapping, rump thumping, finger napping,
tongue clucking, and rubbing and shushing.Make a comment
to end the game, such as something about attracting sun
or rain, whichever is needed. The purpose of this
game is to calm children down, help them develop fine
motor skills, and teach them the ability to focus. The
rain game also emphasizes such elements as working in
groups, listening to directions, and depending on one
another for the game to be successful. It is good to do
when the children are restless and need to relax before
ending a game session or before moving on to a higher
level of activity.
Rattle Animals / Pre
School / Acting Out Game / Energizer /
Spiller Original
This is a cute little game I learned while working in a
school in Woking, England. The teacher has a noisemaker
in her hand and will give the students various
commands. Rattles work best, in my opinion. When the
teacher shakes the rattle all the students should go to
sleep on the floor. While they are at rest, the teacher
will tell the students what they will be when they
awake. For example, she might say, “Students, when you
wake-up you will be busy little bees buzzing all over
the room.” When the teacher is ready she will shake the
rattle and all will fall fast asleep on the floor. She
will give another example of what she wants them to be
and says, “Wake -up!” and off they go again. While I
was in a school in Eek, Alaska, the students became
herds of caribou, moose walking in deep snow, seals,
bears and hunters stalking polar bears. This is a great
way to get your kids to act-out a variety of actions.
Remember to shake the rattle when you want them to
sleep. It always helps to show the kids what kind of
action you’d like to see before they are asked to do
it. Another way to play is to let them act-out as they
will. This is fun
because you never know how they will interpret what you
say.
Stack 5 or 10 Challenge /
Posted 1-5-2010
Groups of 5 sit around
a table or on the floor facing each other. The leader
will ask them a True / False Question. The teams make a
decision if they think the question is true or it is
false. If they think it is true, they will make a “T”
sigh with both hands exactly like a coach would call
time-out. If they think it is false, no sigh is
necessary. The teacher will give the correct answer and
if a team is correct, they will place one fist in the
center of the table or floor. Play continues and if the
team answers correctly once again, they put another fist
on top of the other one. First team to Stack 5 fist
wins. Regroup your teams and play again. Remember the
questions should be age group appropriate.
I See /
Spiller Original
This is an interesting imitation activity for the entire
group. The game begins with the leader saying “I See!”
The entire group stops what they are doing and responds:
“What do you see (and then the leaders name).” The
leader tells the group what to do. The group then acts
out that command until the leader once again says: “I
See.” All participants stop and respond once again:
“What do you see (and then the leaders name).” The game
continues with the leader suggesting another idea.
Team High-Low Game / Team Guessing Game /
Posted 1-5-2010
Have your group sit in
a circle and number off 1, 2, 1, 2 etc. until all the
players are a 1 or a 2. The teacher will write a single
number on a card from 1 to 100 or 1 to 1000. The
players in the circle have no clue what the number is.
The 1st player (number 1) will guess what the
number is. The teacher will say either, “High” or
“Low.” If the teacher says “High,” it means the guess
was greater than the number on the card. If “Low,” it
means the guess was lower then the number on the card.
Play continues around the circle until a player makes a
correct guess. This player’s team will win a point.
First team to score 5 (or 10) points wins the game.
Fitness Game
African Team Warm-up /
Posted 5-2-10
For this fun warm-up activity you will need to make
small teams of 3 to 5 players each and standing shoulder
to shoulder. The objective of this activity is to have
the players connected at all times. Each group will
create their own series of connections for this game. A
series is - five different ways they will connect to
each other. The teacher will blow his/her whistle and
the group will move to the next part of the series on
each whistle. To begin with, each group connects any
way they decide. Let’s say that my team wants to start
with all of our feet or ankles touching. On the
teacher’s next whistle, we would jump ½ turn to the left
and put hands on the shoulders of the player in front of
us. On the next whistle, we may jump ½ turn to the
right, stand on our tip-toes with palms of our hands
touching our neighbors. On the next whistle, we might
squat down into a push-up position with our legs
touching. On the next whistle, we might lower our
tummies to the floor, roll over to the left onto our
back and hold hands. This might be our 5-part action
series. On the next whistle the group would jump up and
start the series again. The action starts slow, but as
the groups become comfortable with the series the
whistle will be blown faster and faster. Can your group
continue to function as the action becomes quicker?
Antelope / Team Challenge /
Posted 5-2-10
Divide the group in half. Have one group go to the end
of the playing area and the other to the opposite end.
The distance between teams should be at least the length
of a basketball court and longer if possible. A
football field is perfect for this challenge. The
object of this team activity is to get your team over
the opposite team’s line before they can cross yours.
On the signal to go, the players run or power-walk to
the opposite goal, but they are also trying to slow-down
and/or block their opponents along the way. No physical
contact is allowed during this challenge.
Bag
the Hoop / Fitness Game /
Spiller Original
You will need a stopwatch for this breath-taking game.
Give student 10 beanbags to hold and place 20 hula-hoops
around the area (scattered). On the signal to begin,
the player runs to drop a single bag in a hoop until all
his bags are dropped. How long did it take him to do
this? Remind the players that they can’t toss the bags
into the hoops.
Variation: Have 3 players per team and give each player
5 bags. Scatter 15 hoops around the area. On the
signal to go, how long will it take the three of them to
deposit their bags into the hoops and get back to their
original start point?
B.
J.’s Sweat - Frisbee / Physical Challenge
Posted 12-15-09
This game came to my attention while leading a games
workshop in New Mexico. B. J. was a very energetic PE
teacher in the Roswell Independent School District in
New Mexico. During my workshop we open the floor to any
teacher that might want to share a fun game or activity.
B.J. cam forth and taught us this beneficial Frisbee
game. Place two Frisbees about 20 feet apart and place
two tennis balls in each. Have a player stand by each
Frisbee ready to run. On the signal to begin, each
player runs to the other Frisbee and gets only one
ball. Each player returns to their Frisbee and deposits
the ball there. This process continues until one player
has three tennis balls in his/her Frisbee.
This can be an individual challenge or a teacher could
place any number of pairs on the gym floor to play this
fast and exhausting game. If you want to make this a
team effort, designate one side as Team “A” and the
other Team “B.” This first side to have a player with
three balls in their Frisbee wins a point. After each
point, have one line shift over one player to challenge
a new person. Play until each player has challenged
each player on the other team. Team with the most
points wins the game.
Blaster Tag
Posted 2-3-2010
The kids in my mother’s neighborhood have been a great
blessing to me in the past several years. I go to visit
my Mom when I need to try-out a new game. I drive up in
my old, white van (Vanna White) and they stream out of
their houses to see what the Game Guru has to offer.
One of their favorites is Blaster Tag. It does take
special equipment, but it is worth it. I buy my “Ram
Rockets” from the local Dollar Tree. They also carry
extra tips for the toy. I have found this toy to be
very durable and have used mine for almost two years at
camps and other game workshops. The “Ram Rocket” is a
hand-held Nerf blaster. When pumped one time, it can
send the Nerf tip flying some distance. We have even
played “Blaster Archery” with it. Select several
players to start the game. Each has a Blaster and no
foam tips. They scatter away from each other, but stay
in the boundaries marked. Several other Nerf tips are
placed in and around the central area. The object of
this activity is to be the last one in the game. On the
whistle to begin, all the players move about and find
one of the tips. They load the tip and try to tag the
other players with an “in-flight” Nerf tip tag. After
shooting the tip, they must try to get another tip and
avoid being hit at the same time. No player can have 2
Nerf tips in their possession at one time (you could
vary this rule). I usually play with each player having
3 lives. If a player is hit 3 times, they are out of
the game. Play until there is only one player left -
The Champ! If you have various ages playing, give only
one life to the older more aggressive players and 2 or 3
lives to lesser aggressive players. This really does
equal it out and gives every child a chance to win.
They do love this heart-pumping game.
British Warm-Up /
Posted 12-15-09
This activity was observed at Hall Grove School in Bagshot, England.
Hall Grove is an all boys’ school and I had a great week
observing and teaching a rather remarkable group of
boys. Divide your group into teams of 5 to 8 per
group. One group will be the “Ball Throwers” and the
opposing group will be the “Stay Alive” group. Mark off
the boundaries of play (usually 1/2 the basketball court
will do). The Ball Throwers start on one end and the
Stay Alive group on the other. The object of the game
for the Ball Throwers is to get the other group out as
quickly as possible. So, this is a timed event. One
ball (safe and soft) is given to the Ball Throwers
group. In this activity, no player can run with the
ball. On the signal to begin, everyone scatters and the
ball is tossed from one player of the Ball Throwers to
the other. If a Ball Thrower is close enough to
hit a Stay Alive player, they try to do so (All hits
must be below the belt). If a player is hit, that
player is out of action and goes to do 25 Jumping Jacks
and then sit by the teacher. This type of play
continues until the last Stay Alive player is hit. The
stopwatch is stopped and the time recorded by the
teacher, but not given out as yet. Now, the Stay Alive
group becomes the Ball Throwers and the Ball Throwers
become the Stay Alive group. Play as before and note
the time when the last hit is made. Have both of the
groups gather as you read off the final times for
each. This is a very active game with the student s
always asking to play it again.
Buffalo’s Tail / Team Tag Game /
Posted 5-2-10
A single player of one team will tuck a bandanna into
the rear waistband of his/her shorts and stand on
his/her side of the play area. The team on the other
side of the area will send 2 or 3 players into the game
first. This is a timed event. On “go,” how long can
the player with the Buffalo’s Tail keep away from the
other players. The time will stop when the tail is
pulled out/off. Record the time and let the other team
put the Tail on. Make sure to alternate players during
the game so each has a time to be the Buffalo.
Call Soccer / Sport Game / Line Challenge /
Posted 5-2-10
Divide the players into two teams and line them up
facing each other about 30 feet apart. Number the
players on each team from opposite ends of the line.
Place a soccer ball or volleyball mid-way between the
two lines. The leader calls a number and the two players
having that number run up to the ball, each trying to
kick it over the opposing team’s line. The ball must
not cross the line over the opponent’s heads. Each
round is only 15 seconds long. If no score is made by
either team award 1 point for good effort to each team.
The player who kicks it through the opposing line will
score two points for his team. Then the leader calls
another number and two more players begin. The first
team with 10 points wins. Try calling out 2 or 3
numbers at a time to make it more of a cooperative
effort.
Circle the Dribbler
Relay /
Posted 7-30-2010
Equipment: 1 basketball per group
Select teams of seven and have them make a circle
(holding hands) with one of the players in the center.
Have each of these groups line-up on one end of the gym,
relay fashion. Give the center player on each team a
basketball. On the signal to begin, each team, while
holding hands, must move to the far line as quickly as
possible. The player in the center must be dribbling
the ball at all times. If the
dribbler loses
control, the groups stops, he regains control, and they
continue. When a team gets to the line, a new dribbler
is put in the circle and they move back to the start
line. This process continues until each of the players
has had a chance to dribble.
Cloche Pied Collectif /
Small Team / Cooperative /
Posted 12-15-09
Here is an interesting activity from Belgium. Have your students
get into groups of three, four or five. Move the
players to a basketball sideline. The group members
will be standing one in front of the other facing the
opposite sideline. All players place their left hand on
the shoulder in front of them and raise/bend their right
leg behind them. The player behind them will hold their
ankle. Last player in line will raise their ankle as
well. Now that the teams are balanced and connected,
they try to hop in unison across the gym floor. This is
not a race! Try it with larger groups, too.
Four-Jump Rock, Scissors and Paper Game / Small Group
Fun / Large Group Game and Activities /
Posted 5-13-2010
Have the group stand around the playing about arms
length away from each other. The leader will give the
command, “Ready Jump!” The leader and the players jump
four times and finish by making one of these signs
quickly: Rock = hands on knees, Paper = hands extended
in front of the body and Scissors = arms crossed over
chest. If a player is beat by the leader, he/she does
10 Jumping Jacks or whatever exercise the leader has
given. If a player ties (makes the same sign as the
leader), he/she will do ½ the number of exercises and if
a player’s sign beats the leader, they move around and
High-5 other players with their hands up showing the
won! Play for a few minutes and change the exercise
from time to time.
Rowing Race / UK /
Posted
12-10-09

Assemble 10 to 30
players per team in a line, sitting on the floor with
their feet wide apart, their hands on the shoulders of
the person ahead. the front person turns about and
becomes the coxswain by joining hands with the first one
in the line. The team rows and the coxswain
counts. Rowers must lay back each stroke. A
team is disqualified if anyone lets loose of the
shoulder grasp Row for one minute. The team
with the most completed strokes wins the rowing race.
What is a "Coxswain?"
http://en.wikipedia.org/wiki/Coxswain
Ski Jump the Line / Summer Fitness Activity /
Posted 5-13-2010
I
find this activity a great challenge for campers and
students alike. Each player will stand at the end of a
line some 30 to 50 feet long. I use the lines on the
gym floor for this. The objective is to ski jump the
line in as few jumps as possible. This is an individual
challenge and it is amazing how they will challenge
themselves when given the chance. Each player will jump
from one side of the line to the other – all the way to
the finish of the line. Each player counts how many
jumps it took them to accomplish this. They go back and
do it again trying to do it in less jumps. Variation:
Have each player ski jump the line for time. How long
will it take to ski jump the long side-line of the gym
floor. You might want to have an age-group challenge
for this or maybe a counselor challenge to see which
counselor is the quickest.
Walk Tag
For this
activity, you need to have participants grouped in
pairs. Once in pairs, one person becomes the
"counter" and the other person the "walker." On the
leaders signal, the "counter" stays
in his/her place and counts to 10 while the "walker"
moves as far away from the "counter" as
possible. When the "counter" reaches 10, s/he chases the
"walker" trying to touch him/her.
Once the "walker" has been touched, the two people
switch roles; the "walker" becomes
the "counter" (who immediately starts counting to 10)
and the "counter" becomes the
"walker" (getting quickly as far away from the "counter"
as possible). The game continues
for about a minute with roles being reversed each time a
"walker" is touched. Let the
participants rest as the next section of the game is
explained. Have the
pair that has
been playing their own game of walk tag now form a team
and link arms. Have these linked
pairs find another linked pair and play another round of
walk tag with one of the pairs
starting the game as the "counters" and the other pair
being the "walkers." A third round of
the game can be played with these 2 pairs combining to
form a linked group of four chasing
another linked pair of four.
Holiday
Games
Posted 12-12-09
New Year's Eve Scramble:
Write a bunch of different words on a piece of paper
that have to do with New Year's Eve and scramble the
letters. The person who guesses the most words correctly
wins a prize. Predict the Future: Throughout the party,
present a magazine picture to each table of kids. These
pictures should show something from the past year, such
as a winning football game,
a new toy, a political event, etc. Each table of kids
must make a prediction for the next year, based on the
picture. For example: The Yankees will win the pennant,
Bill Clinton will become a rock star, the president will
be a woman, and so on. Keep providing pictures after
each course for the kids' predictions.
Time
Capsule
Some other fun ideas that will keep the kids busy for
hours until the clock strikes midnight are to have them
create their own time capsule, strike a piñata, make New
Year's resolutions (and guess whose resolutions they
are), decorate cookies, and have a huge indoor treasure
hunt with clues.
Naming
of Candy
For this you need: About 6 different candies that have
given names like M&M's, Crunch, Wrigley's , etc. 1 Die
(or 2 dice if the crowd is very large) Everyone is
seated on the floor in a circle. Packaged candy bars or
candy are placed in the middle of the circle. Everyone
starts by saying their own names. The leader then makes
sure that everyone knows what candy is in the middle.
someone begins by rolling the dice. If they roll a 6,
they can take one of the candies in the middle. The die
continues to go quickly around the circle while people
keep picking up candy. When all of the candies are
taken, people then can get other people's candy. In
order to get their candy, they must state the person's
first name and the name of the candy they hold. The
person who rolls a 6 and matches the name of the candy
and the person takes the other's candy. If they forget
either name, they miss their turn and the dice goes to
the next person and they continue to roll. (One person
can get more than one candy and people can hide the
candy behind their back). This is a great way of getting
to know people's name and how to get your favorite
candies!
Celebrity
Hunt
Everyone writes the name of a celebrity, famous person
or character on a piece of paper which they stick to the
forehead of the player on
their left (use tape or office Post-It notes). Make sure
they don't see the name. List down the activity(s) or
event(s) which has made them famous( but no names).
Paste the paper up on the wall so that every guest can
see it. This will act as cues and give the participants
a direction to make guessing. Now the game starts.
Everyone else can see your forehead. The objective is to
work out who you are. Going around the table, each payer
takes a turn to ask the party questions about who they
are - answers can be YES or NO only. If you get a YES
you may continue asking, if you get a NO play moves on
to the left. Last person to guess their name is the
loser. Simple, but very absorbing.
The
Grouping Game
This is a good game to
play as a mixer. It is a fun, fast moving game. It
starts out as everyone collects in one big group. The
leader initially calls out a number, usually a number
between two and fifteen. The number shouldn't be more
than half of the number of total participants. When the
number is called out everyone must try to collect in a
group that contains that number of people. The group
members should be latching arms or have their arms
wrapped around each other so that the leader can see who
is in the group. If someone cannot enter a group because
the number of required members has been reached, he is
out of the game. As different numbers are successively
called out the number of participants gets smaller and
smaller. Eventually, there are less than ten people. The
last group, or winning group, should have anywhere from
two to five people.
Musical
Chairs
The old favorite. With one fewer chairs than people, a
short snippet of music is played while the people move
around the room. All the chairs are placed in the middle
of the room or arranged in a corner, all facing back on
the wall. When the music stops everyone tries to sit on
a vacant chair. (Only one person per chair) The person
who doesn't find a chair is 'out'. One chair is taken
away and the game continues until only one person (The
Winner) is left.
Pass It On
Sit close together in two lines facing the same
direction. The person in the front of each line rolls a
die. When one of them gets a six, both of them pass a
small object (a jack, a ball, a bracelet) to the person
behind them who passes it on until it reaches the end.
When it gets to the last person, that person must get up
and race to the front of the line with the object and
sit down. The person who sits down first, gets to sit in
the front of the line. The person who was second to sit
down, goes back to his or her spot. Whichever line
rotates from back to front first, wins.
Winking Murder
All except the detective sit in a circle while the
detective waits outside. One person from the circle is
elected to be the murderer, and then the Detective is
called back to stand in the circle. When he is ready,
the Murderer winks at people in the circle. Anyone who
sees that they have been winked at lets out a
blood-curdling scream and dies. The Detective has three
attempts to guess the murderer.
Pass the Orange
Arrange for teams of about 8 to stand in a line, one
behind the other (arranged - boy, girl, boy,...). Give
each team an orange which the first person should tuck
under his chin. This should be passed to the person
behind. When the orange gets to the last person, they
come to the front of the line and start again. The
winning team is the first one which gets their starting
person to the front again.
Guessing
the resolutions
Make each of your guests write down 5 resolutions, each
on its own slip of paper. Pull one slip of paper out of
a basket at a time and read it out loud. Everyone has to
write down who they think made each resolution. At the
end of the readings, the person who guessed the most
correctly wins a prize. Read some of the wrong guesses
out loud for fun!
Word guessing
Write down 100 words on index cards such as stare, grin,
blink, giggle, laugh, plate, shoelace, thread or any
word you like. Stack the cards and put them in the
center of the room. Divide the players into 2 teams and
seat them opposite each other. Set the timer or
stopwatch for one minute. Have the first player from
Team One draw a card from the pile and give clues to the
word to his/her teammates before the timer ends the
play.
So, if the word is "laugh", the team member might say,
"What you do if someone tells you a joke?" Players from
Team One try to guess the word; if they are successful
before the time is up, they get a point. If the timer
runs out and the word is not guessed, the other team
gets a bonus point. Take turns until all the cards are
exhausted, and then add up points to see who wins.
Fun photos
Take the picture of each of your guests with the digital camera.
Have them make a funny face and be sure to tell them
there is a prize for the best face. After all the
pictures have been taken, download them to your computer
or laptop and ask everyone to gather around the monitor.
The winner will be judged on the greatest laughter.
Month guessing
Go through old magazines from the past year, or to your
local library to search through old news articles. Find
the events that took place in the past year. Make a list
of these events, and ask your guests to guess which
month the event took place in. Whoever guesses the most
right wins a prize.
Water
Fun
Eight / 8 Glasses a Day
Race /
Posted 12-1-09
Make relay teams. First pair on each team assumes the
wheelbarrow position. In the front of each team are
four paper cups of water with about 10 feet between each
one. On “Go!” each pair moves forward to a cup, drink
the water, and move to next cup. First wheel-barrow
team to drink all the water, lemonade, juice or whatever
and cross the finish line wins this easy relay.
My Cup Runneth Over /
Summer is here! Water Game
Every drop counts in this soaking-wet sprinkler
challenge. For this wet and wild activity you will
need several Plastic tumblers and a Sprinkler.
Two players or teams stand on opposite sides of an
oscillating sprinkler. When the sheet of water passes
into his or her side, each player tries to be the first
to completely fill a cup or yogurt container. Players
must keep both feet planted. Anyone who takes a step has
to dump the contents of their cup over their own head.
Variations: Players gather around the perimeter of an impact
sprinkler (the tick-tick-tick, fttttttttwp kind) and,
without moving their feet, try to fill a cup as the
stream of water passes by.
Crazy Hair-Dos /
Posted 12-1-09
There are a lot of ways to do this activity. One is to
use small rubber bands to create some crazy styles.
Another, have a group pile shaving cream onto a
volunteer’s head and they will be stylin’ soon. Have a
contest to see which group can be most creative with the
shaving cream. Usually a shaving cream fight breaks out
after the contest winners are announced so be ready for
a bit of a clean-up!.
Small Group Activities
ABC Descriptions / Small
Group Activity /
Posted 1-7-2010
You
will need a flip chart or poster board and a marker pen
for this powerful sit-down activity. Have your group
sit in a circle and have the kids think of adjectives
that positively describe your camp or classroom. The
first player will say an adjective that starts with an
“A” such as, “This camp is ACTIVE.” The next player in
the circle must an adjective that starts with a “B” such
as, “This is a beautiful gym.” List all the adjectives
on a flip chart and continue until you’ve used
adjectives from the whole alphabet. Title your list
“The ABC’s of Our Great Camp,” and publish it in your
next camp bulletin or newsletter.
Add an Action / Memory
Challenge
The players sit in a circle, and one begins by
performing some simple action (clapping hands, waving
arms, crossing arms, etc.). The next person must then
repeat this action and add a new one. Play continues
with each person repeating all of the previous actions
in the right order and adding one. Anyone who cannot
remember the previous actions or who is laughing too
hard to continue drops out of the game. The actions can
go around the circle several times until only one player
is left.
Face-to-Face Team -
Bean Challenge /
Spiller Original
Posted 1-23-2010
Have two teams face
each other. Each player should be directly across from
another player. The teacher will show the players that
he/she has 10 beans in his/her hand. The teacher will
turn around and place X number of beans in a single
hand. The teacher then turns around and asks if the 2
players are ready. Both players should be concentrating
on the teachers closed fist. When the fist is opened,
the players try to yell out the number of beans it will
take to make 10. If the hand had 6 beans in it, a
player tries to be the 1st to yell out 4! If
the hand had only 2 beans in it, a player would want to
yell out 8! The first to give the correct number gets
the point. The teacher then goes to the next two
players and repeats the process. A point is once again
awarded and the teams keep score. First team to 10 wins
the game.
Hand Baseball /
Just For Fun /
Spiller Original
Posted 1-23-2010
This is a game that
goes way back for me. I loved baseball and played it
whenever I could. This hand game of baseball came in
handy while on camp-outs or whenever I got bored. It is
best played in pairs. Draw a baseball diamond on a
sheet of paper or in the dirt. Get five items to use as
batter and runners. Decide which player will go first.
Each player will place one hand behind their back and
the two players verbally spell "F-U-N."
On the letter "N," both players bring their hand forward
with as many fingers up as they wish (from 0 to 10).
They total the number of both hands and the result will
be a hit or an out.
0 = single 1
= Out
2 = single 3
= Out
4 = Double 5 =
Out
6 = Triple 7
= Home run
8 = Out 9
= Single
10 = Double
Have the players move
their pebbles around the bases and make sure you keep
track of the outs and runs. I really love this game and
I’m sure you will too!
Look Up -
Look Down / Small Circle
Posted
3-2-2010
This is one of the Spiller Fillers that always works and
could be used when there is just a few minutes left in
the class or you’re outside waiting on a bus. Make a
circle of 6 to 12 players, all standing very close to
each other. Each circle will have a player that will
be the “caller.” This player will start the game by
saying, “Look Down!” Each of the players lowers their
heads and look down at the floor. When the “caller”
says, “Look Up!” all the players must raise their heads
and look directly at another of the players in their
circle. If any two players are looking at each other,
they are out of the game. These players back away from
the circle, the circle closes up and the commands are
given again. Players continue to dropout until there
are only one or two players left. It’s quick and easy.
This is the kind of game that the kids will take back to
their neighborhoods and play with family and friends.
Let’s continue to build their social skills with neat
games like “Look Up - Look Down.”
Thankerchief /
Posted 1-5-2010
Make a circle with your
group and give a bandanna / handkerchief to a player.
This activity is very much like the Native American
Indian activity called the “Talking Circle.” The player
with the item will tell the group something they are
thankful for and hand the item to the next player. This
continues around the circle until all players have had
an opportunity to speak. Remember a player can “pass”
as well. This is a great activity to do around
Thanksgiving.
Variations: 1 –
Something I like to do. 2 – Something that makes me
laugh. 3. Something about my pets. 4 – What I did
this summer, etc.
What's My Line ? / Guessing Game /
Posted 8-27-2010
The children sit in a
circle. One player leaves the room. While she is away
the others decide what she should be when she
returns. If they decide on a Rock star, for example,
they call her back and she has to ask each player in
turn what she has to buy for herself. One will say
guitar, another a fancy costume, another a microphone
and so on. If the "guesser" goes all the way around the
circle without guessing what she is, then she must
go out again. Then the players will choose something
else. This game is very easy to adapt for different age
groups ,
interests, and party
themes.
Z-Words / Spiller Original /
4-24-2010
Have your group make a circle for this quick thinking /
funny word game. Tell the players that they will have
to say existing words that start with a “Z” or a word
that they make-up with a “Z.” The game starts with most
of the known “Z” word such as zip, zero, zoo, zap,
zombie, etc. If a player can’t get a word found in day
to day use, they make-up one and state it proudly to the
group just as if it were a real word. The “Z” words
should be stated quickly around the circle. If a player
hesitates or can’t find a word within 3 seconds, they
are eliminated and the next player will start the new
game. Play until 2 players are facing each other just
tossing out made-up “Z” words. The next time you play
this game, change the letter. You might tell the
players that they are now going to play C-Words. Select
a new leader and start this crazy word game again.
Large
Group Circle Game
Three Down / Just for
Fun Game / France /
Spiller Original
Back in the 8os, I was in Paris and saw this game being
played in a park by school age children. I brought
it back to the states and it has been a favorite with
schools, camps and youth groups for some time now.
Four clubs are placed in the center of a 30 to 40 foot
circle. They are arranged in a square about three
feet apart in the middle of the circle. Two players are
selected as the pinsetters. Players in the outer circle
roll or throw the two soft / safe balls at the clubs,
attempting to knock them down, while the pinsetters keep
setting the clubs back up. When three clubs are down,
the circle players call, three down". The pinsetters
then choose two new pinsetters and the game continues.
This can be a timed event to see which pair can keep the
pins up the longest.
Variation 1: If pinsetters are too good, reduce to only
one pinsetter.
Variation 2: Use beanbags and allow five to be in
action at one time. Circle players must slide the
bags at all times.
Pip, Squeak and
Wilbur / Just For Fun / Large Circle Game
Posted 3-2-2010
Equipment: Beanbags
Arrange the children in groups of three. One person in
each group is Pip, one Wilbur, and one Squeak. These
groups are arranged in one big circle. The leader calls
out one of the three names; this person runs around the
outside of this big circle until he gets back to his
group. Then he runs under the arch that the other two
have made and into the center of the circle and tries to
grab one of the beanbags in the middle and return to his
group. There should be two less beanbags than there are
groups. If the runner gets a beanbag, his group scores
a point. The group with the most points at the end of
the game wins.
Note: I found that students would dive, slide, and smash
into each other during this game, so I changed it some.
Each team has a beanbag. Have one player per team step
into the large circle and place the beanbag on the floor
about three steps toward the center. When the bags are
on the floor, they should make a nice circle with about
5 to 10 feet apart. The game is played the same except
the called player returns through the archway and grabs
his/her bag only and returns to the other two players,
steps into the center as they drop their arms around the
player with the bag. Last team to get back to their
group has to jog around the circle as all the other
players sing, “Round the circle you must go, you must
go, you must go - Round the circle you must go - Better
luck next time!” The song continues until they are back
to their original position.
Rattlesnake -
Posted 11-21-09
Goal: To find and bite the other rattlesnake -
Number of players: 2 at a time in the center of a people
circle
Equipment: 2 coffee cans and a handful of coins or
pebbles -
Playtime: About 10 minutes per round -
Play Space: Any large open area
Rules of Play: This game is best played with a large
group of people outdoors. Choose two players to be the
rattlesnakes and have the rest of the group form a
circle around them about 15 feet in diameter. Blindfold
each snake and give each snake a coffee can with a few
pebbles in the bottom to hold in one hand. Then, spin
each snake around to get them disoriented as to where
the other snake is. On the signal “Go,” the rattlesnakes
begin to wander around the circle (being kept in bounds
by the other players), trying to find and bite (tag) the
other one. To get a fix on his opponent, a snake can
shake his rattle (can). The other snake must respond
immediately by shaking his. You may play that one bite
kills a snake, or, to make the game last longer, each
snake can withstand three bites before he is eliminated
from play.
Variation: Allow the snakes to tag with a 1/2 swim
noodle. They cannot swing the noodle. They
can only poke with it. For this variation, make
your circle of players larger.
Large
Group Play
Abandon Ship! Team Challenge
Posted 1-29-2010
This is a great large group game and it is to be played
on a gym floor. Place several tumbling mats on the
floor in a circle. The mats should be at least 20 feet
apart. Place four 2-liter plastic bottles in front of
each mat. Divide your group and put equal numbers on
each mat. The objective is to end up on the winning
ship / mat. Each team is given 3 to 6 bean bags as
torpedoes. These projectiles must be slide across the
floor to knock down the opposing ships bottles. If a
ship has all its bottles knocked down they all yell,
“Abandon ship!” the players on that ship must now go to
another ship of their choice and the game continues.
Anytime a ship looses their bottles, all must abandon
ship. Play continues until there are 2 ships left in
the battle. You want to be on the winning ship at the
end of the battle. Make sure the items you use as
torpedoes are soft and safe and cannot injure players if
hit by them. I have used soft Frisbees, fleece balls,
bean bags, paper wads, beach balls and all of these
items make for a great game. Another way to accommodate
the new shipmates is to stop the war and slide mats
together to make a larger ship. Have fun with this
great game!
Activity Ball / Team Ball Game
Posted
1-29-2010
This game is played on a regulation baseball field. Each
batter must kick the ball, run to each base, perform a
skill and get back to home base before the fielding team
can do the same skills. For example; The ball is
kicked to the outfield. The outfielder must throw the
ball to first. The runner and the first baseman must do
the same skill and run or toss the ball to second. At
each base there will be a different thing to do for each
the runner and baseman. The object is for the runner to
do all the skills and get home before the fielders do
the skill, toss the ball to the next base, do the skill,
etc.. and get the ball to the catcher before the runner
arrives.
Skill at first: Run and touch the rock by the tree
Skill at second: Spin around three times
Skill at third: Kick down a plastic cola bottle and set
it back up using only your feet
Each player bats per inning, count your score and the
next team comes to bat.
Aggie Volleyball
Posted
3-2-2010
Divide the group into
two equal teams. Have group members scatter in their
1/2 of the playing area or court. Decide which team
will serve the giant beach ball first. The object of
the game is not to let the ball(s) touch the floor on
your side. Any number of hits are allowed on a side
before the ball is returned to the opposing team. All
hits are to be made in an underhand motion (no spiking
is allowed). A point is scored when the ball touches
your opponents floor. I suggest not letting the
players kick the ball during the play. Play to a
predetermined number.
Advancing Suits / Lucky Guess Race /
Posted 1-7-2010
Each player is given a
playing card (use a different card for each race). The
teacher will shuffle the deck. Set-up a race track
using cones about every 10 feet. Ten cones is usually a
long enough track. Make 3 index cards (#1, #2, and
#3). When ready to play, turn-over a playing card and
if the player has that suit or card they advance 2
spaces on the track. After all the players have
advanced, have each player guess 1, 2, or 3 by showing
fingers. The leader will shuffle the index cards and
take the top card. If a 1 is shown, all the players
with 1 finger up will advance 1 space. Play until you
have a win, place and show.
All vs. All / Large Group / Ball Handling
Posted 11- 25 - 09
This is an all vs. all game. Give each player a ball
and have him or her scatter throughout the marked
playing area. On the signal "Go," each player must try
to kick the other players balls out of the playing area
without having his kicked out. All players must dribble
their balls and keep the play moving. Non-aggressive
players will be asked to move out of the circle. The
reason for this is that the game can go on and on if you
have a few players that will not engage each other. The
last player in the circle with his ball in control is
the winner. As the players leave the contest area, have
them continue to dribble around the outside boundaries
until the next game. This game moves rather quickly and
there won't be much waiting between games.
Backhand Tag / Tag Game
Posted 3-2-2010
This is a simple non-elimination tag game. Each player
will place one hand on their own back with fingers
extended. The other hand is the hand that they will use
to tag with. The object of this unique tag game is to
tag as many hands as possible in a matter of 30
seconds. Each time a player makes a good tag, they will
count that tag. At the end of 30 seconds, the leader
will stop the group, gather them together, and ask the
group to get into a line (or circle) according to the
number of tags they made. After the group has made
their circle or line and everyone sees where they
placed, the leader will shout out, “Start again!”
I suggest that players shout=out the numbers as they
make tags.
Bowling Pin Basketball / Large Group Basketball Game
Posted 11- 25 - 09
For this game you will need 4 basketballs and 1 bowling
pin. Each team has one corner of the BB court to roll
the BB from (to knock down the pin). Each team has one
basket for shooting baskets (either free throws or shots
from anywhere around the basket) depending on who knocks
the pin down first. Team #1 shoots at basket #1, Team
#2 shoots at basket #2, etc. The game starts with a
whistle. Each team rolls their BB from their own corner
and tries to knock down the pin that is set up in the
middle of the BB court. The team that first knocks the
pin down retrieves the nearest ball and goes to their
respective basket to shoot as many baskets as possible
from anywhere they want until the 'time stops'. If team
#4 knocks the pin down, they go to basket #4 with the
advantage to shoot from anywhere while teams #1, #2 and
#3 shoot free throws only at their respective baskets.
The time for each round is stopped by one of the three
other teams making two free throws (or I free throw, 3
free throws--whatever is appropriate for the age group/
skill level). A modified free throw line closer to the
basket can also be used. As soon as a team makes their
free throws, they yell at the referee to stop the
shooting time. The bowling pin is set up each time a new
round is started and the four teams return to their
comers to get ready to bowl again.
British Warm-Up /
Cooperative – Tag / England /
Posted 8-12-2010
To begin, divide your
group into teams of 5 to 8 per group. One group will be
the “Ball Throwers” and the opposing group will be the
“Stay Alive” groups. Mark off the boundaries of play
(usually 1/2 the basketball court will do). The “Ball
Throwers” start on one end and the “Stay Alive” group on
the other. The object of the game is for the “Ball
Throwers” to get the other group out as quickly as
possible as this is a timed event. One ball (safe and
soft) is given to the “Ball Throwers” group. Throughout
this game, no player can run with the ball. On the
signal to begin, everyone scatters and the ball is
tossed from one player of the “Ball Throwers” to
another. If a “Ball Thrower” is close enough to hit a
“Stay Alive” player, they try to do so (all hits must be
below the belt). If a player is hit, that player is out
of action and goes and sits near the timer. This type
of play continues until the last “Stay Alive” player is
hit. The stopwatch is stopped and the time recorded by
the timer, but not given out as yet. Now, the “Stay
Alive” group becomes the “Ball Throwers” and the “Ball
Throwers” become the “Stay Alive” group. Play as before
and note the time when the last hit is made.
Clipper Ships / Tag
Game / England /
Posted 8-12-2010
Divide your group in
2, 3, or 4 equal groups. Give each group enough
clothespins for each player to have three. Each player
will place the pins on the back / bottom of their
T-shirts. Each team should have a different color pin
(spray paint them). Separate the teams and on the
signal to begin, the teacher can call any number they
like. For example: the teacher calls 3! Three players
per team enter the contest area and try to collect as
many pins as they can from opposing team players. Allow
each round to proceed for 30 to 45 seconds. Players
take the pins back to their team area. If the teacher
calls, "All ships!" Every one will be in the area
collecting pins. A player may not use his/her arms to
block another player. A player is not out if he/she
looses all their pins. Play for a designated time and
then have the teams count their loot (pins). Team with
the most is awarded the title "Ruler of the Sea!"
Counselor Find / Large Group /
Wide Game Posted 2-3-2010
The kids at camp always look forward to this exciting
event. Divide your camp into as many equal teams as
possible. We usually have about 5 to 10 campers per
team. This is a simple game to explain and it leads to
big fun. To be most effective, you will need a large
area to play in. Gather all the campers and counselors
in one area. Shuffle a deck of playing cards and have
each of the counselors that are going to hide, select a
card and keep the value of the card a secret from all
others. Have all the campers gather in their groups and
send the counselors out to hide. If this event is
announced a few days ahead, the counselors will be
looking for just that perfect hiding place. Boundaries
need to be given, of course. Give the counselors 5
minutes to hide. Counselors cannot change hiding places
or run from a group when found. Make sure you have a
filler activity for the campers to do that will help
pass the time. When it is time for the hunt to begin,
there are two ways to play.
Have all of the campers in each group hold a long rope.
This will keep them all together during the hunt. Allow
the groups to scatter (in pairs) or set-up their own
team plan.
When a counselor is found, he/she will have to stay with
the camper/s that found them. Allow 15 to 30 minutes
for this game to continue. At the end of the selected
time, blast the horn, ring the bell or whistle all the
players back to the starting location. At this time,
each captured counselor will show his/her card. Each
group will get points per counselor found. If a card of
2-10 is shown, that’s how many points that team gets. A
Jack is 11, a Queen is 12, a King is 13 and an Ace is 20
points. Play once a day for 3 to 5 days. Post the
points per day on the chow-hall wall. Team with the
most points at the end of the week gets to have an Ice
Cream Party or something else special.
GaGa Ball / Large
Group / Beach Ball - Dodge Ball /
Spiller Original
Many years ago I found this great game and was told
it was created by a USA/Israel Youth Movement. I
took the game idea and made it into a n activity for a
large numbers of players. I was at a conference at
the Green Family Camp in central Texas and the program
directors told me this game keeps his campers /
students busy for hours. For rules of the original
game, Google "GaGa Game." At this camp, the game
is played in a Gaga Dome. My version can be played
in a regular gym or large outdoor area. In this
version of the game, the object is to be the last
standing at the end of the play session. Players
scatter all over the hall / gym and selected players
toss the beach balls into the air as everyone yells
"GaGa Ball." If I have 20 players on the floor, I will
use 5 beach balls. The game begins as soon as the
beach balls hit the floor. At this time, any
player may stop the ball from bouncing or rolling and
strike the ball with either a fist or open hand. The
group will decide, before hand, which way they want to
play – fist or open hand. It is a foul and the player
is out if he/she strikes the ball the wrong way. A
player is out if hit below the waist with the ball.
Anyone can go for the ball at anytime during this busy
game. There is a rule that a player cannot hit the ball
two times consecutively. This keeps one player from
dominating the game. If a player is hit below the
waist, they move to the side and are out of this round
of the game. Play until there are a few players
standing or play until there is only 1 player left.
Each round will only last a minute or two. Gather
all the players once again and start the next round.
Asteroids and Ankle Biters / Swim Noodle -Tag Game
Divide your
group into 2 groups. One group is the “Asteroid” group
and will stand in a scattered formation with a sword
(1/2 of a swim noodle). The “Ankle Biters” are
stationary, sitting on the floor (or with one knee down
on the floor). On the signal to begin, everyone with a
sword tries to run and hit -- BELOW THE WAIST / ON THE
BACKSIDE -- another Asteroid (who is also running) with
his/her sword.
If a player is
hit, they must throw the sword into the air (or to a
nearby sitting player) and become an Ankle biter. Play
continues until all participants are out of breath!!
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